Player Matchup

Ra
Ra
JossueJha
Ra
Level 178
God Stats
168W - 135L
1,533 SR
Queue Stats
228W - 215L
1,503 Elo+
Solo
Arachne
Arachne
TheMaestro895
Arachne
Level 129
God Stats
3W - 5L
1,240 SR
Queue Stats
576W - 525L
1,466 Elo+
Solo
Achilles
Achilles
giancarlosxg
Achilles
Level 82
God Stats
2W - 2L
1,791 SR
Queue Stats
254W - 246L
1,562 Elo+
Solo
Maui
Maui
letsThrow
Maui
Level 116
God Stats
20W - 20L
1,573 SR
Queue Stats
279W - 243L
1,537 Elo+
Solo
Skadi
Skadi
rimolo21
Skadi
Level 141
God Stats
16W - 8L
1,659 SR
Queue Stats
335W - 325L
1,454 Elo+
Solo
Team Averages
Level 129
1,559 SR
1,504 Elo+

VS

Team Averages
Level 83
1,555 SR
1,469 Elo+
Eset
Eset
 
Eset
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Krienhild
Scylla
Level 23
God Stats
11W - 13L
1,501 SR
Queue Stats
18W - 27L
1,420 Elo+
Party 1
Nut
Nut
PoisonedNinja
Nut
Level 158
God Stats
7W - 6L
1,631 SR
Queue Stats
177W - 152L
1,505 Elo+
Party 2
Surtr
Surtr
SamBChan28
Surtr
Level 87
God Stats
8W - 8L
1,506 SR
Queue Stats
90W - 97L
1,465 Elo+
Solo
Thor
Thor
yordaffe
Thor
Level 86
God Stats
13W - 9L
1,635 SR
Queue Stats
286W - 236L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
7,079
708
2,558
2,813
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
10
4 / 1 / 4
5,932
593
5,344
8,917
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
giancarlosxg
Achilles
11
5 / 2 / 0
6,110
611
5,795
9,405
8,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
9
0 / 1 / 6
5,566
557
3,429
7,034
3,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
rimolo21
Skadi
10
2 / 2 / 1
5,586
559
4,825
5,666
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
8
1 / 3 / 3
5,329
533
3,389
8,167
4,878
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Krienhild
Scylla
10
0 / 2 / 0
5,040
504
1,144
4,147
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 3 / 1
5,902
590
7,704
7,496
2,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
9
1 / 5 / 1
5,669
567
5,383
10,052
4,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thor
9
1 / 1 / 0
4,886
489
1,294
5,934
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
6
6
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
3
3
0.83
W
3
0
1
3.5
L
Scylla
Krienhild
Scylla
0
2
0
0
L
3
3
1
1.17
L
Surtr
1
5
1
0.3
W
Arachne
4
1
4
6
W
Achilles
giancarlosxg
Achilles
5
2
0
2.5
W
Maui
0
1
6
3
W
Skadi
rimolo21
Skadi
2
2
1
1.25
L
Thor
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,951
Damage
18,914
33,835
Taken
35,796
17,675
Mitigated
14,402
12,466
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,389
294
157
2,993
8,167
4,878
0
1,433
6,734
19,543
0
W
2,558
223
134
1,628
2,813
1,052
0
500
2,313
60,930
0
L
Scylla
Krienhild
Scylla
1,144
36
0
373
4,147
1,014
0
1,868
2,120
34,211
0
L
7,704
4,563
0
3,237
7,496
2,277
0
1,487
6,009
0
41,928
L
Surtr
5,383
2,427
0
3,355
10,052
4,551
0
0
9,547
626
32,049
W
Arachne
5,344
3,763
0
3,160
8,917
3,103
0
1,259
7,658
0
30,403
W
Achilles
giancarlosxg
Achilles
5,795
1,276
0
3,542
9,405
8,036
0
220
8,678
0
35,740
W
Maui
3,429
957
0
2,822
7,034
3,716
0
1,345
5,689
15,838
821
W
Skadi
rimolo21
Skadi
4,825
1,650
0
1,180
5,666
1,768
168
1,429
4,237
0
39,933
L
Thor
1,294
363
0
2,094
5,934
1,682
0
948
4,942
0
32,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
26,826
340
Minions Killed
313
0
Camps Cleared
0
1,077,753
Distance Traveled
965,056
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,329
533
12
1
0
193,201
4
W
Ra
7,079
708
139
14
0
247,001
6
L
Scylla
5,040
504
79
8
0
194,784
1
L
Nut
5,902
590
93
9
0
173,417
1
L
Surtr
5,669
567
68
7
0
183,815
5
W
Arachne
5,932
593
50
5
0
235,356
0
W
Achilles
6,110
611
54
5
0
197,154
0
W
Maui
5,566
557
25
3
0
206,850
6
W
Skadi
5,586
559
72
7
0
191,392
0
L
Thor
4,886
489
61
6
0
219,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role