Player Matchup

Heimdallr
Heimdallr
Lilcrowdchant
Heimdallr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,279 Elo+
Party 1
Vulcan
Vulcan
OpenGreenCheeks
Vulcan
Level 87
God Stats
1W - 1L
1,489 SR
Queue Stats
13W - 13L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
RollsRoyce4
Cthulhu
Level 105
God Stats
12W - 7L
1,536 SR
Queue Stats
138W - 128L
1,490 Elo+
Party 2
Thanatos
Thanatos
SlatRatt
Thanatos
Level 85
God Stats
2W - 0L
1,708 SR
Queue Stats
8W - 3L
1,563 Elo+
Party 1
Surtr
Surtr
YallSoftAsl
Surtr
Level 24
God Stats
1W - 1L
1,262 SR
Queue Stats
9W - 9L
1,399 Elo+
Party 2
Team Averages
Level 63
1,499 SR
1,438 Elo+

VS

Team Averages
Level 57
1,595 SR
1,423 Elo+
Tyr
Tyr
Fahad-_-g07
Tyr
Level 32
God Stats
0W - 2L
1,623 SR
Queue Stats
2W - 6L
1,272 Elo+
Solo
Hades
Hades
QueenImperial98
Hades
Level 18
God Stats
1W - 2L
1,485 SR
Queue Stats
2W - 4L
1,474 Elo+
Party 3
Loki
Loki
jmoneyxman
Loki
Level 60
God Stats
2W - 3L
1,601 SR
Queue Stats
73W - 103L
1,445 Elo+
Solo
Cthulhu
Cthulhu
l HXTR3D l
Cthulhu
Level 109
God Stats
28W - 16L
1,643 SR
Queue Stats
122W - 111L
1,502 Elo+
Solo
Fenrir
Fenrir
snowflakes1692
Fenrir
Level 66
God Stats
1W - 4L
1,621 SR
Queue Stats
3W - 5L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lilcrowdchant
Heimdallr
13
3 / 1 / 8
7,728
552
5,181
7,346
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 2 / 3
8,638
617
11,603
5,096
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
RollsRoyce4
Cthulhu
14
2 / 0 / 0
8,645
618
7,160
7,708
8,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
SlatRatt
Thanatos
14
5 / 2 / 2
8,161
583
4,446
11,456
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
3 / 0 / 4
7,564
540
3,956
7,648
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,994
500
3,722
14,159
8,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 3
6,318
451
4,979
12,018
4,205
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 0
6,230
445
2,610
5,203
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
l HXTR3D l
Cthulhu
8
1 / 2 / 0
5,771
412
3,320
7,108
4,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 6 / 2
6,533
467
2,039
13,159
4,025
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
19
Kills
5
5
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Heimdallr
Lilcrowdchant
Heimdallr
3
1
8
7
W
6
2
3
3.75
L
1
4
3
0.63
W
Cthulhu
RollsRoyce4
Cthulhu
2
0
0
2
W
Thanatos
SlatRatt
Thanatos
5
2
2
3
W
3
0
4
5
L
1
5
0
0.2
L
Cthulhu
l HXTR3D l
Cthulhu
1
2
0
0.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,346
Damage
16,670
39,254
Taken
51,647
20,776
Mitigated
22,847
14,164
Healing
13,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,722
578
0
5,793
14,159
8,619
0
7,033
7,126
0
46,574
W
Heimdallr
Lilcrowdchant
Heimdallr
5,181
3,101
0
2,844
7,346
2,432
1,076
3,474
3,872
0
35,968
W
11,603
79
0
1,284
5,096
1,532
1,055
3,108
1,988
57,202
1,645
L
4,979
235
125
2,844
12,018
4,205
0
6,207
5,811
36,135
0
W
Cthulhu
RollsRoyce4
Cthulhu
7,160
1,257
0
852
7,708
8,533
170
0
7,708
57,898
553
W
Thanatos
SlatRatt
Thanatos
4,446
1,050
0
7,646
11,456
4,790
42
871
10,585
0
58,906
W
3,956
1,001
0
1,538
7,648
3,489
670
846
6,802
468
36,445
L
2,610
607
0
0
5,203
1,355
0
367
4,836
0
19,668
L
Cthulhu
l HXTR3D l
Cthulhu
3,320
68
53
816
7,108
4,643
0
372
6,736
24,424
0
L
2,039
665
492
3,039
13,159
4,025
0
4,731
8,428
0
27,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,736
Gold Earned
31,846
428
Minions Killed
269
0
Camps Cleared
0
1,369,688
Distance Traveled
1,283,204
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,994
500
91
7
0
255,299
0
W
Heimdallr
7,728
552
63
5
0
267,328
0
W
Vulcan
8,638
617
98
7
0
306,542
0
L
Hades
6,318
451
72
5
0
284,696
0
W
Cthulhu
8,645
618
109
8
0
239,290
0
W
Thanatos
8,161
583
85
6
0
305,593
0
W
Surtr
7,564
540
73
5
0
250,935
0
L
Loki
6,230
445
33
2
0
203,189
0
L
Cthulhu
5,771
412
23
2
0
243,835
2
L
Fenrir
6,533
467
50
4
0
296,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role