Player Matchup

Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Platinum III
DaykaJS
Heimdallr
Platinum III
Level 145
God Stats
3W - 0L
1,795 SR
Queue Stats
302W - 292L
1,784 MMR
Solo
Janus
Janus
Platinum III
Giorgi27
Janus
Platinum III
Level 107
God Stats
17W - 22L
1,501 SR
Queue Stats
290W - 300L
1,858 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
Houbertt
Ne Zha
Platinum II
Level 122
God Stats
44W - 44L
1,532 SR
Queue Stats
656W - 671L
1,780 MMR
Solo
Poseidon
Poseidon
Gold I
Trash Team3879
Poseidon
Gold I
Level 59
God Stats
29W - 26L
1,617 SR
Queue Stats
96W - 100L
1,734 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,589 SR
1,731 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,576 SR
1,781 MMR
Bastet
Bastet
Gold V
BonCleezy
Bastet
Gold V
Level 82
God Stats
1W - 3L
1,510 SR
Queue Stats
66W - 69L
1,612 MMR
Party 2
Nu Wa
Nu Wa
Gold I
Jroberto
Nu Wa
Gold I
Level 38
God Stats
1W - 5L
1,505 SR
Queue Stats
28W - 25L
1,854 MMR
Party 2
Maui
Maui
Platinum V
SunderOP
Maui
Platinum V
Level 179
God Stats
1W - 2L
1,421 SR
Queue Stats
43W - 43L
1,798 MMR
Party 3
Xbalanque
Xbalanque
Platinum III
Tauxsik
Xbalanque
Platinum III
Level 256
God Stats
4W - 2L
1,683 SR
Queue Stats
292W - 285L
1,876 MMR
Party 3
Tyr
Tyr
Platinum IV
wymar0
Tyr
Platinum IV
Level 124
God Stats
1W - 1L
1,760 SR
Queue Stats
66W - 55L
1,765 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 3 / 4
7,012
501
2,512
10,775
7,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
DaykaJS
Heimdallr
14
0 / 0 / 2
7,638
546
7,192
8,364
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Giorgi27
Janus
13
0 / 0 / 2
7,288
521
6,820
6,534
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Houbertt
Ne Zha
15
8 / 1 / 2
8,477
606
12,056
12,960
5,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
16
3 / 2 / 1
9,327
666
6,287
7,872
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
HeraMaman BrigitteNemesisLoki

VS

Bans
RaijinRavanaCabrakanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BonCleezy
Bastet
12
3 / 3 / 0
7,007
501
4,213
11,079
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Jroberto
Nu Wa
13
1 / 2 / 2
6,923
495
8,977
6,346
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
9
0 / 0 / 3
6,287
449
4,886
10,469
5,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
Tauxsik
Xbalanque
13
1 / 2 / 0
7,205
515
7,143
10,832
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
wymar0
Tyr
11
1 / 5 / 3
7,026
502
5,574
13,175
7,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
12
Kills
6
6
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
3
4
1
L
Bastet
BonCleezy
Bastet
3
3
0
1
W
Heimdallr
DaykaJS
Heimdallr
0
0
2
1
W
Janus
Giorgi27
Janus
0
0
2
1
W
Ne Zha
Houbertt
Ne Zha
8
1
2
9
L
Nu Wa
Jroberto
Nu Wa
1
2
2
1
L
Maui
0
0
3
1.5
L
Xbalanque
Tauxsik
Xbalanque
1
2
0
0.5
W
Poseidon
3
2
1
1.75
L
Tyr
wymar0
Tyr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,867
Damage
30,793
46,505
Taken
51,901
20,426
Mitigated
20,320
13,996
Healing
15,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,512
127
0
3,258
10,775
7,800
0
4,346
6,200
11,573
1,359
L
Bastet
BonCleezy
Bastet
4,213
993
0
3,675
11,079
2,823
0
3,310
7,567
0
39,643
W
Heimdallr
DaykaJS
Heimdallr
7,192
4,086
0
3,597
8,364
3,161
70
1,374
6,894
0
68,736
W
Janus
Giorgi27
Janus
6,820
133
0
2,335
6,534
2,036
0
3,853
2,371
54,002
0
W
Ne Zha
Houbertt
Ne Zha
12,056
3,752
0
4,426
12,960
5,328
0
1,973
10,845
0
67,372
L
Nu Wa
Jroberto
Nu Wa
8,977
2,043
0
921
6,346
1,382
0
2,540
3,630
49,142
0
L
Maui
4,886
982
1,655
2,177
10,469
5,451
0
2,577
7,660
22,154
1,852
L
Xbalanque
Tauxsik
Xbalanque
7,143
2,900
0
3,743
10,832
3,384
0
1,475
9,277
0
60,011
W
Poseidon
6,287
1,101
0
380
7,872
2,101
79
1,979
5,748
74,794
1,060
L
Tyr
wymar0
Tyr
5,574
1,352
0
3,639
13,175
7,280
0
4,269
8,590
0
41,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,742
Gold Earned
34,448
494
Minions Killed
388
0
Camps Cleared
0
1,476,950
Distance Traveled
1,407,103
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,012
501
27
2
0
276,805
6
L
Bastet
7,007
501
64
5
0
340,086
4
W
Heimdallr
7,638
546
116
8
0
267,616
2
W
Janus
7,288
521
112
8
0
311,644
3
W
Ne Zha
8,477
606
90
6
0
327,337
0
L
Nu Wa
6,923
495
101
7
0
262,934
3
L
Maui
6,287
449
35
3
0
289,620
4
L
Xbalanque
7,205
515
108
8
0
250,849
3
W
Poseidon
9,327
666
149
11
0
293,548
4
L
Tyr
7,026
502
80
6
0
263,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role