Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BrowingTen43
Baron Samedi
Level 125
God Stats
13W - 16L
1,482 SR
Queue Stats
193W - 184L
1,557 Elo+
Solo
Medusa
Medusa
bussdownjanky
Medusa
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,361 Elo+
Solo
Ymir
Ymir
llSugarFreell
Ymir
Level 148
God Stats
35W - 33L
1,600 SR
Queue Stats
419W - 407L
1,591 Elo+
Solo
Team Averages
Level 124
1,516 SR
1,502 Elo+

VS

Team Averages
Level 187
1,640 SR
1,483 Elo+
Anubis
Anubis
Faze-_-Masnah7
Anubis
Level 126
God Stats
32W - 28L
1,594 SR
Queue Stats
207W - 215L
1,509 Elo+
Solo
Loki
Loki
Lotto6388
Loki
Level 195
God Stats
52W - 32L
1,667 SR
Queue Stats
509W - 512L
1,456 Elo+
Solo
Kumbhakarna
Kumbhakarna
Pretti_VenoM
Kumbhakarna
Level 303
God Stats
29W - 28L
1,555 SR
Queue Stats
990W - 1,061L
1,399 Elo+
Solo
Scylla
Scylla
ShadoSenpai
Scylla
Level 228
God Stats
3W - 2L
1,672 SR
Queue Stats
23W - 28L
1,485 Elo+
Solo
Hercules
Hercules
foreveralone7w7
Hercules
Level 85
God Stats
6W - 4L
1,713 SR
Queue Stats
132W - 101L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
4 / 0 / 3
5,745
1,149
8,117
5,481
2,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
 
Agni
11
0 / 1 / 5
5,410
1,082
3,954
4,455
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
BrowingTen43
Baron Samedi
10
0 / 1 / 8
5,421
1,084
3,642
3,141
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 2
5,800
1,160
1,920
4,315
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 7
5,612
1,122
3,210
5,839
3,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,165
1,033
2,535
5,033
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
9
0 / 1 / 1
4,784
957
1,359
2,295
621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kumbhakarna
Pretti_VenoM
Kumbhakarna
9
1 / 3 / 2
4,981
996
3,850
7,941
4,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
9
0 / 1 / 1
4,928
986
3,845
3,527
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
10
0 / 0 / 3
5,046
1,009
3,938
5,871
4,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
8
Kills
3
3
Deaths
8
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
3
5.5
W
Agni
 
Agni
0
1
5
2.5
W
Baron Samedi
BrowingTen43
Baron Samedi
0
1
8
4
L
2
3
0
0.67
L
Loki
0
1
1
0.5
L
Kumbhakarna
Pretti_VenoM
Kumbhakarna
1
3
2
0.67
L
Scylla
0
1
1
0.5
W
3
0
2
4
L
Hercules
0
0
3
1.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,843
Damage
15,527
23,231
Taken
24,667
10,328
Mitigated
12,458
7,454
Healing
3,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,117
1,359
0
2,479
5,481
2,958
0
892
4,405
0
12,415
W
Agni
 
Agni
3,954
145
0
1,348
4,455
1,155
280
2,222
2,057
16,063
432
W
Baron Samedi
BrowingTen43
Baron Samedi
3,642
210
218
1,066
3,141
1,501
52
1,304
1,703
17,387
0
L
2,535
49
0
0
5,033
1,809
0
2,110
2,923
8,607
0
L
Loki
1,359
196
0
691
2,295
621
0
977
1,318
0
4,610
L
Kumbhakarna
Pretti_VenoM
Kumbhakarna
3,850
283
0
845
7,941
4,100
0
3,183
4,758
6,848
839
L
Scylla
3,845
97
0
363
3,527
936
0
1,020
2,507
12,101
0
W
1,920
1,121
0
802
4,315
1,207
220
2,371
1,768
0
9,992
L
Hercules
3,938
660
0
1,393
5,871
4,992
0
3,339
2,532
0
8,961
W
3,210
771
0
1,541
5,839
3,507
0
2,004
3,603
8,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,988
Gold Earned
24,904
112
Minions Killed
67
0
Camps Cleared
0
585,737
Distance Traveled
484,571
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,745
1,149
15
3
0
137,075
0
W
Agni
5,410
1,082
29
6
0
117,254
0
W
Baron Samedi
5,421
1,084
35
7
0
109,044
0
L
Anubis
5,165
1,033
8
2
0
96,136
1
L
Loki
4,784
957
6
1
0
67,669
0
L
Kumbhakarna
4,981
996
12
2
0
96,155
0
L
Scylla
4,928
986
26
5
0
108,262
0
W
Medusa
5,800
1,160
17
3
0
119,740
0
L
Hercules
5,046
1,009
15
3
0
116,349
0
W
Ymir
5,612
1,122
16
3
0
102,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role