Player Matchup

Charybdis
Charybdis
AnamaliyaGT
Charybdis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,407 Elo+
Solo
Scylla
Scylla
DeViLlIkECooKIE
Scylla
Level 159
God Stats
5W - 3L
1,603 SR
Queue Stats
306W - 318L
1,425 Elo+
Solo
Da Ji
Da Ji
RoronoaTvano
Da Ji
Level 157
God Stats
4W - 5L
1,539 SR
Queue Stats
508W - 489L
1,537 Elo+
Solo
Guan Yu
Guan Yu
Tintsuss
Guan Yu
Level 69
God Stats
2W - 1L
1,847 SR
Queue Stats
92W - 74L
1,591 Elo+
Solo
Charon
Charon
ciaroVit
Charon
Level 185
God Stats
25W - 24L
1,503 SR
Queue Stats
1,262W - 1,278L
1,475 Elo+
Solo
Team Averages
Level 134
1,598 SR
1,487 Elo+

VS

Team Averages
Level 128
1,440 SR
1,468 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Inteuss
Atlas
Level 155
God Stats
1W - 2L
1,199 SR
Queue Stats
159W - 159L
1,533 Elo+
Solo
Sylvanus
Sylvanus
Zak131
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,437 Elo+
Solo
Zeus
Zeus
ivilevel
Zeus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,573 Elo+
Party 1
Vamana
Vamana
javithemaister
Vamana
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnamaliyaGT
Charybdis
11
1 / 7 / 3
6,951
695
9,281
12,724
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 3
7,991
799
8,468
9,707
3,402
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 6 / 6
6,936
694
8,594
10,535
5,298
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Guan Yu
Tintsuss
Guan Yu
12
0 / 4 / 4
7,151
715
4,031
16,548
9,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
ciaroVit
Charon
13
2 / 6 / 4
7,663
766
10,479
15,124
16,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
7 / 1 / 16
10,334
1,033
16,269
11,184
6,545
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Inteuss
Atlas
15
2 / 1 / 20
8,951
895
12,599
14,201
13,773
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Zak131
Sylvanus
14
2 / 2 / 19
9,119
912
4,753
12,703
12,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
17
12 / 1 / 9
10,388
1,039
16,996
6,725
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

15
6 / 3 / 11
9,418
942
10,711
10,645
12,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
104
7
Kills
29
29
Deaths
8
20
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
1
16
15
L
Charybdis
AnamaliyaGT
Charybdis
1
7
3
0.36
L
2
6
3
0.58
W
Atlas
Inteuss
Atlas
2
1
20
12
L
2
6
6
0.83
L
Guan Yu
Tintsuss
Guan Yu
0
4
4
0.5
W
Sylvanus
Zak131
Sylvanus
2
2
19
5.75
L
Charon
ciaroVit
Charon
2
6
4
0.67
W
Zeus
12
1
9
16.5
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,853
Damage
61,328
64,638
Taken
55,458
39,445
Mitigated
47,954
20,427
Healing
29,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
16,269
777
517
3,114
11,184
6,545
1,559
3,171
8,013
31,231
0
L
Charybdis
AnamaliyaGT
Charybdis
9,281
3,747
660
1,328
12,724
4,783
0
9,546
2,790
0
20,243
L
8,468
269
0
193
9,707
3,402
0
8,154
1,113
18,720
0
W
Atlas
Inteuss
Atlas
12,599
3,840
1,649
2,727
14,201
13,773
1,014
4,521
9,680
23,911
596
L
8,594
1,193
138
1,669
10,535
5,298
0
7,834
2,432
0
10,222
L
Guan Yu
Tintsuss
Guan Yu
4,031
332
6,286
7,604
16,548
9,351
0
12,485
3,645
0
7,989
W
Sylvanus
Zak131
Sylvanus
4,753
1,051
8,640
5,955
12,703
12,947
1,279
5,400
7,303
7,134
0
L
Charon
ciaroVit
Charon
10,479
1,487
465
2,084
15,124
16,611
0
10,850
3,609
18,401
387
W
Zeus
16,996
3,319
2,611
3,111
6,725
2,433
1,937
1,877
4,848
36,949
0
W
10,711
2,619
0
871
10,645
12,256
945
3,715
6,930
0
19,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,692
Gold Earned
48,210
102
Minions Killed
116
0
Camps Cleared
0
857,407
Distance Traveled
946,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,334
1,033
31
3
0
192,886
0
L
Charybdis
6,951
695
34
3
0
145,652
0
L
Scylla
7,991
799
36
4
0
172,589
0
W
Atlas
8,951
895
18
2
0
182,835
0
L
Da Ji
6,936
694
2
0
0
159,331
0
L
Guan Yu
7,151
715
12
1
0
208,791
0
W
Sylvanus
9,119
912
5
1
0
163,563
0
L
Charon
7,663
766
18
2
0
171,044
0
W
Zeus
10,388
1,039
34
3
0
200,016
0
W
Vamana
9,418
942
28
3
0
207,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role