Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold III
FullOfPride
Aphrodite
Gold III
Level 159
God Stats
6W - 2L
1,798 SR
Queue Stats
21W - 8L
1,794 MMR
Party 1
Shiva
Shiva
Platinum I
Mob Puff
Shiva
Platinum I
Level 154
God Stats
5W - 5L
1,627 SR
Queue Stats
198W - 172L
2,064 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,642 SR
1,786 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,482 SR
1,163 MMR
Zeus
Zeus
Silver III
OG Panda2002
Zeus
Silver III
Level 42
God Stats
0W - 2L
1,316 SR
Queue Stats
22W - 39L
1,043 MMR
Party 2
Cthulhu
Cthulhu
Silver II
XxQuiGonBeezy
Cthulhu
Silver II
Level 148
God Stats
9W - 4L
1,588 SR
Queue Stats
203W - 189L
1,191 MMR
Party 2
Apollo
Apollo
Silver I
тαувαℓαηq
Apollo
Silver I
Level 107
God Stats
30W - 34L
1,541 SR
Queue Stats
1,064W - 1,269L
1,253 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 2 / 13
10,055
838
11,292
7,815
2,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Aphrodite
FullOfPride
Aphrodite
17
7 / 3 / 5
11,166
931
9,226
11,298
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
Mob Puff
Shiva
18
7 / 3 / 7
11,574
965
18,061
17,253
12,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
KumbhakarnaFafnirAnhurHeraSerqet

VS

Bans
Ne ZhaDiscordiaArachnePersephoneCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
9,176
765
8,423
8,132
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
16
1 / 5 / 2
9,309
776
9,030
18,597
16,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 5 / 4
9,467
789
6,593
15,297
4,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
15
Kills
6
8
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
13
3.75
W
Aphrodite
FullOfPride
Aphrodite
7
3
5
3.17
W
Shiva
Mob Puff
Shiva
7
3
7
3.5
L
2
5
4
0.8
L
Cthulhu
1
5
2
0.4
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,579
Damage
24,046
36,366
Taken
42,026
19,769
Mitigated
23,716
16,293
Healing
4,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,292
4,452
196
279
7,815
2,508
1,345
4,035
3,481
40,092
0
W
Aphrodite
FullOfPride
Aphrodite
9,226
507
6,869
6,104
11,298
4,416
1,038
6,232
4,704
25,183
0
W
Shiva
Mob Puff
Shiva
18,061
3,647
300
2,545
17,253
12,845
875
5,794
11,118
509
43,489
L
8,423
231
0
698
8,132
2,476
0
4,642
3,289
33,701
521
L
Cthulhu
9,030
129
436
1,245
18,597
16,522
0
9,363
8,806
34,555
1,055
L
6,593
2,059
0
1,730
15,297
4,718
627
7,031
7,724
0
24,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,795
Gold Earned
27,952
140
Minions Killed
171
0
Camps Cleared
0
696,831
Distance Traveled
633,619
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,055
838
39
3
0
230,865
3
W
Aphrodite
11,166
931
42
4
0
200,501
0
W
Shiva
11,574
965
59
5
0
265,465
5
L
Zeus
9,176
765
55
5
0
201,524
9
L
Cthulhu
9,309
776
75
6
0
228,799
2
L
Apollo
9,467
789
41
3
0
203,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role