Player Matchup

Shiva
Shiva
DPhoenix_EndSong
Shiva
Level 89
God Stats
5W - 3L
1,690 SR
Queue Stats
25W - 30L
1,400 Elo+
Solo
Neith
Neith
JuniorUsatiy
Neith
Level 164
God Stats
53W - 52L
1,485 SR
Queue Stats
363W - 344L
1,406 Elo+
Solo
Nu Wa
Nu Wa
KDlight05
Nu Wa
Level 142
God Stats
16W - 9L
1,453 SR
Queue Stats
71W - 84L
1,359 Elo+
Solo
Pele
Pele
Somecowb0y
Pele
Level 85
God Stats
4W - 0L
1,789 SR
Queue Stats
33W - 43L
1,405 Elo+
Solo
Cthulhu
Cthulhu
XxWrathxX2194
Cthulhu
Level 115
God Stats
2W - 1L
1,608 SR
Queue Stats
247W - 234L
1,402 Elo+
Solo
Team Averages
Level 119
1,605 SR
1,395 Elo+

VS

Team Averages
Level 94
1,505 SR
1,407 Elo+
Scylla
Scylla
AllinGoodTime
Scylla
Level 59
God Stats
18W - 28L
1,427 SR
Queue Stats
69W - 93L
1,427 Elo+
Solo
Thanatos
Thanatos
JohnnyReaper02
Thanatos
Level 117
God Stats
6W - 10L
1,506 SR
Queue Stats
136W - 141L
1,443 Elo+
Solo
Artio
Artio
Tu_ck_er32
Artio
Level 140
God Stats
3W - 8L
1,738 SR
Queue Stats
15W - 26L
1,416 Elo+
Solo
Neith
Neith
ooliveiraricardo
Neith
Level 46
God Stats
3W - 10L
1,390 SR
Queue Stats
20W - 34L
1,336 Elo+
Solo
Janus
Janus
wicho369
Janus
Level 107
God Stats
120W - 133L
1,465 SR
Queue Stats
687W - 692L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,016
638
4,099
6,124
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 2 / 4
6,751
614
5,297
5,911
1,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
KDlight05
Nu Wa
11
2 / 1 / 3
6,310
574
6,518
4,025
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 0 / 3
6,575
598
5,519
7,070
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
8
1 / 2 / 5
5,853
532
5,868
11,007
5,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,092
463
2,334
5,633
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
9
1 / 2 / 2
5,333
485
3,616
7,331
2,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Artio
8
1 / 3 / 2
5,156
469
4,456
11,032
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 1
5,820
529
2,434
6,736
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
wicho369
Janus
10
2 / 3 / 0
5,998
545
4,826
6,956
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
6
6
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
3
1
1
3.5
L
Thanatos
1
2
2
1
W
3
2
4
2.5
W
Nu Wa
KDlight05
Nu Wa
2
1
3
3.5
W
5
0
3
6.5
L
Artio
1
3
2
0.67
W
Cthulhu
1
2
5
1.75
L
2
3
1
0.83
L
Janus
wicho369
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,301
Damage
17,666
34,137
Taken
37,688
14,277
Mitigated
15,174
8,736
Healing
10,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,334
501
0
200
5,633
1,168
0
421
5,144
18,307
0
W
4,099
560
0
1,152
6,124
3,347
0
2,007
3,790
350
43,479
L
Thanatos
3,616
513
0
3,710
7,331
2,597
0
1,413
5,809
0
31,628
W
5,297
1,733
0
1,711
5,911
1,650
884
1,002
4,909
0
41,487
W
Nu Wa
KDlight05
Nu Wa
6,518
1,351
0
1,181
4,025
1,086
7
1,932
1,891
33,469
0
W
5,519
1,503
52
1,856
7,070
2,651
0
1,616
5,372
0
48,217
L
Artio
4,456
440
407
2,837
11,032
7,561
0
3,963
6,851
14,758
336
W
Cthulhu
5,868
741
151
2,633
11,007
5,543
0
4,027
6,770
21,330
0
L
2,434
306
0
1,576
6,736
1,800
154
1,455
5,195
0
35,104
L
Janus
wicho369
Janus
4,826
0
0
2,230
6,956
2,048
0
4,542
2,113
41,032
861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,505
Gold Earned
27,399
316
Minions Killed
246
0
Camps Cleared
0
1,101,610
Distance Traveled
1,109,995
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,092
463
46
4
0
194,435
0
W
Shiva
7,016
638
75
7
0
213,369
4
L
Thanatos
5,333
485
54
5
0
259,058
0
W
Neith
6,751
614
82
7
0
207,221
0
W
Nu Wa
6,310
574
66
6
0
209,989
5
W
Pele
6,575
598
66
6
0
261,010
0
L
Artio
5,156
469
13
1
0
209,509
0
W
Cthulhu
5,853
532
27
2
0
210,021
5
L
Neith
5,820
529
49
4
0
223,123
3
L
Janus
5,998
545
84
8
0
223,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role