Player Matchup

Scylla
Scylla
Silver II
I Army0f0ne I
Scylla
Silver II
Level 129
God Stats
8W - 8L
1,578 SR
Queue Stats
26W - 35L
1,583 MMR
Party 1
Ne Zha
Ne Zha
Gold III
I The Ganner I
Ne Zha
Gold III
Level 155
God Stats
1W - 2L
1,711 SR
Queue Stats
26W - 26L
1,748 MMR
Party 1
Cerberus
Cerberus
Platinum IV
Janegrubsen
Cerberus
Platinum IV
Level 142
God Stats
6W - 14L
1,353 SR
Queue Stats
55W - 66L
1,745 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,547 SR
1,692 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,455 SR
1,681 MMR
Nu Wa
Nu Wa
Gold II
CharlesCowie
Nu Wa
Gold II
Level 143
God Stats
8W - 9L
1,472 SR
Queue Stats
254W - 262L
1,648 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
JxstDxnt
Kuzenbo
Gold III
Level 146
God Stats
7W - 13L
1,308 SR
Queue Stats
199W - 225L
1,586 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
SuperSniperProx
Danzaburou
Platinum IV
Level 161
God Stats
177W - 186L
1,584 SR
Queue Stats
586W - 628L
1,810 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 3
9,622
740
5,698
8,333
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 3 / 1
8,689
668
3,240
11,467
4,934
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
Janegrubsen
Cerberus
16
3 / 1 / 1
9,905
762
6,472
18,498
18,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AtlasThothShivaSerqetAthena

VS

Bans
CabrakanBake KujiraVulcanKumbhakarnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 5
10,976
844
15,825
5,982
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
JxstDxnt
Kuzenbo
17
2 / 1 / 6
10,510
808
9,522
10,835
12,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SuperSniperProx
Danzaburou
18
3 / 1 / 3
10,849
835
7,460
7,122
2,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
8
8
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
1
4
3
0.63
L
0
3
1
0.17
L
Cerberus
Janegrubsen
Cerberus
3
1
1
3.5
W
Kuzenbo
JxstDxnt
Kuzenbo
2
1
6
5
W
Danzaburou
SuperSniperProx
Danzaburou
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,410
Damage
32,807
38,298
Taken
23,939
25,857
Mitigated
16,902
9,313
Healing
7,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,825
5,791
489
1,066
5,982
1,963
1,558
2,504
3,329
50,315
562
L
5,698
533
0
1,153
8,333
2,489
0
4,963
2,525
48,078
0
L
3,240
109
0
2,776
11,467
4,934
0
6,486
4,076
0
31,714
L
Cerberus
Janegrubsen
Cerberus
6,472
140
0
5,384
18,498
18,434
0
10,498
6,121
24,505
0
W
Kuzenbo
JxstDxnt
Kuzenbo
9,522
2,603
0
3,414
10,835
12,123
380
4,973
5,542
24,864
1,601
W
Danzaburou
SuperSniperProx
Danzaburou
7,460
1,826
0
2,616
7,122
2,816
822
4,131
2,781
0
55,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,216
Gold Earned
32,335
185
Minions Killed
204
0
Camps Cleared
0
702,116
Distance Traveled
741,899
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,976
844
92
7
0
238,933
1
L
Scylla
9,622
740
100
8
0
234,405
0
L
Ne Zha
8,689
668
49
4
0
234,934
5
L
Cerberus
9,905
762
36
3
0
232,777
1
W
Kuzenbo
10,510
808
35
3
0
273,008
0
W
Danzaburou
10,849
835
77
6
0
229,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role