Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Idkmyemail
Thanatos
Level 129
God Stats
2W - 1L
1,723 SR
Queue Stats
298W - 197L
1,627 Elo+
Party 1
Hera
Hera
TMANDADDY
Hera
Level 159
God Stats
4W - 3L
1,516 SR
Queue Stats
280W - 259L
1,617 Elo+
Solo
Anubis
Anubis
oonasaS
Anubis
Level 71
God Stats
3W - 2L
1,494 SR
Queue Stats
229W - 192L
1,611 Elo+
Party 1
Team Averages
Level 134
1,547 SR
1,571 Elo+

VS

Team Averages
Level 203
1,476 SR
1,549 Elo+
Izanami
Izanami
Brad McTowlie
Izanami
Level 275
God Stats
5W - 4L
1,544 SR
Queue Stats
562W - 538L
1,540 Elo+
Solo
Sobek
Sobek
JohnJB
Sobek
Level 198
God Stats
4W - 5L
1,584 SR
Queue Stats
761W - 759L
1,537 Elo+
Party 2
Ganesha
Ganesha
Naaaded
Ganesha
Level 210
God Stats
0W - 1L
1,500 SR
Queue Stats
441W - 454L
1,520 Elo+
Solo
Cthulhu
Cthulhu
imαgine
Cthulhu
Level 188
God Stats
0W - 2L
1,250 SR
Queue Stats
137W - 120L
1,580 Elo+
Party 2
Hou Yi
Hou Yi
zStuDDerGuy
Hou Yi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 108L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 1 / 8
6,579
1,097
5,744
4,452
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
 
Geb
12
2 / 3 / 6
6,500
1,083
4,149
7,474
6,495
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Idkmyemail
Thanatos
11
3 / 3 / 5
7,023
1,171
4,537
5,783
2,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
12
2 / 3 / 7
6,573
1,096
3,970
3,493
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
oonasaS
Anubis
12
4 / 2 / 4
6,870
1,145
4,290
4,210
2,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
5 / 3 / 5
6,275
1,046
5,821
4,683
2,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
JohnJB
Sobek
11
2 / 3 / 8
6,146
1,024
4,554
9,015
9,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ganesha
Naaaded
Ganesha
1
0 / 0 / 0
1,440
240
0
0
0
Cthulhu
imαgine
Cthulhu
11
0 / 3 / 8
5,433
906
4,496
6,231
4,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
12
4 / 3 / 6
6,487
1,081
4,723
4,913
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
12
Kills
11
12
Deaths
12
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
8
5
W
Geb
 
Geb
2
3
6
1.67
L
Izanami
5
3
5
2.5
W
Thanatos
Idkmyemail
Thanatos
3
3
5
1.83
L
Sobek
JohnJB
Sobek
2
3
8
2
L
Ganesha
Naaaded
Ganesha
0
0
0
0
W
Hera
2
3
7
1.83
L
Cthulhu
imαgine
Cthulhu
0
3
8
1.33
W
Anubis
oonasaS
Anubis
4
2
4
3
L
Hou Yi
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,690
Damage
19,594
25,412
Taken
24,842
14,615
Mitigated
18,834
7,386
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,744
2,101
585
2,119
4,452
1,498
632
1,645
2,650
0
13,881
W
Geb
 
Geb
4,149
690
37
392
7,474
6,495
0
1,619
5,815
9,248
563
L
Izanami
5,821
2,469
0
563
4,683
2,418
0
1,903
2,706
0
14,962
W
Thanatos
Idkmyemail
Thanatos
4,537
830
263
2,408
5,783
2,672
0
1,939
3,770
0
7,801
L
Sobek
JohnJB
Sobek
4,554
490
362
3,239
9,015
9,641
0
4,447
4,386
7,816
0
L
Ganesha
Naaaded
Ganesha
0
0
0
0
0
0
0
0
0
0
0
W
Hera
3,970
493
173
548
3,493
1,170
188
1,254
2,200
11,541
0
L
Cthulhu
imαgine
Cthulhu
4,496
103
432
439
6,231
4,811
0
2,843
3,351
10,291
682
W
Anubis
oonasaS
Anubis
4,290
817
422
439
4,210
2,780
368
1,565
2,609
9,121
0
L
Hou Yi
4,723
2,321
0
500
4,913
1,964
0
3,065
1,815
0
10,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,545
Gold Earned
25,781
73
Minions Killed
52
0
Camps Cleared
0
552,189
Distance Traveled
386,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,579
1,097
21
4
0
116,947
0
W
Geb
6,500
1,083
9
2
0
112,174
0
L
Izanami
6,275
1,046
13
2
0
80,860
0
W
Thanatos
7,023
1,171
12
2
0
110,551
0
L
Sobek
6,146
1,024
9
2
0
109,653
0
L
Ganesha
1,440
240
0
0
0
0
0
W
Hera
6,573
1,096
24
4
0
113,780
0
L
Cthulhu
5,433
906
6
1
0
100,066
0
W
Anubis
6,870
1,145
7
1
0
98,737
0
L
Hou Yi
6,487
1,081
24
4
0
96,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role