Player Matchup

Hercules
Hercules
BanTheZansx2
Hercules
Level 117
God Stats
20W - 14L
1,695 SR
Queue Stats
253W - 247L
1,513 Elo+
Party 3
Anhur
Anhur
CChrist75
Anhur
Level 92
God Stats
8W - 8L
1,766 SR
Queue Stats
55W - 62L
1,496 Elo+
Party 3
Pele
Pele
Crowfjr
Pele
Level 89
God Stats
0W - 2L
1,279 SR
Queue Stats
27W - 18L
1,573 Elo+
Party 2
Hel
Hel
Frankdup14
Hel
Level 127
God Stats
57W - 61L
1,522 SR
Queue Stats
300W - 285L
1,527 Elo+
Solo
Bellona
Bellona
deyday-_-30
Bellona
Level 69
God Stats
4W - 6L
1,606 SR
Queue Stats
63W - 60L
1,521 Elo+
Party 2
Team Averages
Level 99
1,574 SR
1,526 Elo+

VS

Team Averages
Level 124
1,390 SR
1,466 Elo+
Janus
Janus
Aztraxzz
Janus
Level 146
God Stats
1W - 1L
1,241 SR
Queue Stats
36W - 33L
1,507 Elo+
Solo
Ne Zha
Ne Zha
ToxicRicardo9503
Ne Zha
Level 117
God Stats
2W - 2L
1,274 SR
Queue Stats
58W - 56L
1,463 Elo+
Party 1
Nike
Nike
Toxichino9117
Nike
Level 106
God Stats
3W - 3L
1,426 SR
Queue Stats
133W - 133L
1,440 Elo+
Party 1
Sylvanus
Sylvanus
revolution2013
Sylvanus
Level 134
God Stats
8W - 4L
1,513 SR
Queue Stats
69W - 81L
1,420 Elo+
Solo
Medusa
Medusa
xz-_Soul_-zx
Medusa
Level 119
God Stats
20W - 18L
1,495 SR
Queue Stats
78W - 66L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BanTheZansx2
Hercules
9
1 / 2 / 1
5,213
521
3,246
8,206
3,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
CChrist75
Anhur
10
1 / 2 / 1
5,633
563
2,864
5,583
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Crowfjr
Pele
10
0 / 3 / 0
5,073
507
2,018
7,424
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

2
0 / 2 / 0
3,703
370
100
1,311
201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
deyday-_-30
Bellona
10
1 / 1 / 0
5,600
560
3,695
6,718
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aztraxzz
Janus
13
2 / 0 / 4
7,585
759
3,339
4,223
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 4
5,880
588
2,850
7,601
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
2 / 1 / 0
6,356
636
4,198
6,687
3,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
9
1 / 2 / 2
5,359
536
3,396
8,166
3,108
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
11
3 / 0 / 1
6,387
639
4,589
3,122
766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
Aztraxzz
Janus
2
0
4
4
L
Hercules
BanTheZansx2
Hercules
1
2
1
0.75
L
Anhur
CChrist75
Anhur
1
2
1
0.75
L
Pele
Crowfjr
Pele
0
3
0
0
L
0
2
0
0
W
2
0
4
4
W
2
1
0
2
L
Bellona
deyday-_-30
Bellona
1
1
0
1
W
Sylvanus
1
2
2
1
W
Medusa
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,923
Damage
18,372
29,242
Taken
29,799
12,639
Mitigated
10,833
8,527
Healing
9,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aztraxzz
Janus
3,339
386
0
1,058
4,223
1,254
649
100
4,123
53,348
1,152
L
Hercules
BanTheZansx2
Hercules
3,246
977
243
2,630
8,206
3,454
0
1,956
6,224
0
20,697
L
Anhur
CChrist75
Anhur
2,864
1,808
309
1,799
5,583
1,620
0
1,445
4,138
0
34,975
L
Pele
Crowfjr
Pele
2,018
400
0
892
7,424
2,453
0
2,199
5,031
0
32,445
L
100
0
51
165
1,311
201
0
286
985
4,030
0
W
2,850
1,411
0
4,841
7,601
2,126
343
357
7,244
0
30,605
W
4,198
173
0
906
6,687
3,579
0
232
6,455
0
30,060
L
Bellona
deyday-_-30
Bellona
3,695
506
0
2,438
6,718
4,911
0
403
6,285
0
27,813
W
Sylvanus
3,396
1,100
521
1,917
8,166
3,108
0
0
8,166
22,440
559
W
Medusa
4,589
866
0
520
3,122
766
317
0
3,122
0
39,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,222
Gold Earned
31,567
220
Minions Killed
319
0
Camps Cleared
0
856,140
Distance Traveled
1,042,255
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,585
759
108
11
0
226,286
1
L
Hercules
5,213
521
30
3
0
212,509
4
L
Anhur
5,633
563
75
8
0
189,845
0
L
Pele
5,073
507
53
5
0
225,936
0
L
Hel
3,703
370
10
1
0
29,446
0
W
Ne Zha
5,880
588
59
6
0
225,787
0
W
Nike
6,356
636
53
5
0
183,155
1
L
Bellona
5,600
560
52
5
0
198,404
0
W
Sylvanus
5,359
536
35
4
0
184,544
0
W
Medusa
6,387
639
64
6
0
222,483
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role