Player Matchup

King Arthur
King Arthur
El terror de al
King Arthur
Level 127
God Stats
7W - 16L
1,422 SR
Queue Stats
66W - 86L
1,478 Elo+
Party 1
Vulcan
Vulcan
GAMERGURLJESS
Vulcan
Level 102
God Stats
0W - 3L
1,094 SR
Queue Stats
299W - 288L
1,464 Elo+
Solo
Khepri
Khepri
Papayabierta
Khepri
Level 116
God Stats
1W - 1L
1,838 SR
Queue Stats
50W - 73L
1,411 Elo+
Party 1
Ne Zha
Ne Zha
RichyElYosho
Ne Zha
Level 127
God Stats
3W - 8L
1,496 SR
Queue Stats
57W - 76L
1,399 Elo+
Party 1
Nut
Nut
SUPER MATRYX
Nut
Level 144
God Stats
9W - 15L
1,483 SR
Queue Stats
45W - 88L
1,367 Elo+
Party 1
Team Averages
Level 123
1,467 SR
1,424 Elo+

VS

Team Averages
Level 80
1,610 SR
1,500 Elo+
Arachne
Arachne
DemonDeathD
Arachne
Level 106
God Stats
27W - 13L
1,673 SR
Queue Stats
96W - 74L
1,514 Elo+
Party 2
Raijin
Raijin
Hermiit
Raijin
Level 65
God Stats
4W - 3L
1,452 SR
Queue Stats
42W - 47L
1,462 Elo+
Solo
Cabrakan
Cabrakan
MetalLeeRock
Cabrakan
Level 80
God Stats
12W - 7L
1,540 SR
Queue Stats
321W - 317L
1,511 Elo+
Solo
Nut
Nut
PosteriorBANDITO
Nut
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Geb
Geb
Squidy966960
Geb
Level 125
God Stats
4W - 0L
1,887 SR
Queue Stats
22W - 21L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
El terror de al
King Arthur
13
0 / 2 / 1
6,945
534
4,485
11,585
6,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 4 / 1
6,988
538
3,721
5,872
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
10
0 / 3 / 2
6,123
471
4,600
10,007
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
10
1 / 3 / 1
6,025
463
2,057
8,450
2,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 2 / 1
6,404
493
4,636
5,521
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DemonDeathD
Arachne
12
6 / 2 / 2
6,913
532
5,441
10,829
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Hermiit
Raijin
12
3 / 1 / 5
7,805
600
4,790
4,600
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
MetalLeeRock
Cabrakan
12
5 / 1 / 4
7,386
568
6,125
8,682
6,817
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 4
6,756
520
5,142
5,252
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 0 / 4
7,322
563
6,614
7,566
6,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
14
14
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
DemonDeathD
Arachne
6
2
2
3.5
L
King Arthur
El terror de al
King Arthur
0
2
1
0.25
L
1
4
1
0.38
W
Raijin
Hermiit
Raijin
3
1
5
5.5
W
Cabrakan
MetalLeeRock
Cabrakan
5
1
4
7
L
Khepri
0
3
2
0.33
W
0
1
4
2
L
Ne Zha
1
3
1
0.5
L
2
2
1
1.25
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,499
Damage
28,112
41,435
Taken
36,929
20,077
Mitigated
19,410
8,291
Healing
13,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DemonDeathD
Arachne
5,441
3,484
0
4,990
10,829
3,691
0
2,618
8,211
0
35,523
L
King Arthur
El terror de al
King Arthur
4,485
682
0
2,104
11,585
6,826
0
6,360
4,727
0
48,294
L
3,721
147
0
250
5,872
1,953
0
3,397
2,475
41,656
829
W
Raijin
Hermiit
Raijin
4,790
422
0
1,310
4,600
1,164
683
2,421
2,179
50,417
0
W
Cabrakan
MetalLeeRock
Cabrakan
6,125
1,180
0
4,164
8,682
6,817
0
1,107
7,575
52,774
0
L
Khepri
4,600
374
249
2,994
10,007
7,080
202
2,241
7,718
21,615
0
W
5,142
3,548
0
1,241
5,252
1,518
171
1,872
3,380
0
38,463
L
Ne Zha
2,057
419
0
1,145
8,450
2,424
0
2,989
5,461
0
33,859
L
4,636
2,323
148
1,401
5,521
1,794
647
1,948
3,525
0
43,216
W
6,614
1,182
0
2,250
7,566
6,220
66
310
7,256
48,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,485
Gold Earned
36,182
351
Minions Killed
385
0
Camps Cleared
0
1,319,726
Distance Traveled
1,262,002
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,913
532
58
4
0
271,060
0
L
King Arthur
6,945
534
90
7
0
260,396
2
L
Vulcan
6,988
538
77
6
0
261,968
0
W
Raijin
7,805
600
96
7
0
250,547
4
W
Cabrakan
7,386
568
73
6
0
261,375
0
L
Khepri
6,123
471
33
3
0
264,616
4
W
Nut
6,756
520
68
5
0
227,717
0
L
Ne Zha
6,025
463
61
5
0
300,174
0
L
Nut
6,404
493
90
7
0
232,572
0
W
Geb
7,322
563
90
7
0
251,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role