Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Articuno70
Medusa
Level 126
God Stats
20W - 11L
1,626 SR
Queue Stats
117W - 103L
1,522 Elo+
Solo
Anhur
Anhur
EragonAXEL
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,437 Elo+
Solo
Kukulkan
Kukulkan
Razor_Blade0715
Kukulkan
Level 62
God Stats
8W - 6L
1,396 SR
Queue Stats
133W - 147L
1,461 Elo+
Solo
Cabrakan
Cabrakan
desiredofficial
Cabrakan
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 141L
1,457 Elo+
Solo
Team Averages
Level 83
1,504 SR
1,475 Elo+

VS

Team Averages
Level 95
1,495 SR
1,407 Elo+
Atlas
Atlas
AgenTOFErebuS
Atlas
Level 158
God Stats
1W - 4L
1,313 SR
Queue Stats
162W - 154L
1,531 Elo+
Party 2
Xbalanque
Xbalanque
Boffjamin
Xbalanque
Level 154
God Stats
3W - 4L
1,433 SR
Queue Stats
139W - 131L
1,535 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ChaseDaChamp
Cu Chulainn
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,208 Elo+
Party 1
Arachne
Arachne
ST03NDCANAD1AN
Arachne
Level 68
God Stats
11W - 8L
1,507 SR
Queue Stats
106W - 111L
1,437 Elo+
Solo
Olorun
Olorun
Tibuirius
Olorun
Level 25
God Stats
1W - 1L
1,723 SR
Queue Stats
9W - 9L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 2 / 2
5,854
532
4,482
9,769
4,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Articuno70
Medusa
1
0 / 0 / 0
3,625
330
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anhur
10
3 / 2 / 0
5,590
508
3,544
8,105
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
12
1 / 0 / 2
6,395
581
3,744
1,603
361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
8
0 / 5 / 3
4,919
447
1,427
11,287
10,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
7,452
677
4,933
7,899
5,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Xbalanque
Boffjamin
Xbalanque
10
2 / 2 / 4
6,577
598
9,268
4,576
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
ChaseDaChamp
Cu Chulainn
12
0 / 0 / 1
6,823
620
1,518
2,787
1,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
1 / 2 / 3
5,648
513
3,031
9,028
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Tibuirius
Olorun
12
2 / 2 / 0
7,171
652
2,110
5,996
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
6
Kills
9
9
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
2
1.5
W
4
1
3
5.5
L
Medusa
Articuno70
Medusa
0
0
0
0
W
Xbalanque
Boffjamin
Xbalanque
2
2
4
2
W
Cu Chulainn
ChaseDaChamp
Cu Chulainn
0
0
1
0.5
L
Anhur
3
2
0
1.5
L
Kukulkan
1
0
2
2
W
1
2
3
1.25
W
Olorun
Tibuirius
Olorun
2
2
0
1
L
Cabrakan
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,197
Damage
20,860
30,764
Taken
30,286
17,567
Mitigated
12,495
7,780
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,482
235
0
2,375
9,769
4,083
0
160
9,609
0
42,952
W
4,933
1,724
0
2,944
7,899
5,431
195
960
6,939
26,380
0
L
Medusa
Articuno70
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
Boffjamin
Xbalanque
9,268
5,722
0
1,582
4,576
1,309
690
467
4,109
0
40,867
W
Cu Chulainn
ChaseDaChamp
Cu Chulainn
1,518
231
0
386
2,787
1,430
92
0
2,787
0
36,887
L
Anhur
3,544
2,021
0
1,410
8,105
2,457
0
2,632
5,473
0
32,763
L
Kukulkan
3,744
0
0
986
1,603
361
0
849
754
45,919
393
W
3,031
2,153
0
3,839
9,028
2,454
0
375
8,653
0
27,175
W
Olorun
Tibuirius
Olorun
2,110
1,091
0
1,881
5,996
1,871
1,064
3,177
2,819
43,289
2,682
L
Cabrakan
1,427
341
0
3,009
11,287
10,666
0
3,402
7,885
11,157
1,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,383
Gold Earned
33,671
253
Minions Killed
297
0
Camps Cleared
0
860,930
Distance Traveled
1,108,006
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,854
532
88
8
0
229,692
0
W
Atlas
7,452
677
24
2
0
231,596
0
L
Medusa
3,625
330
0
0
0
10,689
0
W
Xbalanque
6,577
598
71
6
0
225,113
4
W
Cu Chulainn
6,823
620
64
6
0
200,095
1
L
Anhur
5,590
508
53
5
0
225,300
2
L
Kukulkan
6,395
581
90
8
0
212,771
0
W
Arachne
5,648
513
49
4
0
253,898
0
W
Olorun
7,171
652
89
8
0
197,304
0
L
Cabrakan
4,919
447
22
2
0
182,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role