Player Matchup

Mercury
Mercury
Gold IV
SpinMyJoint
Mercury
Gold IV
Level 124
God Stats
60W - 61L
1,562 SR
Queue Stats
147W - 170L
1,517 MMR
Party 2
Nox
Nox
Silver V
StoneyVibes98
Nox
Silver V
Level 128
God Stats
7W - 19L
1,258 SR
Queue Stats
186W - 240L
649 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
casiomak2
Kuzenbo
Gold V
Level 142
God Stats
2W - 3L
1,389 SR
Queue Stats
115W - 126L
1,120 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,403 SR
1,095 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,557 SR
1,332 MMR
Ra
Ra
Silver I
 
Ra
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Dr-_-Dizzle
Cabrakan
Gold IV
Level 147
God Stats
20W - 15L
1,572 SR
Queue Stats
190W - 183L
1,343 MMR
Party 1
Horus
Horus
Silver I
xXAfroNinja517Xx
Horus
Silver I
Level 159
God Stats
12W - 4L
1,597 SR
Queue Stats
44W - 41L
1,154 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
SpinMyJoint
Mercury
12
0 / 7 / 3
7,663
697
4,660
8,658
2,674
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 5 / 4
8,492
772
5,344
7,951
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
casiomak2
Kuzenbo
14
3 / 1 / 0
8,522
775
8,290
12,245
12,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
HeraDiscordiaDanzaburouMulanJormungandr

VS

Bans
AchillesArachneNu WaVulcanAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 1 / 8
9,226
839
8,231
3,866
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Dr-_-Dizzle
Cabrakan
15
4 / 2 / 7
9,605
873
6,230
10,959
13,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
5 / 1 / 5
9,269
843
7,665
10,604
8,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
3
Kills
12
13
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
8
7
W
Cabrakan
Dr-_-Dizzle
Cabrakan
4
2
7
3.75
L
Mercury
SpinMyJoint
Mercury
0
7
3
0.21
L
0
5
4
0.4
L
Kuzenbo
casiomak2
Kuzenbo
3
1
0
3
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,294
Damage
22,126
28,854
Taken
25,429
17,916
Mitigated
23,786
3,665
Healing
6,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,231
291
2,148
1,054
3,866
1,435
516
2,002
1,575
33,389
0
W
Cabrakan
Dr-_-Dizzle
Cabrakan
6,230
588
0
847
10,959
13,663
390
5,072
5,026
21,888
0
L
Mercury
SpinMyJoint
Mercury
4,660
2,505
0
250
8,658
2,674
0
4,022
4,282
0
24,148
L
5,344
675
0
719
7,951
2,810
0
3,999
3,596
24,930
0
L
Kuzenbo
casiomak2
Kuzenbo
8,290
2,659
0
2,696
12,245
12,432
30
6,075
5,571
19,554
3,004
W
7,665
3,291
542
2,384
10,604
8,688
378
3,561
6,279
0
16,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,677
Gold Earned
28,100
114
Minions Killed
109
0
Camps Cleared
0
588,997
Distance Traveled
656,450
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,226
839
59
5
0
230,719
0
W
Cabrakan
9,605
873
37
3
0
205,665
3
L
Mercury
7,663
697
36
3
0
206,586
0
L
Nox
8,492
772
54
5
0
181,526
2
L
Kuzenbo
8,522
775
24
2
0
200,885
0
W
Horus
9,269
843
13
1
0
220,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role