Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Forskarn
Vulcan
Level 121
God Stats
45W - 42L
1,535 SR
Queue Stats
331W - 335L
1,460 Elo+
Solo
Kuzenbo
Kuzenbo
ZeinBjuris
Kuzenbo
Level 81
God Stats
10W - 9L
1,462 SR
Queue Stats
342W - 318L
1,479 Elo+
Solo
Ra
Ra
garo33440
Ra
Level 118
God Stats
139W - 113L
1,596 SR
Queue Stats
152W - 148L
1,486 Elo+
Solo
Team Averages
Level 102
1,519 SR
1,485 Elo+

VS

Team Averages
Level 119
1,512 SR
1,525 Elo+
Janus
Janus
Faiaa96
Janus
Level 127
God Stats
26W - 17L
1,609 SR
Queue Stats
529W - 544L
1,414 Elo+
Solo
Mercury
Mercury
FΙVE
Mercury
Level 155
God Stats
1W - 0L
1,510 SR
Queue Stats
5W - 1L
1,693 Elo+
Solo
Bellona
Bellona
gingeninja889
Bellona
Level 124
God Stats
1W - 2L
1,335 SR
Queue Stats
244W - 233L
1,502 Elo+
Solo
Aphrodite
Aphrodite
synkiluvya
Aphrodite
Level 63
God Stats
22W - 19L
1,577 SR
Queue Stats
144W - 169L
1,524 Elo+
Solo
Ra
Ra
x_Serhan0_x
Ra
Level 124
God Stats
195W - 182L
1,527 SR
Queue Stats
195W - 182L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
8 / 5 / 0
5,559
695
6,133
6,931
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
 
Medusa
1
0 / 0 / 0
3,124
391
0
0
0
Vulcan
Forskarn
Vulcan
9
0 / 2 / 2
4,661
583
1,460
2,827
784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
ZeinBjuris
Kuzenbo
8
0 / 1 / 1
3,783
473
3,327
5,781
3,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 1 / 0
3,556
445
165
1,907
486
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Faiaa96
Janus
11
2 / 3 / 0
5,670
709
1,227
3,338
686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
FΙVE
Mercury
11
5 / 2 / 3
6,368
796
6,437
6,771
2,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
8
0 / 0 / 1
4,682
585
1,122
4,199
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
synkiluvya
Aphrodite
9
0 / 1 / 1
4,760
595
1,193
4,423
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 2 / 0
6,085
761
1,043
3,752
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
8
Kills
8
9
Deaths
8
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
5
0
1.6
L
Medusa
 
Medusa
0
0
0
0
W
Janus
Faiaa96
Janus
2
3
0
0.67
L
Vulcan
Forskarn
Vulcan
0
2
2
0.5
W
Mercury
FΙVE
Mercury
5
2
3
3.25
L
Kuzenbo
ZeinBjuris
Kuzenbo
0
1
1
0.5
L
0
1
0
0
W
Bellona
0
0
1
0.5
W
Aphrodite
synkiluvya
Aphrodite
0
1
1
0.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,085
Damage
11,022
17,446
Taken
22,483
7,516
Mitigated
7,075
3,554
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,133
1,220
0
1,512
6,931
2,339
0
366
6,525
0
20,551
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Janus
Faiaa96
Janus
1,227
0
0
470
3,338
686
0
351
2,865
32,742
0
L
Vulcan
Forskarn
Vulcan
1,460
0
0
250
2,827
784
0
881
1,882
25,495
0
W
Mercury
FΙVE
Mercury
6,437
4,435
0
380
6,771
2,126
0
916
5,684
0
38,494
L
Kuzenbo
ZeinBjuris
Kuzenbo
3,327
1,075
0
712
5,781
3,907
0
1,050
4,588
11,150
0
L
165
0
0
1,080
1,907
486
0
892
1,015
8,265
0
W
Bellona
1,122
539
0
1,735
4,199
1,722
183
1,546
2,404
0
23,224
W
Aphrodite
synkiluvya
Aphrodite
1,193
181
1,043
2,746
4,423
1,331
312
1,234
2,991
27,547
0
W
1,043
130
72
1,442
3,752
1,210
240
165
3,587
44,516
102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,683
Gold Earned
27,565
112
Minions Killed
329
0
Camps Cleared
0
547,674
Distance Traveled
808,663
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,559
695
31
4
0
183,857
0
L
Medusa
3,124
391
0
0
0
0
0
W
Janus
5,670
709
75
9
0
174,796
0
L
Vulcan
4,661
583
55
7
0
169,092
1
W
Mercury
6,368
796
62
8
0
202,551
0
L
Kuzenbo
3,783
473
13
2
0
147,715
0
L
Ra
3,556
445
13
2
0
47,010
0
W
Bellona
4,682
585
53
7
0
133,899
0
W
Aphrodite
4,760
595
48
6
0
153,563
0
W
Ra
6,085
761
91
11
0
143,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role