Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HirashiDesu
Charybdis
Level 148
God Stats
3W - 2L
1,303 SR
Queue Stats
346W - 294L
1,522 Elo+
Solo
Khepri
Khepri
Rory698
Khepri
Level 123
God Stats
5W - 5L
1,520 SR
Queue Stats
241W - 230L
1,472 Elo+
Party 1
Mulan
Mulan
TobyLG7935
Mulan
Level 84
God Stats
7W - 5L
1,570 SR
Queue Stats
275W - 269L
1,482 Elo+
Party 1
Thanatos
Thanatos
gfearzly
Thanatos
Level 88
God Stats
6W - 7L
1,340 SR
Queue Stats
253W - 212L
1,475 Elo+
Party 1
Team Averages
Level 98
1,447 SR
1,490 Elo+

VS

Team Averages
Level 130
1,698 SR
1,494 Elo+
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Ging3r-TBreadMan
Chronos
Level 96
God Stats
7W - 7L
1,598 SR
Queue Stats
45W - 47L
1,463 Elo+
Solo
Lancelot
Lancelot
Mossflayer
Lancelot
Level 145
God Stats
0W - 1L
1,740 SR
Queue Stats
18W - 10L
1,565 Elo+
Solo
Hun Batz
Hun Batz
TidiestRaptor76
Hun Batz
Level 144
God Stats
3W - 1L
1,917 SR
Queue Stats
48W - 41L
1,550 Elo+
Solo
Jing Wei
Jing Wei
ZzShiroYasha
Jing Wei
Level 107
God Stats
1W - 1L
1,732 SR
Queue Stats
187W - 176L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
3 / 1 / 3
6,509
592
5,734
3,787
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charybdis
HirashiDesu
Charybdis
11
5 / 0 / 7
6,654
605
10,514
7,657
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Khepri
Rory698
Khepri
10
2 / 0 / 9
6,419
584
4,058
5,682
4,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
11
0 / 0 / 1
5,894
536
3,987
8,146
4,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
gfearzly
Thanatos
11
6 / 1 / 1
6,395
581
2,373
8,949
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 1 / 0
5,983
544
2,373
4,736
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
4,695
427
2,419
7,595
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Mossflayer
Lancelot
12
0 / 0 / 0
6,418
583
2,767
5,967
3,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
8
1 / 4 / 1
4,878
443
4,397
7,972
2,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
ZzShiroYasha
Jing Wei
8
0 / 7 / 0
4,888
444
5,843
10,306
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
16
Kills
2
2
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
1
3
4.5
L
Tiamat
 
Tiamat
1
1
0
1
L
0
4
0
0
W
Charybdis
HirashiDesu
Charybdis
5
0
7
8.5
L
Lancelot
Mossflayer
Lancelot
0
0
0
0
W
Khepri
Rory698
Khepri
2
0
9
6.5
L
Hun Batz
1
4
1
0.38
W
Mulan
0
0
1
0.5
L
Jing Wei
ZzShiroYasha
Jing Wei
0
7
0
0
W
Thanatos
gfearzly
Thanatos
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,666
Damage
17,799
34,221
Taken
36,576
15,565
Mitigated
12,201
21,205
Healing
7,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,734
312
247
1,238
3,787
1,330
0
1,227
2,560
37,459
593
L
Tiamat
 
Tiamat
2,373
318
0
945
4,736
1,945
0
2,163
2,280
28,727
1,358
L
2,419
640
0
701
7,595
1,959
0
2,083
5,466
17,071
815
W
Charybdis
HirashiDesu
Charybdis
10,514
4,073
0
3,653
7,657
2,720
702
1,192
6,465
0
49,990
L
Lancelot
Mossflayer
Lancelot
2,767
546
0
2,212
5,967
3,685
0
0
5,485
0
42,548
W
Khepri
Rory698
Khepri
4,058
171
0
1,897
5,682
4,118
164
733
4,949
16,351
3,033
L
Hun Batz
4,397
1,039
15
759
7,972
2,337
0
2,362
5,318
0
23,255
W
Mulan
3,987
205
0
4,954
8,146
4,356
0
0
8,146
0
41,555
L
Jing Wei
ZzShiroYasha
Jing Wei
5,843
3,830
0
2,695
10,306
2,275
0
2,246
8,016
0
29,340
W
Thanatos
gfearzly
Thanatos
2,373
675
0
9,216
8,949
3,041
0
1,608
7,341
0
39,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,871
Gold Earned
26,862
332
Minions Killed
274
0
Camps Cleared
0
1,103,385
Distance Traveled
1,111,431
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,509
592
65
6
0
216,114
0
L
Tiamat
5,983
544
61
6
0
208,232
2
L
Chronos
4,695
427
31
3
0
210,060
0
W
Charybdis
6,654
605
85
8
0
198,077
0
L
Lancelot
6,418
583
89
8
0
238,565
1
W
Khepri
6,419
584
24
2
0
228,084
3
L
Hun Batz
4,878
443
39
4
0
233,883
0
W
Mulan
5,894
536
85
8
0
225,555
3
L
Jing Wei
4,888
444
54
5
0
220,691
0
W
Thanatos
6,395
581
73
7
0
235,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role