Player Matchup

Hades
Hades
Stóney
Hades
Level 182
God Stats
0W - 2L
1,324 SR
Queue Stats
55W - 54L
1,519 Elo+
Solo
Bacchus
Bacchus
fecqt
Bacchus
Level 143
God Stats
8W - 6L
1,520 SR
Queue Stats
346W - 309L
1,409 Elo+
Solo
Horus
Horus
kyuukeichuu
Horus
Level 164
God Stats
3W - 4L
1,532 SR
Queue Stats
960W - 1,018L
1,485 Elo+
Solo
Atlas
Atlas
veitals
Atlas
Level 159
God Stats
0W - 4L
1,129 SR
Queue Stats
129W - 155L
1,442 Elo+
Solo
Arachne
Arachne
xGTSxUsukaTagome
Arachne
Level 159
God Stats
1W - 2L
1,481 SR
Queue Stats
193W - 203L
1,560 Elo+
Solo
Team Averages
Level 161
1,397 SR
1,483 Elo+

VS

Team Averages
Level 124
1,651 SR
1,495 Elo+
Ganesha
Ganesha
Accxssorize
Ganesha
Level 45
God Stats
3W - 3L
1,489 SR
Queue Stats
137W - 120L
1,472 Elo+
Party 1
Loki
Loki
D0CT0R_STR8N9E
Loki
Level 155
God Stats
2W - 0L
1,760 SR
Queue Stats
231W - 208L
1,535 Elo+
Solo
Sylvanus
Sylvanus
GlacierZero557
Sylvanus
Level 139
God Stats
4W - 0L
1,860 SR
Queue Stats
165W - 155L
1,463 Elo+
Party 1
Sun Wukong
Sun Wukong
LOPxSavij
Sun Wukong
Level 158
God Stats
2W - 2L
1,680 SR
Queue Stats
56W - 54L
1,540 Elo+
Solo
Fenrir
Fenrir
OPumpKingO
Fenrir
Level 124
God Stats
4W - 3L
1,468 SR
Queue Stats
189W - 177L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Stóney
Hades
18
7 / 5 / 5
9,902
825
19,872
16,459
15,743
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
fecqt
Bacchus
12
1 / 4 / 8
8,159
680
8,271
16,618
21,715
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 9
7,609
634
6,853
22,532
19,368
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Atlas
veitals
Atlas
16
2 / 3 / 8
9,786
816
9,199
10,501
13,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
3 / 4 / 8
8,425
702
7,158
13,647
16,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Accxssorize
Ganesha
16
0 / 2 / 17
7,921
660
10,698
10,815
13,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 4 / 11
8,890
741
12,406
11,620
8,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
15
5 / 3 / 10
8,840
737
9,887
11,946
12,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
LOPxSavij
Sun Wukong
16
3 / 2 / 12
8,712
726
15,449
11,601
16,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
OPumpKingO
Fenrir
17
9 / 2 / 10
9,924
827
13,465
13,665
12,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
81
13
Kills
21
21
Deaths
13
38
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Accxssorize
Ganesha
0
2
17
4.25
W
4
4
11
2.38
W
Sylvanus
5
3
10
3.33
W
Sun Wukong
LOPxSavij
Sun Wukong
3
2
12
4.5
W
Fenrir
OPumpKingO
Fenrir
9
2
10
7
L
Hades
Stóney
Hades
7
5
5
1.9
L
Bacchus
fecqt
Bacchus
1
4
8
1.25
L
0
5
9
0.9
L
Atlas
veitals
Atlas
2
3
8
2
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,353
Damage
61,905
79,757
Taken
59,647
86,978
Mitigated
63,569
32,238
Healing
26,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Accxssorize
Ganesha
10,698
1,010
889
1,001
10,815
13,829
0
6,773
4,042
20,244
0
W
12,406
2,139
289
2,414
11,620
8,288
0
6,787
4,833
0
27,988
W
Sylvanus
9,887
1,590
10,420
4,565
11,946
12,539
99
7,659
4,287
14,600
0
W
Sun Wukong
LOPxSavij
Sun Wukong
15,449
2,901
1,484
2,116
11,601
16,859
0
6,657
4,944
0
30,713
W
Fenrir
OPumpKingO
Fenrir
13,465
1,516
1,618
1,697
13,665
12,054
0
9,172
4,493
0
20,585
L
Hades
Stóney
Hades
19,872
1,921
2,185
6,500
16,459
15,743
44
4,503
11,566
38,969
0
L
Bacchus
fecqt
Bacchus
8,271
170
608
3,318
16,618
21,715
62
4,321
11,983
12,141
1,396
L
6,853
3,817
4,951
9,711
22,532
19,368
27
5,649
16,529
0
12,890
L
Atlas
veitals
Atlas
9,199
3,097
895
997
10,501
13,644
0
2,798
7,501
24,530
2,083
L
7,158
3,379
485
2,588
13,647
16,508
69
1,962
11,593
1,799
8,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,881
Gold Earned
44,287
123
Minions Killed
123
0
Camps Cleared
0
1,040,965
Distance Traveled
1,133,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,921
660
0
0
0
221,293
0
W
Loki
8,890
741
36
3
0
229,189
0
W
Sylvanus
8,840
737
27
2
0
200,446
0
W
Sun Wukong
8,712
726
34
3
0
226,667
0
W
Fenrir
9,924
827
26
2
0
255,942
0
L
Hades
9,902
825
61
5
0
195,151
0
L
Bacchus
8,159
680
6
1
0
229,269
0
L
Horus
7,609
634
13
1
0
212,423
0
L
Atlas
9,786
816
34
3
0
211,941
0
L
Arachne
8,425
702
9
1
0
192,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role