Player Matchup

Xing Tian
Xing Tian
BloodLine_72
Xing Tian
Level 119
God Stats
1W - 1L
1,801 SR
Queue Stats
68W - 56L
1,464 Elo+
Party 2
Set
Set
SunShine_XD_
Set
Level 86
God Stats
0W - 3L
1,145 SR
Queue Stats
215W - 204L
1,455 Elo+
Party 2
Cerberus
Cerberus
fire_by_ice
Cerberus
Level 94
God Stats
1W - 1L
1,754 SR
Queue Stats
98W - 99L
1,420 Elo+
Solo
Nike
Nike
jessy979
Nike
Level 124
God Stats
4W - 5L
1,394 SR
Queue Stats
470W - 530L
1,436 Elo+
Party 3
Bacchus
Bacchus
kiseen8935
Bacchus
Level 153
God Stats
1W - 5L
1,209 SR
Queue Stats
274W - 293L
1,421 Elo+
Party 3
Team Averages
Level 115
1,461 SR
1,439 Elo+

VS

Team Averages
Level 92
1,605 SR
1,432 Elo+
Chaac
Chaac
RedPanda5155
Chaac
Level 38
God Stats
3W - 1L
1,829 SR
Queue Stats
79W - 82L
1,415 Elo+
Solo
Shiva
Shiva
SpartanQueenB91
Shiva
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 42L
1,424 Elo+
Solo
Hera
Hera
TrxLycLamps 153
Hera
Level 66
God Stats
4W - 3L
1,516 SR
Queue Stats
201W - 197L
1,490 Elo+
Party 1
Janus
Janus
scaryguy86
Janus
Level 129
God Stats
5W - 9L
1,425 SR
Queue Stats
166W - 163L
1,430 Elo+
Party 1
Artemis
Artemis
xJWSGxSPACESHIPx
Artemis
Level 105
God Stats
2W - 0L
1,756 SR
Queue Stats
51W - 66L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BloodLine_72
Xing Tian
12
5 / 3 / 3
6,770
1,128
4,014
7,433
6,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
1,472
245
0
0
0
Cerberus
fire_by_ice
Cerberus
12
1 / 2 / 4
5,284
881
3,165
7,548
4,768
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
12
0 / 1 / 5
5,386
898
2,470
7,905
2,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
kiseen8935
Bacchus
12
4 / 2 / 4
6,425
1,071
5,135
6,729
4,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,092
1,015
3,824
4,939
2,365
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 3 / 7
6,130
1,022
4,871
6,756
4,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 3 / 5
6,343
1,057
9,259
4,868
1,514
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
12
4 / 1 / 3
6,949
1,158
6,186
2,150
711
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 1 / 0
4,618
770
1,312
1,053
177
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
10
Kills
8
8
Deaths
10
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BloodLine_72
Xing Tian
5
3
3
2.17
W
2
2
3
1.75
W
1
3
7
1.5
L
0
0
0
0
W
1
3
5
1.17
L
Cerberus
fire_by_ice
Cerberus
1
2
4
1.5
L
Nike
0
1
5
2.5
L
Bacchus
kiseen8935
Bacchus
4
2
4
3
W
Janus
4
1
3
5.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,784
Damage
25,452
29,615
Taken
19,766
18,482
Mitigated
8,947
8,891
Healing
3,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BloodLine_72
Xing Tian
4,014
177
0
149
7,433
6,681
0
3,250
4,070
6,693
2,183
W
3,824
196
91
1,652
4,939
2,365
0
3,615
1,324
0
9,038
W
4,871
829
263
1,204
6,756
4,180
0
3,378
3,378
234
7,337
L
0
0
0
0
0
0
0
0
0
0
0
W
9,259
1,543
187
516
4,868
1,514
0
2,306
2,562
18,233
0
L
Cerberus
fire_by_ice
Cerberus
3,165
32
581
1,806
7,548
4,768
0
3,801
3,675
6,690
559
L
Nike
2,470
78
0
3,436
7,905
2,196
0
4,323
3,432
0
9,309
L
Bacchus
kiseen8935
Bacchus
5,135
283
396
2,523
6,729
4,837
0
4,305
2,252
10,533
0
W
Janus
6,186
213
0
0
2,150
711
0
1,744
406
13,212
0
W
1,312
139
0
0
1,053
177
0
450
603
0
1,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,337
Gold Earned
30,132
39
Minions Killed
52
0
Camps Cleared
0
491,823
Distance Traveled
563,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,770
1,128
10
2
0
109,089
0
W
Chaac
6,092
1,015
9
2
0
141,306
0
W
Shiva
6,130
1,022
8
1
0
126,685
0
L
Set
1,472
245
0
0
0
0
0
W
Hera
6,343
1,057
16
3
0
128,428
0
L
Cerberus
5,284
881
9
2
0
140,469
0
L
Nike
5,386
898
12
2
0
131,394
0
L
Bacchus
6,425
1,071
8
1
0
110,871
0
W
Janus
6,949
1,158
19
3
0
135,814
0
W
Artemis
4,618
770
0
0
0
31,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role