Player Matchup

Sylvanus
Sylvanus
Diablomijo07
Sylvanus
Level 155
God Stats
2W - 2L
1,516 SR
Queue Stats
46W - 52L
1,445 Elo+
Party 1
King Arthur
King Arthur
PǿrtalGun
King Arthur
Level 158
God Stats
3W - 3L
1,531 SR
Queue Stats
273W - 260L
1,572 Elo+
Solo
Zhong Kui
Zhong Kui
Tanghil
Zhong Kui
Level 74
God Stats
22W - 14L
1,569 SR
Queue Stats
242W - 241L
1,497 Elo+
Solo
Cliodhna
Cliodhna
c3sar-cirria
Cliodhna
Level 147
God Stats
3W - 4L
1,379 SR
Queue Stats
83W - 80L
1,490 Elo+
Party 1
Skadi
Skadi
jumpiestwaif
Skadi
Level 138
God Stats
1W - 1L
1,248 SR
Queue Stats
11W - 12L
1,450 Elo+
Party 1
Team Averages
Level 134
1,449 SR
1,491 Elo+

VS

Team Averages
Level 138
1,463 SR
1,430 Elo+
Sol
Sol
 
Sol
Level 295
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Anton-MontanAk47
Thanatos
Level 88
God Stats
3W - 5L
1,313 SR
Queue Stats
71W - 93L
1,403 Elo+
Solo
Cabrakan
Cabrakan
FigueZero973
Cabrakan
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Diablomijo07
Sylvanus
12
1 / 0 / 10
7,541
539
4,924
9,165
8,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
PǿrtalGun
King Arthur
17
6 / 1 / 1
9,896
707
8,609
9,735
6,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zhong Kui
Tanghil
Zhong Kui
13
2 / 1 / 4
7,967
569
4,291
5,516
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cliodhna
c3sar-cirria
Cliodhna
15
8 / 2 / 5
9,087
649
10,368
11,585
3,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
6 / 2 / 4
8,143
582
9,099
9,612
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 4 / 0
8,711
622
9,432
9,516
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
 
Anubis
14
2 / 7 / 2
8,045
575
7,168
12,095
5,053
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
13
0 / 2 / 1
6,655
475
3,562
10,146
9,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 5 / 0
7,472
534
3,134
15,046
6,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
FigueZero973
Cabrakan
8
0 / 5 / 1
6,143
439
1,051
8,752
6,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
23
Kills
6
6
Deaths
23
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
0
0.5
L
Anubis
 
Anubis
2
7
2
0.43
L
Sylvanus
 
Sylvanus
0
2
1
0.25
L
2
5
0
0.4
W
Sylvanus
Diablomijo07
Sylvanus
1
0
10
6
L
Cabrakan
FigueZero973
Cabrakan
0
5
1
0.1
W
King Arthur
PǿrtalGun
King Arthur
6
1
1
6.5
W
Zhong Kui
Tanghil
Zhong Kui
2
1
4
4
W
Cliodhna
c3sar-cirria
Cliodhna
8
2
5
5.25
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,291
Damage
24,347
45,613
Taken
55,555
25,411
Mitigated
30,561
20,843
Healing
22,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,432
4,724
0
4,791
9,516
2,877
3,077
1,786
7,730
74,388
9,114
L
Anubis
 
Anubis
7,168
399
0
3,811
12,095
5,053
18
2,365
9,730
53,502
1,316
L
Sylvanus
 
Sylvanus
3,562
537
240
4,191
10,146
9,845
0
681
9,465
32,741
3,134
L
3,134
231
0
8,301
15,046
6,241
0
1,961
13,085
0
53,060
W
Sylvanus
Diablomijo07
Sylvanus
4,924
1,696
2,074
5,549
9,165
8,737
236
3,989
5,176
30,201
0
L
Cabrakan
FigueZero973
Cabrakan
1,051
104
0
1,050
8,752
6,545
0
2,395
6,357
9,901
497
W
King Arthur
PǿrtalGun
King Arthur
8,609
792
0
2,423
9,735
6,778
0
3,212
6,523
0
71,158
W
Zhong Kui
Tanghil
Zhong Kui
4,291
498
0
3,383
5,516
3,421
900
2,781
2,735
38,215
194
W
Cliodhna
c3sar-cirria
Cliodhna
10,368
2,324
0
4,558
11,585
3,655
0
3,911
7,674
0
57,371
W
9,099
5,263
0
2,856
9,612
2,820
2,443
6,353
3,259
0
42,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,634
Gold Earned
37,026
380
Minions Killed
433
0
Camps Cleared
0
1,468,773
Distance Traveled
1,224,850
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,711
622
151
11
0
250,372
0
L
Anubis
8,045
575
106
8
0
258,921
0
L
Sylvanus
6,655
475
70
5
0
227,853
4
L
Thanatos
7,472
534
94
7
0
309,303
1
W
Sylvanus
7,541
539
42
3
0
266,179
3
L
Cabrakan
6,143
439
12
1
0
178,401
0
W
King Arthur
9,896
707
120
9
0
294,312
2
W
Zhong Kui
7,967
569
72
5
0
295,846
0
W
Cliodhna
9,087
649
81
6
0
361,440
1
W
Skadi
8,143
582
65
5
0
250,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role