Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
IMeEducatedI
Hel
Level 127
God Stats
5W - 5L
1,410 SR
Queue Stats
226W - 197L
1,557 Elo+
Solo
Medusa
Medusa
JerryEatsTrash
Medusa
Level 60
God Stats
9W - 2L
1,716 SR
Queue Stats
150W - 198L
1,384 Elo+
Solo
Loki
Loki
Tràce
Loki
Level 120
God Stats
3W - 1L
1,652 SR
Queue Stats
39W - 25L
1,580 Elo+
Solo
Aphrodite
Aphrodite
Yggdrasil233
Aphrodite
Level 149
God Stats
28W - 16L
1,564 SR
Queue Stats
354W - 329L
1,576 Elo+
Solo
Team Averages
Level 107
1,568 SR
1,519 Elo+

VS

Team Averages
Level 132
1,640 SR
1,535 Elo+
Ne Zha
Ne Zha
Antonenri
Ne Zha
Level 177
God Stats
31W - 27L
1,588 SR
Queue Stats
198W - 182L
1,538 Elo+
Solo
Ratatoskr
Ratatoskr
SERMAIN234
Ratatoskr
Level 115
God Stats
1W - 1L
1,733 SR
Queue Stats
69W - 64L
1,487 Elo+
Solo
Cabrakan
Cabrakan
abnerg
Cabrakan
Level 83
God Stats
2W - 2L
1,730 SR
Queue Stats
105W - 86L
1,540 Elo+
Solo
Janus
Janus
gnxalo
Janus
Level 125
God Stats
16W - 24L
1,453 SR
Queue Stats
269W - 330L
1,531 Elo+
Solo
Zhong Kui
Zhong Kui
xjhonsx
Zhong Kui
Level 159
God Stats
6W - 6L
1,698 SR
Queue Stats
160W - 149L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
2 / 1 / 2
9,144
610
4,859
10,051
5,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 5
8,117
541
5,893
10,411
6,617
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 3 / 0
7,948
530
5,191
10,918
3,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
Tràce
Loki
15
16 / 2 / 4
10,054
670
15,365
11,689
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Aphrodite
Yggdrasil233
Aphrodite
14
3 / 2 / 9
8,328
555
8,262
10,849
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Antonenri
Ne Zha
13
3 / 5 / 3
7,758
517
7,014
12,926
4,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ratatoskr
SERMAIN234
Ratatoskr
11
0 / 6 / 2
6,384
426
4,844
13,265
4,317
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
abnerg
Cabrakan
10
2 / 4 / 0
6,497
433
5,266
12,589
11,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
gnxalo
Janus
12
0 / 8 / 2
6,895
460
5,692
8,667
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
xjhonsx
Zhong Kui
16
3 / 0 / 0
8,703
580
7,140
6,765
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
23
Kills
8
8
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
2
3
L
Ne Zha
Antonenri
Ne Zha
3
5
3
0.9
W
1
0
5
3.5
W
1
3
0
0.33
L
Ratatoskr
SERMAIN234
Ratatoskr
0
6
2
0.17
W
Loki
Tràce
Loki
16
2
4
9
W
Aphrodite
Yggdrasil233
Aphrodite
3
2
9
3.75
L
Cabrakan
abnerg
Cabrakan
2
4
0
0.5
L
Janus
gnxalo
Janus
0
8
2
0.13
L
Zhong Kui
xjhonsx
Zhong Kui
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,570
Damage
29,956
53,918
Taken
54,212
25,338
Mitigated
27,513
19,957
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,859
320
0
2,252
10,051
5,974
0
139
9,912
0
58,913
L
Ne Zha
Antonenri
Ne Zha
7,014
2,033
0
2,502
12,926
4,825
0
2,305
10,621
0
45,999
W
5,893
328
2,784
5,242
10,411
6,617
171
4,438
5,814
40,611
0
W
5,191
1,992
0
1,121
10,918
3,980
320
6,349
4,569
0
67,177
L
Ratatoskr
SERMAIN234
Ratatoskr
4,844
1,928
0
301
13,265
4,317
0
2,446
10,819
0
54,395
W
Loki
Tràce
Loki
15,365
4,964
0
591
11,689
4,393
422
1,462
10,147
0
65,540
W
Aphrodite
Yggdrasil233
Aphrodite
8,262
901
2,179
5,788
10,849
4,374
236
4,513
6,032
52,669
0
L
Cabrakan
abnerg
Cabrakan
5,266
1,044
0
1,640
12,589
11,037
0
5,419
7,170
11,994
1,207
L
Janus
gnxalo
Janus
5,692
506
0
745
8,667
2,086
0
3,418
5,249
46,575
823
L
Zhong Kui
xjhonsx
Zhong Kui
7,140
1,818
0
5,358
6,765
5,248
0
567
6,198
67,498
15,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,591
Gold Earned
36,237
456
Minions Killed
426
0
Camps Cleared
0
1,441,178
Distance Traveled
1,495,259
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,144
610
113
8
0
262,512
2
L
Ne Zha
7,758
517
75
5
0
320,158
0
W
Hel
8,117
541
52
3
0
295,689
1
W
Medusa
7,948
530
116
8
0
280,043
0
L
Ratatoskr
6,384
426
84
6
0
340,031
0
W
Loki
10,054
670
85
6
0
338,188
1
W
Aphrodite
8,328
555
90
6
0
264,746
6
L
Cabrakan
6,497
433
18
1
0
292,178
2
L
Janus
6,895
460
98
7
0
269,517
0
L
Zhong Kui
8,703
580
151
10
0
273,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role