Player Matchup

Xing Tian
Xing Tian
ºººººººººººººº
Xing Tian
Level 144
God Stats
10W - 2L
1,906 SR
Queue Stats
788W - 92L
2,026 Elo+
Party 1
Charybdis
Charybdis
ºººººººººººººººº
Charybdis
Level 159
God Stats
24W - 4L
2,103 SR
Queue Stats
2,875W - 280L
1,989 Elo+
Party 1
Arachne
Arachne
人影烛火跃婆娑
Arachne
Level 159
God Stats
13W - 0L
2,228 SR
Queue Stats
1,425W - 124L
1,976 Elo+
Party 1
Cerberus
Cerberus
木偶13
Cerberus
Level 155
God Stats
12W - 0L
2,117 SR
Queue Stats
1,176W - 344L
1,798 Elo+
Party 1
Hera
Hera
白白胖胖四川分胖
Hera
Level 155
God Stats
9W - 1L
1,878 SR
Queue Stats
945W - 101L
2,085 Elo+
Party 1
Team Averages
Level 154
2,046 SR
1,975 Elo+

VS

Team Averages
Level 132
1,468 SR
1,518 Elo+
Persephone
Persephone
ANGUS 1380
Persephone
Level 128
God Stats
1W - 1L
1,720 SR
Queue Stats
227W - 236L
1,468 Elo+
Solo
Raijin
Raijin
AtlasIsTaken
Raijin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,722 Elo+
Solo
Kuzenbo
Kuzenbo
Sully0
Kuzenbo
Level 143
God Stats
5W - 5L
1,555 SR
Queue Stats
271W - 267L
1,535 Elo+
Solo
King Arthur
King Arthur
Synthetic_Daddy
King Arthur
Level 155
God Stats
1W - 5L
1,325 SR
Queue Stats
262W - 283L
1,454 Elo+
Party 2
Ishtar
Ishtar
Synthetic_Queen
Ishtar
Level 125
God Stats
0W - 2L
1,239 SR
Queue Stats
121W - 136L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 13
6,965
1,161
2,580
6,276
4,999
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 0 / 15
7,784
1,297
7,638
4,318
1,549
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
11 / 1 / 4
8,683
1,447
5,914
7,086
4,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cerberus
木偶13
Cerberus
10
1 / 2 / 10
7,028
1,171
3,048
8,591
5,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 1 / 19
7,553
1,259
6,902
4,208
1,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ANGUS 1380
Persephone
7
0 / 6 / 1
5,127
855
2,090
5,300
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
10
0 / 7 / 2
5,531
922
4,578
7,971
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Sully0
Kuzenbo
11
1 / 2 / 3
6,039
1,007
3,300
6,032
6,151
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Synthetic_Daddy
King Arthur
9
1 / 3 / 2
6,183
1,031
3,061
3,812
2,898
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 5 / 2
6,066
1,011
2,724
5,722
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
14
22
Kills
4
5
Deaths
23
61
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Persephone
ANGUS 1380
Persephone
0
6
1
0.08
L
Raijin
0
7
2
0.14
L
Kuzenbo
Sully0
Kuzenbo
1
2
3
1.25
L
King Arthur
Synthetic_Daddy
King Arthur
1
3
2
0.67
L
2
5
2
0.6
W
1
1
13
7.5
W
6
0
15
13.5
W
11
1
4
13
W
Cerberus
木偶13
Cerberus
1
2
10
3
W
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
15,753
30,479
Taken
28,837
18,173
Mitigated
15,202
10,950
Healing
2,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
ANGUS 1380
Persephone
2,090
218
68
232
5,300
1,709
0
3,248
1,984
5,202
0
L
Raijin
4,578
303
0
358
7,971
2,619
0
3,838
4,133
11,301
0
L
Kuzenbo
Sully0
Kuzenbo
3,300
1,149
0
1,483
6,032
6,151
0
1,471
4,561
7,459
0
L
King Arthur
Synthetic_Daddy
King Arthur
3,061
182
0
0
3,812
2,898
0
1,255
2,557
346
7,621
L
2,724
1,056
0
162
5,722
1,825
0
2,614
3,108
0
9,949
W
2,580
98
0
1,107
6,276
4,999
787
2,491
3,135
7,336
0
W
7,638
3,181
458
2,011
4,318
1,549
2,726
1,151
3,167
0
21,138
W
5,914
4,749
0
2,090
7,086
4,105
1,205
2,692
4,394
0
13,463
W
Cerberus
木偶13
Cerberus
3,048
108
1,533
2,611
8,591
5,943
708
2,133
6,458
4,694
137
W
6,902
937
0
1,140
4,208
1,577
1,449
1,581
2,627
22,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,013
Gold Earned
28,946
84
Minions Killed
52
0
Camps Cleared
0
645,844
Distance Traveled
420,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,127
855
6
1
0
72,984
0
L
Raijin
5,531
922
14
2
0
75,688
0
L
Kuzenbo
6,039
1,007
1
0
0
111,755
0
L
King Arthur
6,183
1,031
11
2
0
77,180
0
L
Ishtar
6,066
1,011
20
3
0
83,032
0
W
Xing Tian
6,965
1,161
4
1
0
140,261
0
W
Charybdis
7,784
1,297
25
4
0
106,991
0
W
Arachne
8,683
1,447
12
2
0
160,170
0
W
Cerberus
7,028
1,171
6
1
0
108,945
0
W
Hera
7,553
1,259
37
6
0
129,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role