Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold III
Tyscams
Ix Chel
Gold III
Level 158
God Stats
3W - 3L
1,637 SR
Queue Stats
124W - 130L
1,502 MMR
Solo
Danzaburou
Danzaburou
Gold III
darkar1170
Danzaburou
Gold III
Level 157
God Stats
10W - 7L
1,645 SR
Queue Stats
273W - 283L
1,476 MMR
Solo
Ravana
Ravana
Gold II
jachan9
Ravana
Gold II
Level 147
God Stats
11W - 9L
1,571 SR
Queue Stats
315W - 320L
1,416 MMR
Solo
Sobek
Sobek
Silver II
shaqfitz
Sobek
Silver II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,428 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,570 SR
1,464 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 161
1,534 SR
1,484 MMR
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold II
AnimeNiac51
Chaac
Gold II
Level 181
God Stats
9W - 9L
1,450 SR
Queue Stats
495W - 505L
1,548 MMR
Party 1
Bastet
Bastet
Platinum V
DrippyRed
Bastet
Platinum V
Level 125
God Stats
5W - 1L
1,742 SR
Queue Stats
291W - 289L
1,404 MMR
Solo
Hades
Hades
Gold III
Z3R0_YB0
Hades
Gold III
Level 151
God Stats
15W - 18L
1,476 SR
Queue Stats
206W - 205L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 6 / 0
5,606
561
5,562
12,048
7,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Tyscams
Ix Chel
11
1 / 3 / 0
6,284
628
3,256
5,557
1,745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
darkar1170
Danzaburou
10
1 / 3 / 1
6,156
616
3,436
4,428
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
jachan9
Ravana
10
0 / 2 / 2
5,403
540
2,611
5,204
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
shaqfitz
Sobek
7
0 / 3 / 3
4,905
491
2,652
8,523
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AresAwilixCabrakanAgni

VS

Bans
CharybdisThanatosSurtrJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 5
6,035
604
3,381
7,804
6,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
 
Neith
10
1 / 1 / 5
5,852
585
5,585
5,172
1,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 1 / 0
7,835
784
7,815
13,348
11,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
DrippyRed
Bastet
11
7 / 1 / 4
6,651
665
6,094
6,963
2,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hades
Z3R0_YB0
Hades
12
2 / 1 / 4
7,052
705
3,718
6,492
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
17
17
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
6
0
0.17
W
Bacchus
 
Bacchus
1
0
5
3.5
W
Neith
 
Neith
1
1
5
3.5
W
6
1
0
6
W
Bastet
DrippyRed
Bastet
7
1
4
9
L
Ix Chel
Tyscams
Ix Chel
1
3
0
0.33
W
Hades
Z3R0_YB0
Hades
2
1
4
4
L
Danzaburou
darkar1170
Danzaburou
1
3
1
0.5
L
Ravana
jachan9
Ravana
0
2
2
0.5
L
Sobek
shaqfitz
Sobek
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,517
Damage
26,593
35,760
Taken
39,779
18,555
Mitigated
23,675
8,956
Healing
17,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,562
1,962
0
1,930
12,048
7,557
0
0
12,048
583
32,307
W
Bacchus
 
Bacchus
3,381
399
0
2,987
7,804
6,182
0
2,000
5,804
14,498
1,858
W
Neith
 
Neith
5,585
1,654
0
2,133
5,172
1,484
133
662
4,510
0
47,847
W
7,815
1,594
0
5,962
13,348
11,199
0
362
12,986
0
50,321
W
Bastet
DrippyRed
Bastet
6,094
1,438
0
1,284
6,963
2,288
78
1,553
5,410
0
42,053
L
Ix Chel
Tyscams
Ix Chel
3,256
345
294
1,732
5,557
1,745
428
1,448
4,109
42,697
704
W
Hades
Z3R0_YB0
Hades
3,718
538
580
4,178
6,492
2,522
900
2,023
4,469
47,999
1,164
L
Danzaburou
darkar1170
Danzaburou
3,436
1,307
0
1,290
4,428
1,321
0
880
3,548
0
45,134
L
Ravana
jachan9
Ravana
2,611
431
0
2,179
5,204
1,787
0
1,421
3,783
0
33,985
L
Sobek
shaqfitz
Sobek
2,652
72
0
1,531
8,523
6,145
0
3,049
5,474
8,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,354
Gold Earned
33,425
303
Minions Killed
350
0
Camps Cleared
0
1,039,637
Distance Traveled
1,064,907
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,606
561
51
5
0
203,346
0
W
Bacchus
6,035
604
16
2
0
236,222
6
W
Neith
5,852
585
80
8
0
190,733
1
W
Chaac
7,835
784
93
9
0
203,324
0
W
Bastet
6,651
665
64
6
0
246,049
0
L
Ix Chel
6,284
628
78
8
0
196,897
3
W
Hades
7,052
705
97
10
0
188,579
0
L
Danzaburou
6,156
616
86
9
0
180,405
0
L
Ravana
5,403
540
71
7
0
242,470
0
L
Sobek
4,905
491
17
2
0
216,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role