Player Matchup

Thor
Thor
AxMAESTROxA
Thor
Level 158
God Stats
2W - 4L
1,386 SR
Queue Stats
432W - 477L
1,446 Elo+
Party 2
Ganesha
Ganesha
Gotcakebroski
Ganesha
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 69L
1,496 Elo+
Party 3
Sobek
Sobek
HappyWurm
Sobek
Level 39
God Stats
1W - 1L
1,703 SR
Queue Stats
61W - 63L
1,477 Elo+
Party 3
Hel
Hel
YoshiroXD
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,407 Elo+
Solo
Mulan
Mulan
axwhiteligerxa
Mulan
Level 142
God Stats
25W - 17L
1,556 SR
Queue Stats
482W - 494L
1,471 Elo+
Party 2
Team Averages
Level 91
1,529 SR
1,459 Elo+

VS

Team Averages
Level 132
1,659 SR
1,576 Elo+
Cliodhna
Cliodhna
PandaMaster8469
Cliodhna
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 93L
1,446 Elo+
Party 1
Hel
Hel
ReBít
Hel
Level 126
God Stats
2W - 0L
1,705 SR
Queue Stats
93W - 24L
1,757 Elo+
Party 4
Xing Tian
Xing Tian
Toad41145
Xing Tian
Level 126
God Stats
3W - 0L
1,903 SR
Queue Stats
105W - 32L
1,741 Elo+
Party 4
Ah Puch
Ah Puch
kidqz
Ah Puch
Level 162
God Stats
12W - 8L
1,545 SR
Queue Stats
486W - 545L
1,464 Elo+
Solo
Zeus
Zeus
xR0GUEx420
Zeus
Level 125
God Stats
11W - 2L
1,640 SR
Queue Stats
174W - 185L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 3
7,672
767
6,733
9,397
4,995
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ganesha
15
1 / 4 / 9
7,786
779
8,268
14,993
16,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
HappyWurm
Sobek
11
0 / 6 / 6
6,822
682
4,089
11,619
16,707
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 7 / 7
8,086
809
3,545
11,990
5,598
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 4 / 5
7,770
777
10,197
11,476
17,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
6 / 3 / 12
9,468
947
9,843
10,449
3,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hel
ReBít
Hel
16
3 / 2 / 16
9,344
934
7,495
9,671
3,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Xing Tian
Toad41145
Xing Tian
16
7 / 1 / 15
10,522
1,052
8,154
20,964
11,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
kidqz
Ah Puch
16
5 / 3 / 13
10,047
1,005
13,241
7,793
2,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 1 / 15
9,568
957
16,729
6,335
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
97
10
Kills
26
26
Deaths
10
30
Assists
71
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
L
Ganesha
1
4
9
1.38
L
Sobek
HappyWurm
Sobek
0
6
6
0.5
W
Cliodhna
6
3
12
4
W
Hel
ReBít
Hel
3
2
16
5.5
W
Xing Tian
Toad41145
Xing Tian
7
1
15
14.5
L
2
7
7
0.79
L
2
4
5
1.13
W
Ah Puch
kidqz
Ah Puch
5
3
13
3.83
W
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,832
Damage
55,462
59,475
Taken
55,212
61,353
Mitigated
23,564
13,668
Healing
29,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,733
639
0
408
9,397
4,995
0
8,274
1,123
0
15,002
L
Ganesha
8,268
131
317
2,224
14,993
16,563
0
11,714
3,279
17,629
0
L
Sobek
HappyWurm
Sobek
4,089
350
90
725
11,619
16,707
0
7,511
4,108
7,470
0
W
Cliodhna
9,843
1,241
414
687
10,449
3,755
1,218
3,971
6,478
0
16,793
W
Hel
ReBít
Hel
7,495
809
9,367
5,558
9,671
3,247
2,125
2,873
6,798
14,958
0
W
Xing Tian
Toad41145
Xing Tian
8,154
634
2,740
8,067
20,964
11,555
776
4,925
16,039
14,786
684
L
3,545
664
4,845
3,913
11,990
5,598
0
10,091
1,899
11,673
0
L
10,197
943
190
956
11,476
17,490
0
7,752
3,724
0
14,904
W
Ah Puch
kidqz
Ah Puch
13,241
457
174
1,308
7,793
2,911
260
2,496
5,297
31,297
0
W
16,729
1,156
867
681
6,335
2,096
1,382
1,637
4,698
26,924
764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,136
Gold Earned
48,949
69
Minions Killed
122
0
Camps Cleared
0
798,629
Distance Traveled
971,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,672
767
22
2
0
139,272
0
L
Ganesha
7,786
779
1
0
0
194,681
0
L
Sobek
6,822
682
6
1
0
145,179
0
W
Cliodhna
9,468
947
16
2
0
219,090
0
W
Hel
9,344
934
18
2
0
204,579
0
W
Xing Tian
10,522
1,052
18
2
0
199,523
0
L
Hel
8,086
809
27
3
0
154,449
0
L
Mulan
7,770
777
13
1
0
165,048
0
W
Ah Puch
10,047
1,005
35
4
0
162,066
0
W
Zeus
9,568
957
35
4
0
185,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role