Player Matchup

Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
BoT-Plugs
Ra
Gold II
Level 121
God Stats
21W - 23L
1,480 SR
Queue Stats
108W - 103L
1,585 MMR
Party 2
Cthulhu
Cthulhu
Gold V
CHEF2077
Cthulhu
Gold V
Level 128
God Stats
32W - 40L
1,426 SR
Queue Stats
217W - 226L
1,444 MMR
Party 2
Danzaburou
Danzaburou
Gold II
darkar1170
Danzaburou
Gold II
Level 157
God Stats
10W - 7L
1,562 SR
Queue Stats
273W - 283L
1,564 MMR
Solo
Cabrakan
Cabrakan
Gold III
mommarhonda281
Cabrakan
Gold III
Level 158
God Stats
88W - 56L
1,669 SR
Queue Stats
337W - 337L
1,504 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,528 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,434 SR
1,512 MMR
Odin
Odin
Gold I
 
Odin
Gold I
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
Lasher_The_Don
Ao Kuang
Gold III
Level 97
God Stats
14W - 20L
1,442 SR
Queue Stats
241W - 247L
1,477 MMR
Solo
Ah Puch
Ah Puch
Gold II
OfficialJTower
Ah Puch
Gold II
Level 216
God Stats
1W - 2L
1,490 SR
Queue Stats
506W - 516L
1,617 MMR
Solo
Xbalanque
Xbalanque
Gold III
Sanfolxito2
Xbalanque
Gold III
Level 83
God Stats
10W - 11L
1,614 SR
Queue Stats
194W - 207L
1,540 MMR
Party 1
Neith
Neith
Gold V
lui88x
Neith
Gold V
Level 129
God Stats
0W - 4L
1,122 SR
Queue Stats
210W - 242L
1,425 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 1 / 3
7,267
559
4,206
9,991
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
3 / 0 / 2
9,179
706
3,557
3,627
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
CHEF2077
Cthulhu
12
0 / 2 / 2
7,315
563
5,362
8,821
5,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
darkar1170
Danzaburou
14
2 / 0 / 3
7,995
615
5,306
6,202
2,305
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
13
2 / 3 / 3
7,613
586
3,025
8,748
6,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThorAwilixNu WaArachne

VS

Bans
LancelotCharybdisMulanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 1 / 2
6,111
470
2,038
7,805
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
13
6 / 3 / 0
7,466
574
6,171
9,932
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 0 / 0
4,848
373
695
2,104
499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Sanfolxito2
Xbalanque
11
0 / 4 / 2
6,229
479
4,367
8,566
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
lui88x
Neith
13
0 / 1 / 2
7,515
578
5,567
9,588
2,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
8
Kills
6
6
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
3
2.5
L
Odin
 
Odin
0
1
2
1
W
3
0
2
4
W
Cthulhu
CHEF2077
Cthulhu
0
2
2
0.5
L
Ao Kuang
6
3
0
2
L
0
0
0
0
L
Xbalanque
Sanfolxito2
Xbalanque
0
4
2
0.25
W
Danzaburou
darkar1170
Danzaburou
2
0
3
3.5
L
Neith
lui88x
Neith
0
1
2
1
W
Cabrakan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,456
Damage
18,838
37,389
Taken
37,995
21,812
Mitigated
12,617
8,306
Healing
11,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,206
1,314
349
2,223
9,991
6,250
638
717
9,274
25,722
2,025
L
Odin
 
Odin
2,038
745
0
2,242
7,805
3,389
0
3,466
4,339
0
22,407
W
3,557
0
213
1,800
3,627
1,071
0
2,009
1,482
65,854
2,392
W
Cthulhu
CHEF2077
Cthulhu
5,362
291
0
1,402
8,821
5,958
340
2,324
6,497
36,600
2,591
L
Ao Kuang
6,171
1,010
0
1,587
9,932
3,518
0
2,336
7,586
50,161
0
L
695
0
0
1,186
2,104
499
0
325
1,779
10,528
0
L
Xbalanque
Sanfolxito2
Xbalanque
4,367
1,895
0
1,724
8,566
2,492
0
3,066
5,500
0
39,560
W
Danzaburou
darkar1170
Danzaburou
5,306
1,663
0
1,901
6,202
2,305
65
590
5,612
0
65,737
L
Neith
lui88x
Neith
5,567
1,012
0
4,331
9,588
2,719
25
5,924
3,084
0
61,762
W
Cabrakan
3,025
523
0
418
8,748
6,228
0
1,190
7,558
59,177
1,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,369
Gold Earned
32,169
485
Minions Killed
345
0
Camps Cleared
0
1,309,676
Distance Traveled
1,147,671
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,267
559
47
4
0
251,636
7
L
Odin
6,111
470
37
3
0
246,505
3
W
Ra
9,179
706
154
12
0
287,515
4
W
Cthulhu
7,315
563
86
7
0
249,720
0
L
Ao Kuang
7,466
574
75
6
0
320,945
0
L
Ah Puch
4,848
373
33
3
0
74,944
1
L
Xbalanque
6,229
479
81
6
0
258,376
2
W
Danzaburou
7,995
615
116
9
0
247,889
0
L
Neith
7,515
578
119
9
0
246,901
2
W
Cabrakan
7,613
586
82
6
0
272,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role