Player Matchup

Zeus
Zeus
 
Zeus
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
 
Guan Yu
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BabyGirlx
Neith
Level 215
God Stats
6W - 11L
1,250 SR
Queue Stats
225W - 439L
1,437 Elo+
Party 3
Ganesha
Ganesha
cerdoiquique1
Ganesha
Level 142
God Stats
3W - 9L
1,185 SR
Queue Stats
675W - 730L
1,477 Elo+
Solo
Team Averages
Level 205
1,387 SR
1,483 Elo+

VS

Team Averages
Level 176
1,379 SR
1,484 Elo+
Ah Puch
Ah Puch
Merequetenge
Ah Puch
Level 213
God Stats
0W - 3L
1,164 SR
Queue Stats
212W - 207L
1,502 Elo+
Party 1
Odin
Odin
T-I-GUH
Odin
Level 186
God Stats
0W - 4L
1,388 SR
Queue Stats
211W - 199L
1,493 Elo+
Party 2
Ix Chel
Ix Chel
The_Mean_Spleen
Ix Chel
Level 205
God Stats
5W - 7L
1,497 SR
Queue Stats
320W - 325L
1,485 Elo+
Party 2
King Arthur
King Arthur
UltraCivilized
King Arthur
Level 125
God Stats
1W - 4L
1,302 SR
Queue Stats
276W - 298L
1,438 Elo+
Party 1
Jing Wei
Jing Wei
wcozzy
Jing Wei
Level 149
God Stats
3W - 4L
1,544 SR
Queue Stats
435W - 469L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
5 / 0 / 8
9,037
904
14,414
7,132
2,335
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Guan Yu
 
Guan Yu
14
3 / 1 / 11
8,518
852
7,521
10,684
7,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Medusa
 
Medusa
15
4 / 1 / 6
8,404
840
9,751
7,714
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
BabyGirlx
Neith
13
3 / 1 / 6
7,867
787
6,963
7,555
2,657
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ganesha
14
0 / 1 / 11
8,666
867
3,793
14,013
7,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Merequetenge
Ah Puch
14
0 / 3 / 2
7,459
746
16,098
8,400
3,469
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
T-I-GUH
Odin
13
1 / 3 / 3
7,318
732
5,948
10,633
8,315
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 1 / 1
6,533
653
1,610
7,128
2,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
UltraCivilized
King Arthur
12
1 / 5 / 1
6,986
699
7,338
11,861
10,249
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
wcozzy
Jing Wei
15
1 / 3 / 1
7,303
730
7,441
8,333
3,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
15
Kills
3
4
Deaths
15
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
8
9
W
Guan Yu
 
Guan Yu
3
1
11
8.5
W
Medusa
 
Medusa
4
1
6
7
W
Neith
BabyGirlx
Neith
3
1
6
6
L
Ah Puch
Merequetenge
Ah Puch
0
3
2
0.33
L
Odin
T-I-GUH
Odin
1
3
3
0.83
L
0
1
1
0.5
L
King Arthur
UltraCivilized
King Arthur
1
5
1
0.3
W
Ganesha
0
1
11
5.5
L
Jing Wei
wcozzy
Jing Wei
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,442
Damage
38,435
47,098
Taken
46,355
23,116
Mitigated
28,077
28,078
Healing
17,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,414
342
0
989
7,132
2,335
358
3,102
3,820
27,057
556
W
Guan Yu
 
Guan Yu
7,521
322
11,224
6,615
10,684
7,517
83
2,146
8,253
0
11,643
W
Medusa
 
Medusa
9,751
3,111
322
486
7,714
2,760
1,132
2,744
4,638
0
25,316
W
Neith
BabyGirlx
Neith
6,963
888
356
1,970
7,555
2,657
1,130
3,818
3,302
0
17,038
L
Ah Puch
Merequetenge
Ah Puch
16,098
134
774
652
8,400
3,469
0
3,181
5,092
30,292
0
L
Odin
T-I-GUH
Odin
5,948
864
519
2,774
10,633
8,315
0
2,427
7,855
963
6,914
L
1,610
281
7,676
4,208
7,128
2,628
0
3,937
3,124
9,269
0
L
King Arthur
UltraCivilized
King Arthur
7,338
837
143
250
11,861
10,249
0
3,998
7,687
0
15,475
W
Ganesha
3,793
230
1,553
4,563
14,013
7,847
0
5,426
7,791
11,190
0
L
Jing Wei
wcozzy
Jing Wei
7,441
4,751
505
367
8,333
3,416
0
4,394
3,896
0
21,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,492
Gold Earned
35,599
141
Minions Killed
92
0
Camps Cleared
0
1,016,060
Distance Traveled
882,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,037
904
38
4
0
211,591
0
W
Guan Yu
8,518
852
26
3
0
218,750
0
W
Medusa
8,404
840
51
5
0
197,686
0
W
Neith
7,867
787
24
2
0
184,659
0
L
Ah Puch
7,459
746
41
4
0
196,855
0
L
Odin
7,318
732
6
1
0
172,862
0
L
Ix Chel
6,533
653
15
2
0
175,015
0
L
King Arthur
6,986
699
15
2
0
173,872
0
W
Ganesha
8,666
867
2
0
0
203,374
0
L
Jing Wei
7,303
730
15
2
0
163,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role