Player Matchup

Gilgamesh
Gilgamesh
Big_Papi_Bear
Gilgamesh
Level 159
God Stats
2W - 0L
1,711 SR
Queue Stats
51W - 38L
1,554 Elo+
Solo
Thor
Thor
Jaqblu
Thor
Level 27
God Stats
6W - 3L
1,583 SR
Queue Stats
24W - 27L
1,407 Elo+
Party 1
Chiron
Chiron
Ro0LiOaMaRu
Chiron
Level 120
God Stats
3W - 4L
1,368 SR
Queue Stats
491W - 482L
1,425 Elo+
Solo
Terra
Terra
recruit main644
Terra
Level 63
God Stats
2W - 4L
1,282 SR
Queue Stats
156W - 167L
1,477 Elo+
Party 1
Ix Chel
Ix Chel
shira1985
Ix Chel
Level 198
God Stats
3W - 4L
1,385 SR
Queue Stats
499W - 521L
1,451 Elo+
Solo
Team Averages
Level 113
1,466 SR
1,463 Elo+

VS

Team Averages
Level 127
1,549 SR
1,464 Elo+
Fenrir
Fenrir
Chichay311
Fenrir
Level 57
God Stats
19W - 22L
1,518 SR
Queue Stats
88W - 106L
1,453 Elo+
Solo
Neith
Neith
CrazyGman
Neith
Level 154
God Stats
4W - 7L
1,602 SR
Queue Stats
289W - 274L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Gazathingkartel
Cthulhu
Level 141
God Stats
7W - 8L
1,484 SR
Queue Stats
16W - 24L
1,383 Elo+
Solo
Bakasura
Bakasura
ItzDope385
Bakasura
Level 125
God Stats
19W - 16L
1,556 SR
Queue Stats
494W - 506L
1,515 Elo+
Solo
Bake Kujira
Bake Kujira
RazyzeRaz
Bake Kujira
Level 159
God Stats
20W - 13L
1,586 SR
Queue Stats
782W - 773L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Big_Papi_Bear
Gilgamesh
17
3 / 2 / 3
10,837
570
12,823
20,089
13,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Thor
Jaqblu
Thor
16
4 / 4 / 1
9,510
501
6,739
15,808
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chiron
15
0 / 3 / 3
8,740
460
7,028
12,503
4,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 4
8,846
466
4,925
17,081
12,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ix Chel
shira1985
Ix Chel
16
2 / 3 / 4
10,575
557
10,557
8,484
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chichay311
Fenrir
17
6 / 2 / 1
9,869
519
9,032
14,954
6,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Neith
CrazyGman
Neith
16
1 / 2 / 2
9,241
486
12,570
11,823
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 3 / 2
8,792
463
9,882
16,017
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
ItzDope385
Bakasura
18
3 / 2 / 4
11,620
612
18,961
23,048
18,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bake Kujira
RazyzeRaz
Bake Kujira
3
0 / 1 / 0
5,421
285
505
1,003
467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
10
Kills
13
13
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Big_Papi_Bear
Gilgamesh
3
2
3
2.25
L
Fenrir
Chichay311
Fenrir
6
2
1
3.25
L
Neith
CrazyGman
Neith
1
2
2
1
L
3
3
2
1.33
L
Bakasura
ItzDope385
Bakasura
3
2
4
2.5
W
Thor
Jaqblu
Thor
4
4
1
1.13
L
Bake Kujira
RazyzeRaz
Bake Kujira
0
1
0
0
W
Chiron
0
3
3
0.5
W
1
1
4
3
W
Ix Chel
shira1985
Ix Chel
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,072
Damage
50,950
73,965
Taken
66,845
38,414
Mitigated
39,987
30,042
Healing
26,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Big_Papi_Bear
Gilgamesh
12,823
4,923
0
5,954
20,089
13,138
0
569
16,475
17
81,387
L
Fenrir
Chichay311
Fenrir
9,032
1,090
0
4,599
14,954
6,909
0
2,953
11,879
0
77,211
L
Neith
CrazyGman
Neith
12,570
6,023
0
4,873
11,823
4,571
874
2,153
9,510
0
80,155
L
9,882
461
273
1,886
16,017
9,565
37
4,787
11,038
47,542
722
L
Bakasura
ItzDope385
Bakasura
18,961
10,512
0
15,212
23,048
18,475
476
4,383
18,379
0
74,709
W
Thor
Jaqblu
Thor
6,739
2,282
0
7,174
15,808
5,121
222
1,161
14,167
0
62,900
L
Bake Kujira
RazyzeRaz
Bake Kujira
505
392
0
31
1,003
467
0
135
824
3,674
0
W
Chiron
7,028
3,688
620
2,921
12,503
4,278
406
2,765
9,737
0
59,113
W
4,925
1,089
3,310
6,141
17,081
12,831
72
4,228
12,104
38,416
748
W
Ix Chel
shira1985
Ix Chel
10,557
906
1,361
2,561
8,484
3,046
701
1,595
6,366
83,079
1,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,508
Gold Earned
44,943
543
Minions Killed
491
0
Camps Cleared
0
1,867,157
Distance Traveled
1,505,611
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,837
570
129
7
0
373,070
2
L
Fenrir
9,869
519
115
6
0
365,248
0
L
Neith
9,241
486
136
7
0
350,146
2
L
Cthulhu
8,792
463
62
3
0
402,628
0
L
Bakasura
11,620
612
174
9
0
365,314
4
W
Thor
9,510
501
81
4
0
383,835
2
L
Bake Kujira
5,421
285
4
0
0
22,275
0
W
Chiron
8,740
460
110
6
0
360,679
2
W
Terra
8,846
466
52
3
0
391,123
2
W
Ix Chel
10,575
557
171
9
0
358,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role