Player Matchup

Thor
Thor
Diamond III
СынДевственницы
Thor
Diamond III
Level 87
God Stats
2W - 0L
1,846 SR
Queue Stats
58W - 9L
2,000 MMR
Party 2
Hun Batz
Hun Batz
Masters
ТайлерДёрнул
Hun Batz
Masters
Level 218
God Stats
29W - 6L
1,861 SR
Queue Stats
128W - 21L
2,724 MMR
Party 2
Ra
Ra
Masters
ХочуКумыса
Ra
Masters
Level 118
God Stats
26W - 1L
1,791 SR
Queue Stats
138W - 25L
2,818 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,833 SR
2,514 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 168
1,431 SR
1,745 MMR
Chang'e
Chang'e
Diamond I
 
Chang'e
Diamond I
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
BARSKY
Sun Wukong
Diamond II
Level 164
God Stats
0W - 2L
1,302 SR
Queue Stats
33W - 13L
2,119 MMR
Party 1
Artemis
Artemis
Gold I
DerZerhacker
Artemis
Gold I
Level 159
God Stats
104W - 130L
1,491 SR
Queue Stats
171W - 210L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 10
11,476
956
11,661
12,814
12,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

17
3 / 2 / 14
10,670
889
11,920
13,790
13,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 0 / 10
12,033
1,003
13,219
9,506
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
FafnirNe ZhaCabrakanSerqetCerberus

VS

Bans
BakasuraOdinHou YiAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
0 / 4 / 1
8,681
723
7,234
14,165
9,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
BARSKY
Sun Wukong
15
2 / 8 / 0
9,075
756
8,726
17,814
16,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
DerZerhacker
Artemis
14
0 / 5 / 2
8,697
725
8,811
10,644
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
17
Kills
2
2
Deaths
17
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
1
0.13
L
Sun Wukong
BARSKY
Sun Wukong
2
8
0
0.25
L
Artemis
DerZerhacker
Artemis
0
5
2
0.2
W
3
2
14
5
W
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,800
Damage
24,771
36,110
Taken
42,623
30,953
Mitigated
28,964
18,002
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,234
35
1,598
4,870
14,165
9,451
0
3,325
9,970
40,968
0
L
Sun Wukong
BARSKY
Sun Wukong
8,726
1,150
0
2,323
17,814
16,048
0
7,212
9,527
66
26,471
L
Artemis
DerZerhacker
Artemis
8,811
2,200
0
1,657
10,644
3,465
0
2,468
7,675
0
26,241
W
11,661
1,569
0
3,771
12,814
12,618
1,100
2,044
10,456
443
29,847
W
11,920
1,751
0
1,785
13,790
13,129
965
2,948
10,496
0
31,175
W
13,219
1,023
5,112
7,334
9,506
5,206
1,166
1,675
7,782
82,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,179
Gold Earned
26,453
215
Minions Killed
135
0
Camps Cleared
0
687,152
Distance Traveled
656,075
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,681
723
56
5
0
239,807
0
L
Sun Wukong
9,075
756
45
4
0
220,636
1
L
Artemis
8,697
725
34
3
0
195,632
0
W
Thor
11,476
956
29
2
0
228,070
0
W
Hun Batz
10,670
889
26
2
0
231,545
3
W
Ra
12,033
1,003
160
13
0
227,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role