Player Matchup

Surtr
Surtr
GebElPelagatos69
Surtr
Level 4
God Stats
1W - 2L
1,281 SR
Queue Stats
10W - 4L
1,478 Elo+
Party 2
Nemesis
Nemesis
TowerDivingIsFun
Nemesis
Level 38
God Stats
1W - 1L
1,789 SR
Queue Stats
43W - 46L
1,487 Elo+
Party 4
Heimdallr
Heimdallr
ZokuStriku
Heimdallr
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 26L
1,377 Elo+
Party 4
Eset
Eset
pesadillatoxi
Eset
Level 127
God Stats
2W - 1L
1,531 SR
Queue Stats
150W - 124L
1,498 Elo+
Party 2
Thanatos
Thanatos
tugboat51
Thanatos
Level 20
God Stats
1W - 2L
1,477 SR
Queue Stats
25W - 35L
1,383 Elo+
Party 4
Team Averages
Level 41
1,516 SR
1,445 Elo+

VS

Team Averages
Level 127
1,580 SR
1,493 Elo+
Charon
Charon
DistantCrayon21
Charon
Level 159
God Stats
4W - 2L
1,628 SR
Queue Stats
125W - 118L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
GaelicWolf
Nu Wa
Level 120
God Stats
16W - 15L
1,554 SR
Queue Stats
109W - 97L
1,462 Elo+
Party 3
Loki
Loki
Ignífugo
Loki
Level 156
God Stats
7W - 2L
1,650 SR
Queue Stats
66W - 55L
1,513 Elo+
Party 1
Nemesis
Nemesis
marcovipe
Nemesis
Level 113
God Stats
6W - 3L
1,584 SR
Queue Stats
130W - 113L
1,454 Elo+
Party 3
Pele
Pele
meakaaa
Pele
Level 86
God Stats
5W - 2L
1,481 SR
Queue Stats
45W - 33L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,563
438
8,088
12,916
9,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 3 / 0
5,768
385
3,117
6,180
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
ZokuStriku
Heimdallr
8
0 / 6 / 0
5,287
352
2,559
9,484
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
0 / 5 / 1
7,396
493
8,009
8,352
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
tugboat51
Thanatos
8
0 / 4 / 0
5,308
354
1,366
7,858
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,951
597
7,600
7,596
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
15
4 / 0 / 2
9,103
607
3,847
2,267
571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
13
5 / 1 / 9
8,686
579
5,905
15,028
12,268
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis
marcovipe
Nemesis
16
5 / 0 / 6
8,848
590
7,038
9,865
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
meakaaa
Pele
16
3 / 0 / 2
9,771
651
5,127
8,303
5,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
22
22
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Nu Wa
4
0
2
5
L
1
4
0
0.25
W
Loki
5
1
9
9.5
L
0
3
0
0
L
Heimdallr
ZokuStriku
Heimdallr
0
6
0
0
W
Nemesis
marcovipe
Nemesis
5
0
6
8
W
Pele
meakaaa
Pele
3
0
2
4
L
0
5
1
0.1
L
Thanatos
tugboat51
Thanatos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,139
Damage
29,517
44,790
Taken
43,059
19,018
Mitigated
25,322
10,499
Healing
10,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,600
2,152
0
1,685
7,596
3,239
3,775
991
6,279
54,607
6,224
W
Nu Wa
3,847
1,160
0
250
2,267
571
253
746
1,373
61,938
573
L
8,088
3,143
0
2,220
12,916
9,460
0
4,397
8,519
813
27,948
W
Loki
5,905
1,793
0
3,451
15,028
12,268
918
2,127
12,402
0
24,844
L
3,117
1,670
0
2,013
6,180
1,708
0
93
6,087
0
25,545
L
Heimdallr
ZokuStriku
Heimdallr
2,559
1,321
0
2,381
9,484
2,760
0
2,970
6,514
0
22,302
W
Nemesis
marcovipe
Nemesis
7,038
2,056
0
1,570
9,865
4,224
0
2,499
6,924
0
64,652
W
Pele
meakaaa
Pele
5,127
1,379
0
3,420
8,303
5,020
2,955
1,270
6,868
455
75,605
L
8,009
532
0
1,497
8,352
2,854
0
1,984
6,368
61,979
1,472
L
Thanatos
tugboat51
Thanatos
1,366
321
0
2,388
7,858
2,236
0
1,990
5,868
0
15,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
45,359
288
Minions Killed
500
0
Camps Cleared
0
1,087,063
Distance Traveled
1,524,909
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,951
597
111
7
0
292,500
0
W
Nu Wa
9,103
607
116
8
0
271,351
4
L
Surtr
6,563
438
41
3
0
262,865
0
W
Loki
8,686
579
31
2
0
306,117
0
L
Nemesis
5,768
385
54
4
0
177,087
0
L
Heimdallr
5,287
352
23
2
0
188,070
0
W
Nemesis
8,848
590
105
7
0
373,160
0
W
Pele
9,771
651
137
9
0
281,781
0
L
Eset
7,396
493
134
9
0
257,105
0
L
Thanatos
5,308
354
36
2
0
201,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role