Player Matchup

Sol
Sol
Enotik_67
Sol
Level 63
God Stats
0W - 1L
1,329 SR
Queue Stats
6W - 12L
1,355 Elo+
Solo
Erlang Shen
Erlang Shen
MJRodrzJR
Erlang Shen
Level 82
God Stats
8W - 9L
1,528 SR
Queue Stats
176W - 169L
1,553 Elo+
Solo
Pele
Pele
louismillo
Pele
Level 133
God Stats
0W - 2L
1,284 SR
Queue Stats
89W - 97L
1,526 Elo+
Solo
Team Averages
Level 93
1,380 SR
1,478 Elo+

VS

Team Averages
Level 132
1,608 SR
1,514 Elo+
Cerberus
Cerberus
ACWarrior35
Cerberus
Level 79
God Stats
8W - 2L
1,665 SR
Queue Stats
25W - 15L
1,453 Elo+
Solo
Nike
Nike
Ankensatsu
Nike
Level 146
God Stats
2W - 0L
1,767 SR
Queue Stats
165W - 158L
1,541 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wakapump
Morgan Le Fay
Level 171
God Stats
4W - 5L
1,392 SR
Queue Stats
137W - 118L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,131
681
2,224
4,667
1,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
MJRodrzJR
Erlang Shen
13
4 / 3 / 1
7,952
884
8,487
10,573
7,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 3
7,680
853
7,244
8,762
2,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ACWarrior35
Cerberus
13
2 / 1 / 6
7,902
878
5,504
9,169
8,167
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 0 / 3
8,940
993
6,967
9,100
7,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Wakapump
Morgan Le Fay
12
2 / 4 / 5
7,530
837
7,503
6,249
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
10
10
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ACWarrior35
Cerberus
2
1
6
5
W
6
0
3
7.5
L
0
3
2
0.33
L
Erlang Shen
MJRodrzJR
Erlang Shen
4
3
1
1.5
W
Morgan Le Fay
Wakapump
Morgan Le Fay
2
4
5
1.13
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,955
Damage
19,974
24,002
Taken
24,518
11,593
Mitigated
17,875
3,284
Healing
4,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ACWarrior35
Cerberus
5,504
291
0
2,476
9,169
8,167
0
1,320
7,545
19,180
0
W
6,967
672
0
1,530
9,100
7,544
176
402
8,390
0
24,637
L
2,224
0
0
317
4,667
1,166
0
3,106
1,561
6,840
423
L
Erlang Shen
MJRodrzJR
Erlang Shen
8,487
3,832
46
1,233
10,573
7,528
0
6,085
4,488
0
19,953
W
Morgan Le Fay
Wakapump
Morgan Le Fay
7,503
519
0
898
6,249
2,164
146
551
5,538
19,336
0
L
7,244
1,061
0
1,688
8,762
2,899
0
3,844
4,918
0
33,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,763
Gold Earned
24,372
101
Minions Killed
122
0
Camps Cleared
0
496,788
Distance Traveled
520,950
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,902
878
48
5
0
160,801
0
W
Nike
8,940
993
45
5
0
193,863
0
L
Sol
6,131
681
10
1
0
138,694
0
L
Erlang Shen
7,952
884
33
4
0
163,902
0
W
Morgan Le Fay
7,530
837
29
3
0
166,286
3
L
Pele
7,680
853
58
6
0
194,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role