Player Matchup

Cthulhu
Cthulhu
Silver I
Fleur666
Cthulhu
Silver I
Level 69
God Stats
16W - 15L
1,498 SR
Queue Stats
117W - 197L
1,237 MMR
Solo
Agni
Agni
Silver I
Guayako182
Agni
Silver I
Level 205
God Stats
27W - 31L
1,494 SR
Queue Stats
402W - 518L
1,253 MMR
Solo
Hercules
Hercules
Gold V
тαувαℓαηq
Hercules
Gold V
Level 107
God Stats
5W - 9L
1,470 SR
Queue Stats
1,064W - 1,269L
1,258 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,487 SR
1,249 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,547 SR
1,421 MMR
Discordia
Discordia
Platinum V
IaNiseL
Discordia
Platinum V
Level 88
God Stats
13W - 15L
1,577 SR
Queue Stats
78W - 80L
1,596 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
Mariws
Hou Yi
Gold IV
Level 127
God Stats
4W - 1L
1,524 SR
Queue Stats
52W - 56L
1,488 MMR
Party 1
Bacchus
Bacchus
Silver III
ħãčħìķð
Bacchus
Silver III
Level 164
God Stats
58W - 49L
1,541 SR
Queue Stats
468W - 588L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fleur666
Cthulhu
13
0 / 3 / 1
7,927
721
4,392
11,258
9,278
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 4 / 2
8,551
777
4,577
9,505
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 5 / 1
8,589
781
6,862
16,356
11,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ne ZhaKuzenboHeraThothFafnir

VS

Bans
PersephoneCerberusMedusaKumbhakarnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IaNiseL
Discordia
16
5 / 1 / 6
9,952
905
10,336
6,005
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Mariws
Hou Yi
13
3 / 3 / 4
9,002
818
9,017
9,441
3,683
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
4 / 1 / 7
9,570
870
8,825
10,811
11,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
12
12
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Fleur666
Cthulhu
0
3
1
0.17
L
1
4
2
0.5
W
Discordia
IaNiseL
Discordia
5
1
6
8
W
Hou Yi
Mariws
Hou Yi
3
3
4
1.67
W
4
1
7
7.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,831
Damage
28,178
37,119
Taken
26,257
23,752
Mitigated
16,856
6,865
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Fleur666
Cthulhu
4,392
550
0
420
11,258
9,278
0
6,113
4,859
22,260
316
L
4,577
372
0
2,816
9,505
2,923
0
3,789
5,451
22,994
785
W
Discordia
IaNiseL
Discordia
10,336
475
0
1,554
6,005
2,067
327
2,005
3,944
36,811
999
W
Hou Yi
Mariws
Hou Yi
9,017
5,579
0
1,419
9,441
3,683
705
2,153
7,085
0
29,022
W
8,825
330
0
2,448
10,811
11,106
198
4,159
6,435
14,735
1,471
L
6,862
1,082
0
3,629
16,356
11,551
0
7,393
8,415
0
18,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,067
Gold Earned
28,524
100
Minions Killed
111
0
Camps Cleared
0
614,601
Distance Traveled
683,919
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,927
721
23
2
0
213,432
3
L
Agni
8,551
777
54
5
0
197,423
0
W
Discordia
9,952
905
62
6
0
241,487
2
W
Hou Yi
9,002
818
34
3
0
200,403
5
W
Bacchus
9,570
870
15
1
0
242,029
0
L
Hercules
8,589
781
23
2
0
203,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role