Player Matchup

Nox
Nox
Gold III
Brimstone19709
Nox
Gold III
Level 157
God Stats
8W - 8L
1,466 SR
Queue Stats
938W - 963L
1,505 MMR
Solo
Da Ji
Da Ji
Gold II
Golyad
Da Ji
Gold II
Level 159
God Stats
2W - 1L
1,340 SR
Queue Stats
159W - 151L
1,484 MMR
Solo
Artemis
Artemis
Gold IV
KronicZike
Artemis
Gold IV
Level 156
God Stats
15W - 13L
1,595 SR
Queue Stats
1,060W - 1,080L
1,444 MMR
Solo
Ah Puch
Ah Puch
Gold IV
LetsAllBSoviets
Ah Puch
Gold IV
Level 188
God Stats
21W - 14L
1,604 SR
Queue Stats
440W - 451L
1,434 MMR
Solo
Vulcan
Vulcan
Gold III
Puncher27
Vulcan
Gold III
Level 120
God Stats
1W - 2L
1,528 SR
Queue Stats
122W - 129L
1,466 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,506 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 164
1,529 SR
1,475 MMR
Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 309
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Casmelet
Sylvanus
Gold IV
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 144L
1,417 MMR
Solo
Scylla
Scylla
Gold I
Trash Team3879
Scylla
Gold I
Level 60
God Stats
1W - 1L
1,626 SR
Queue Stats
105W - 104L
1,516 MMR
Solo
Cerberus
Cerberus
Gold IV
gusalelop
Cerberus
Gold IV
Level 146
God Stats
12W - 19L
1,418 SR
Queue Stats
245W - 253L
1,447 MMR
Solo
Ra
Ra
Gold III
temp-477897
Ra
Gold III
Level 159
God Stats
8W - 9L
1,601 SR
Queue Stats
229W - 234L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,017
627
2,275
3,457
1,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
Golyad
Da Ji
9
2 / 2 / 3
5,190
649
3,101
6,359
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Artemis
KronicZike
Artemis
10
2 / 1 / 0
5,591
699
2,353
3,680
1,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 0
5,384
673
4,569
4,787
1,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
Puncher27
Vulcan
9
1 / 0 / 2
5,482
685
1,327
1,829
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
ThanatosNu WaCabrakan

VS

Bans
Maman BrigitteArachneSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
1 / 1 / 0
3,887
486
2,587
7,081
2,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sylvanus
Casmelet
Sylvanus
8
0 / 1 / 1
4,312
539
3,053
4,704
1,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

1
0 / 0 / 0
2,943
368
0
0
0
Cerberus
gusalelop
Cerberus
5
1 / 2 / 1
3,979
497
1,147
4,754
2,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
1 / 2 / 0
4,345
543
1,002
3,376
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
3
3
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
1
0
1
W
1
0
1
1.5
L
Sylvanus
Casmelet
Sylvanus
0
1
1
0.5
W
Da Ji
Golyad
Da Ji
2
2
3
1.75
W
Artemis
KronicZike
Artemis
2
1
0
2
W
0
0
0
0
W
Vulcan
Puncher27
Vulcan
1
0
2
2
L
0
0
0
0
L
Cerberus
gusalelop
Cerberus
1
2
1
0.75
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,625
Damage
7,789
20,112
Taken
19,915
6,129
Mitigated
8,347
10,634
Healing
7,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,587
325
0
2,667
7,081
2,770
0
4,440
2,641
0
13,550
W
2,275
270
0
1,372
3,457
1,305
430
1,042
2,415
15,985
2,155
L
Sylvanus
Casmelet
Sylvanus
3,053
1,386
120
1,612
4,704
1,926
0
841
3,863
19,588
7,261
W
Da Ji
Golyad
Da Ji
3,101
475
0
3,389
6,359
1,708
0
1,073
5,213
0
24,577
W
Artemis
KronicZike
Artemis
2,353
1,101
0
1,536
3,680
1,112
0
1,748
1,932
0
35,294
W
4,569
237
0
3,572
4,787
1,480
18
0
4,562
36,854
1,152
W
Vulcan
Puncher27
Vulcan
1,327
135
0
765
1,829
524
0
553
1,158
34,303
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
gusalelop
Cerberus
1,147
131
0
1,676
4,754
2,695
0
1,276
3,478
6,313
1,231
L
1,002
0
72
947
3,376
956
0
1,440
1,936
22,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,664
Gold Earned
19,466
264
Minions Killed
154
0
Camps Cleared
0
766,436
Distance Traveled
525,238
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,887
486
24
3
0
174,185
0
W
Nox
5,017
627
33
4
0
161,173
0
L
Sylvanus
4,312
539
51
6
0
124,819
0
W
Da Ji
5,190
649
50
6
0
164,857
0
W
Artemis
5,591
699
63
8
0
137,701
0
W
Ah Puch
5,384
673
59
7
0
136,940
0
W
Vulcan
5,482
685
59
7
0
165,765
0
L
Scylla
2,943
368
0
0
0
0
0
L
Cerberus
3,979
497
22
3
0
103,196
0
L
Ra
4,345
543
57
7
0
123,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role