Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Joe_Musashi86
Chang'e
Level 141
God Stats
17W - 13L
1,607 SR
Queue Stats
331W - 318L
1,483 Elo+
Solo
Bacchus
Bacchus
Samuzut
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 162L
1,500 Elo+
Solo
Team Averages
Level 119
1,521 SR
1,497 Elo+

VS

Team Averages
Level 83
1,536 SR
1,462 Elo+
Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 128
God Stats
365W - 349L
1,518 SR
Queue Stats
441W - 433L
1,480 Elo+
Solo
Xbalanque
Xbalanque
CB21 HRM
Xbalanque
Level 47
God Stats
2W - 2L
1,486 SR
Queue Stats
29W - 48L
1,335 Elo+
Solo
Geb
Geb
GilbertMontgomry
Geb
Level 78
God Stats
13W - 7L
1,600 SR
Queue Stats
474W - 478L
1,526 Elo+
Solo
Kali
Kali
WZX-Silvexz
Kali
Level 139
God Stats
47W - 30L
1,614 SR
Queue Stats
606W - 532L
1,495 Elo+
Party 1
Surtr
Surtr
elmochador
Surtr
Level 24
God Stats
14W - 15L
1,460 SR
Queue Stats
41W - 41L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
7
1 / 1 / 0
3,755
751
1,039
2,601
546
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
 
Arachne
5
0 / 3 / 0
3,033
607
1,320
3,887
1,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
 
Izanami
1
0 / 0 / 0
981
196
0
0
0
Chang'e
6
0 / 1 / 0
3,237
647
673
2,375
503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Samuzut
Bacchus
4
0 / 2 / 0
2,742
548
1,029
2,792
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
8
1 / 0 / 0
3,837
767
1,001
2,385
633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
CB21 HRM
Xbalanque
6
3 / 0 / 0
3,730
746
1,424
1,437
300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

5
0 / 0 / 3
3,749
750
903
2,401
1,134
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

7
2 / 1 / 0
3,960
792
2,119
3,984
1,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Surtr
7
1 / 0 / 0
4,115
823
1,700
3,845
1,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
7
7
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
1
0
1
L
Arachne
 
Arachne
0
3
0
0
L
Izanami
 
Izanami
0
0
0
0
W
Danzaburou
AchillesSamaras
Danzaburou
1
0
0
1
W
Xbalanque
CB21 HRM
Xbalanque
3
0
0
3
W
0
0
3
1.5
L
Chang'e
0
1
0
0
L
Bacchus
Samuzut
Bacchus
0
2
0
0
W
2
1
0
2
W
Surtr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,061
Damage
7,147
11,655
Taken
14,052
3,561
Mitigated
4,958
3,871
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
1,039
412
0
1,649
2,601
546
0
0
2,418
19,561
0
L
Arachne
 
Arachne
1,320
884
0
344
3,887
1,119
0
643
3,212
0
11,108
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
AchillesSamaras
Danzaburou
1,001
420
0
1,185
2,385
633
0
172
2,173
0
24,456
W
Xbalanque
CB21 HRM
Xbalanque
1,424
708
0
1,052
1,437
300
200
286
1,029
0
15,975
W
903
239
0
1,281
2,401
1,134
200
327
1,992
9,498
173
L
Chang'e
673
109
40
1,188
2,375
503
0
170
2,205
12,952
1,427
L
Bacchus
Samuzut
Bacchus
1,029
181
0
650
2,792
1,393
0
260
2,532
6,269
0
W
2,119
829
0
2,090
3,984
1,541
0
1,039
2,945
0
15,774
W
Surtr
1,700
801
0
1,463
3,845
1,350
0
580
3,265
481
19,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,748
Gold Earned
19,391
99
Minions Killed
170
0
Camps Cleared
0
390,640
Distance Traveled
467,751
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
3,755
751
35
7
0
96,249
0
L
Arachne
3,033
607
26
5
0
103,147
0
L
Izanami
981
196
0
0
0
0
0
W
Danzaburou
3,837
767
51
10
0
94,495
0
W
Xbalanque
3,730
746
30
6
0
79,208
0
W
Geb
3,749
750
20
4
0
90,968
2
L
Chang'e
3,237
647
22
4
0
93,578
0
L
Bacchus
2,742
548
16
3
0
97,666
0
W
Kali
3,960
792
26
5
0
91,718
0
W
Surtr
4,115
823
43
9
0
111,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role