Player Matchup

Kuzenbo
Kuzenbo
Lomjaria
Kuzenbo
Level 111
God Stats
0W - 1L
1,529 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 2
Nike
Nike
N00BButcheR
Nike
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 48L
1,483 Elo+
Party 2
Neith
Neith
certain-stick00
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,383 Elo+
Party 2
Janus
Janus
lukiane
Janus
Level 126
God Stats
1W - 1L
1,562 SR
Queue Stats
2W - 3L
1,467 Elo+
Party 2
Fenrir
Fenrir
mika_HD2003
Fenrir
Level 88
God Stats
12W - 11L
1,525 SR
Queue Stats
21W - 19L
1,487 Elo+
Solo
Team Averages
Level 101
1,523 SR
1,484 Elo+

VS

Team Averages
Level 131
1,429 SR
1,492 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
DAVINICX
Rama
Level 108
God Stats
2W - 6L
1,208 SR
Queue Stats
598W - 604L
1,458 Elo+
Solo
Ratatoskr
Ratatoskr
MSP_LuCiEn597
Ratatoskr
Level 120
God Stats
7W - 6L
1,473 SR
Queue Stats
637W - 632L
1,491 Elo+
Party 1
Poseidon
Poseidon
MSP_PentaGon6595
Poseidon
Level 128
God Stats
10W - 10L
1,462 SR
Queue Stats
903W - 918L
1,487 Elo+
Party 1
Sun Wukong
Sun Wukong
MooncakeZA
Sun Wukong
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 290L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Lomjaria
Kuzenbo
8
0 / 0 / 0
4,784
478
3,308
7,060
6,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 0 / 0
6,085
609
4,732
7,142
5,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

7
0 / 3 / 0
4,315
432
3,450
4,786
1,318
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Janus
lukiane
Janus
12
1 / 1 / 0
5,964
596
3,293
4,069
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
8
0 / 1 / 0
4,690
469
2,250
4,635
1,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 0 / 1
5,721
572
4,420
6,514
2,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Rama
10
0 / 0 / 3
5,171
517
3,741
4,887
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ratatoskr
MSP_LuCiEn597
Ratatoskr
11
1 / 0 / 2
5,621
562
1,167
5,720
2,234
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 0
6,296
630
2,657
5,120
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MooncakeZA
Sun Wukong
11
1 / 1 / 0
6,012
601
5,124
8,881
4,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
5
5
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
1
2.5
W
Rama
0
0
3
1.5
L
Kuzenbo
Lomjaria
Kuzenbo
0
0
0
0
W
Ratatoskr
MSP_LuCiEn597
Ratatoskr
1
0
2
2
W
1
1
0
1
W
Sun Wukong
MooncakeZA
Sun Wukong
1
1
0
1
L
1
0
0
1
L
0
3
0
0
L
Janus
lukiane
Janus
1
1
0
1
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,033
Damage
17,109
27,692
Taken
31,122
16,099
Mitigated
12,248
6,452
Healing
10,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,420
338
93
3,263
6,514
2,833
182
1,730
4,784
23,409
1,803
W
Rama
3,741
3,258
0
3,028
4,887
1,549
428
1,439
3,448
0
40,927
L
Kuzenbo
Lomjaria
Kuzenbo
3,308
1,663
161
1,498
7,060
6,460
0
2,374
4,686
12,544
0
W
Ratatoskr
MSP_LuCiEn597
Ratatoskr
1,167
0
0
416
5,720
2,234
0
139
5,581
0
40,170
W
2,657
415
0
880
5,120
1,461
0
2,975
1,827
51,898
0
W
Sun Wukong
MooncakeZA
Sun Wukong
5,124
858
0
3,142
8,881
4,171
0
0
8,881
0
42,046
L
4,732
371
0
1,686
7,142
5,787
0
0
7,142
0
42,008
L
3,450
1,784
0
1,261
4,786
1,318
0
1,611
3,175
0
25,948
L
Janus
lukiane
Janus
3,293
174
0
1,110
4,069
887
0
2,405
1,412
39,982
0
L
Fenrir
2,250
712
0
736
4,635
1,647
0
295
4,340
0
31,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,838
Gold Earned
28,821
297
Minions Killed
414
0
Camps Cleared
0
947,806
Distance Traveled
1,090,494
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,721
572
68
7
0
205,208
2
W
Rama
5,171
517
82
8
0
167,795
2
L
Kuzenbo
4,784
478
15
2
0
190,002
0
W
Ratatoskr
5,621
562
65
7
0
275,170
0
W
Poseidon
6,296
630
107
11
0
230,496
4
W
Sun Wukong
6,012
601
92
9
0
211,825
2
L
Nike
6,085
609
91
9
0
187,426
2
L
Neith
4,315
432
47
5
0
160,164
0
L
Janus
5,964
596
93
9
0
208,344
2
L
Fenrir
4,690
469
51
5
0
201,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role