Player Matchup

Ne Zha
Ne Zha
AmiablePedant
Ne Zha
Level 152
God Stats
3W - 4L
1,658 SR
Queue Stats
86W - 76L
1,502 Elo+
Party 1
Discordia
Discordia
AuroraShakes
Discordia
Level 118
God Stats
2W - 4L
1,468 SR
Queue Stats
66W - 50L
1,514 Elo+
Party 1
Neith
Neith
CharlieS540
Neith
Level 126
God Stats
17W - 17L
1,564 SR
Queue Stats
240W - 226L
1,531 Elo+
Solo
Ymir
Ymir
Frank_Jagerr
Ymir
Level 155
God Stats
13W - 9L
1,644 SR
Queue Stats
189W - 185L
1,546 Elo+
Party 3
Odin
Odin
HARBI1_Q8
Odin
Level 103
God Stats
6W - 6L
1,677 SR
Queue Stats
201W - 183L
1,533 Elo+
Party 3
Team Averages
Level 131
1,602 SR
1,525 Elo+

VS

Team Averages
Level 97
1,460 SR
1,505 Elo+
Camazotz
Camazotz
BadMotherFoca
Camazotz
Level 77
God Stats
10W - 7L
1,495 SR
Queue Stats
312W - 312L
1,479 Elo+
Solo
Anhur
Anhur
BeGonw
Anhur
Level 127
God Stats
2W - 2L
1,523 SR
Queue Stats
62W - 60L
1,474 Elo+
Solo
Atlas
Atlas
Kyraish
Atlas
Level 157
God Stats
3W - 3L
1,510 SR
Queue Stats
616W - 598L
1,580 Elo+
Party 2
Zhong Kui
Zhong Kui
NicotineNick-69
Zhong Kui
Level 53
God Stats
5W - 3L
1,547 SR
Queue Stats
187W - 182L
1,572 Elo+
Party 2
Ix Chel
Ix Chel
camimlach12
Ix Chel
Level 69
God Stats
2W - 5L
1,225 SR
Queue Stats
200W - 208L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,216
643
1,703
3,525
977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
AuroraShakes
Discordia
5
0 / 0 / 0
3,069
614
411
1,826
365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 1 / 0
2,693
539
917
1,128
254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
3,144
629
1,068
3,560
1,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
3
0 / 2 / 0
2,632
526
475
3,157
1,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BadMotherFoca
Camazotz
5
3 / 0 / 1
3,920
784
2,179
3,733
1,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
BeGonw
Anhur
6
1 / 0 / 2
3,447
689
1,285
2,598
526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Kyraish
Atlas
6
1 / 0 / 1
3,874
775
1,529
2,588
1,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
NicotineNick-69
Zhong Kui
8
2 / 0 / 0
4,542
908
1,463
2,000
1,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
camimlach12
Ix Chel
6
0 / 1 / 0
3,622
724
970
1,960
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
7
7
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Discordia
AuroraShakes
Discordia
0
0
0
0
W
Camazotz
BadMotherFoca
Camazotz
3
0
1
3.5
W
Anhur
BeGonw
Anhur
1
0
2
2
L
0
1
0
0
L
0
2
0
0
L
Odin
0
2
0
0
W
Atlas
Kyraish
Atlas
1
0
1
1.5
W
Zhong Kui
NicotineNick-69
Zhong Kui
2
0
0
2
W
Ix Chel
camimlach12
Ix Chel
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,574
Damage
7,426
13,196
Taken
12,879
4,657
Mitigated
4,389
2,854
Healing
5,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,703
952
0
906
3,525
977
0
109
3,376
0
14,316
L
Discordia
AuroraShakes
Discordia
411
0
0
180
1,826
365
0
695
1,005
9,909
0
W
Camazotz
BadMotherFoca
Camazotz
2,179
1,126
0
1,748
3,733
1,020
0
171
3,562
0
15,356
W
Anhur
BeGonw
Anhur
1,285
707
0
948
2,598
526
0
234
2,364
0
16,006
L
917
172
0
120
1,128
254
0
336
792
0
7,284
L
1,068
205
0
656
3,560
1,703
0
1,001
2,559
8,735
0
L
Odin
475
0
0
992
3,157
1,358
0
1,263
1,894
0
4,681
W
Atlas
Kyraish
Atlas
1,529
562
0
1,126
2,588
1,326
0
690
1,898
9,446
1,651
W
Zhong Kui
NicotineNick-69
Zhong Kui
1,463
553
0
1,075
2,000
1,060
765
0
1,914
20,052
8,450
W
Ix Chel
camimlach12
Ix Chel
970
85
0
490
1,960
457
0
384
1,576
14,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,754
Gold Earned
19,405
92
Minions Killed
153
0
Camps Cleared
0
450,968
Distance Traveled
479,617
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,216
643
33
7
0
125,048
0
L
Discordia
3,069
614
19
4
0
109,974
3
W
Camazotz
3,920
784
31
6
0
97,155
0
W
Anhur
3,447
689
30
6
0
109,317
0
L
Neith
2,693
539
10
2
0
65,417
0
L
Ymir
3,144
629
21
4
0
88,766
0
L
Odin
2,632
526
9
2
0
61,763
0
W
Atlas
3,874
775
17
3
0
93,764
2
W
Zhong Kui
4,542
908
44
9
0
87,199
0
W
Ix Chel
3,622
724
31
6
0
92,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role