Player Matchup

Cthulhu
Cthulhu
NastYxNatuRe
Cthulhu
Level 123
God Stats
38W - 28L
1,560 SR
Queue Stats
698W - 719L
1,455 Elo+
Solo
Hades
Hades
TwiinLikeMyClone
Hades
Level 37
God Stats
1W - 2L
1,138 SR
Queue Stats
10W - 34L
1,200 Elo+
Solo
Medusa
Medusa
hillmobile5
Medusa
Level 107
God Stats
515W - 487L
1,539 SR
Queue Stats
898W - 874L
1,491 Elo+
Solo
Team Averages
Level 89
1,412 SR
1,382 Elo+

VS

Team Averages
Level 104
1,525 SR
1,413 Elo+
Arachne
Arachne
GoatedForeal
Arachne
Level 103
God Stats
10W - 6L
1,552 SR
Queue Stats
838W - 849L
1,475 Elo+
Solo
Tyr
Tyr
Trippie_Redd-1
Tyr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,372 Elo+
Solo
Anubis
Anubis
TylerZD
Anubis
Level 109
God Stats
53W - 40L
1,523 SR
Queue Stats
248W - 260L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NastYxNatuRe
Cthulhu
16
2 / 1 / 16
10,040
913
6,521
10,490
7,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
2 / 1 / 16
9,443
858
8,077
8,602
5,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
17
16 / 0 / 4
11,624
1,057
14,929
11,029
3,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GoatedForeal
Arachne
12
1 / 7 / 0
8,100
736
7,602
11,797
6,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 7 / 0
7,150
650
2,008
10,730
7,585
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
TylerZD
Anubis
13
0 / 6 / 1
8,117
738
8,044
12,269
5,227
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
20
Kills
2
2
Deaths
20
36
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
GoatedForeal
Arachne
1
7
0
0.14
W
Cthulhu
NastYxNatuRe
Cthulhu
2
1
16
10
L
1
7
0
0.14
W
2
1
16
10
L
Anubis
TylerZD
Anubis
0
6
1
0.08
W
Medusa
16
0
4
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
17,654
30,121
Taken
34,796
17,110
Mitigated
19,045
8,051
Healing
4,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
GoatedForeal
Arachne
7,602
6,317
0
2,040
11,797
6,233
0
3,772
7,688
0
23,850
W
Cthulhu
NastYxNatuRe
Cthulhu
6,521
685
174
1,541
10,490
7,740
521
2,530
7,960
26,821
1,139
L
2,008
111
0
155
10,730
7,585
0
3,466
6,909
0
6,340
W
8,077
555
63
1,427
8,602
5,388
811
3,164
5,438
22,588
451
L
Anubis
TylerZD
Anubis
8,044
143
0
2,378
12,269
5,227
109
6,165
5,562
31,216
223
W
Medusa
14,929
7,754
0
4,846
11,029
3,982
3,268
2,270
8,759
0
49,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,107
Gold Earned
23,367
168
Minions Killed
100
0
Camps Cleared
0
658,788
Distance Traveled
512,109
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,100
736
37
3
0
182,860
4
W
Cthulhu
10,040
913
60
5
0
215,285
2
L
Tyr
7,150
650
8
1
0
164,549
0
W
Hades
9,443
858
31
3
0
211,193
0
L
Anubis
8,117
738
55
5
0
164,700
0
W
Medusa
11,624
1,057
77
7
0
232,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role