Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
eyeMnotGOOD
Arachne
Level 17
God Stats
3W - 1L
1,737 SR
Queue Stats
57W - 24L
1,771 Elo+
Solo
Artio
Artio
wh4twey
Artio
Level 127
God Stats
4W - 5L
1,472 SR
Queue Stats
495W - 468L
1,528 Elo+
Solo
Team Averages
Level 109
1,542 SR
1,560 Elo+

VS

Team Averages
Level 140
1,567 SR
1,506 Elo+
Ullr
Ullr
BootsWithTheFur
Ullr
Level 117
God Stats
11W - 8L
1,720 SR
Queue Stats
72W - 77L
1,544 Elo+
Solo
Cerberus
Cerberus
Captain Pandou
Cerberus
Level 144
God Stats
6W - 6L
1,464 SR
Queue Stats
166W - 168L
1,518 Elo+
Party 1
Horus
Horus
General Dumz
Horus
Level 155
God Stats
15W - 8L
1,575 SR
Queue Stats
163W - 177L
1,531 Elo+
Party 1
Ra
Ra
Gros Gars7106
Ra
Level 142
God Stats
16W - 17L
1,553 SR
Queue Stats
107W - 112L
1,486 Elo+
Party 1
Agni
Agni
J0NJ0Nxx
Agni
Level 142
God Stats
1W - 0L
1,524 SR
Queue Stats
91W - 97L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 0 / 1
5,359
1,072
4,567
2,683
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
 
Nu Wa
9
0 / 1 / 0
4,561
912
1,978
2,330
500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
 
Odin
7
0 / 1 / 0
4,227
845
0
909
332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
eyeMnotGOOD
Arachne
9
1 / 1 / 1
5,059
1,012
2,614
4,013
1,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Artio
wh4twey
Artio
7
0 / 2 / 0
4,256
851
670
2,073
1,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
4,867
973
2,530
4,479
1,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
10
4 / 0 / 1
5,430
1,086
2,957
3,156
1,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 4
4,678
936
1,094
3,814
2,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 4
4,805
961
1,769
2,828
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Agni
10
1 / 0 / 4
5,522
1,104
852
1,934
523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
5
5
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
0
1
1.5
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Odin
 
Odin
0
1
0
0
W
0
0
3
1.5
W
Cerberus
4
0
1
4.5
W
0
0
4
2
W
0
2
4
1
W
Agni
1
0
4
3
L
Arachne
eyeMnotGOOD
Arachne
1
1
1
1.5
L
Artio
wh4twey
Artio
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,829
Damage
9,202
12,008
Taken
16,211
4,790
Mitigated
7,375
2,993
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,567
239
0
889
2,683
1,532
0
642
2,016
14,346
0
L
Nu Wa
 
Nu Wa
1,978
613
0
576
2,330
500
0
1,098
1,160
9,964
197
L
Odin
 
Odin
0
0
0
0
909
332
0
353
498
0
0
W
2,530
450
0
523
4,479
1,474
905
2,208
2,065
0
16,791
W
Cerberus
2,957
94
0
1,384
3,156
1,901
205
1,279
1,727
9,135
0
W
1,094
545
998
1,683
3,814
2,479
0
811
2,863
0
2,362
W
1,769
215
883
734
2,828
998
597
1,234
1,462
8,614
0
W
Agni
852
148
0
41
1,934
523
0
881
943
12,655
0
L
Arachne
eyeMnotGOOD
Arachne
2,614
1,510
0
1,167
4,013
1,188
0
1,783
2,057
0
10,286
L
Artio
wh4twey
Artio
670
0
96
265
2,073
1,238
0
1,442
536
1,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,462
Gold Earned
25,302
79
Minions Killed
125
0
Camps Cleared
0
352,460
Distance Traveled
553,600
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,359
1,072
38
8
0
103,972
0
L
Nu Wa
4,561
912
16
3
0
79,495
3
L
Odin
4,227
845
0
0
0
14,772
0
W
Ullr
4,867
973
32
6
0
107,549
0
W
Cerberus
5,430
1,086
29
6
0
115,597
0
W
Horus
4,678
936
4
1
0
117,283
0
W
Ra
4,805
961
23
5
0
108,829
0
W
Agni
5,522
1,104
37
7
0
104,342
1
L
Arachne
5,059
1,012
24
5
0
111,746
0
L
Artio
4,256
851
1
0
0
42,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role