Player Matchup

Ganesha
Ganesha
Acethetics6969
Ganesha
Level 95
God Stats
5W - 5L
1,544 SR
Queue Stats
181W - 175L
1,513 Elo+
Solo
Terra
Terra
ChiliDogs420
Terra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 165L
1,592 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DatGuyScrim
Ah Muzen Cab
Level 157
God Stats
0W - 2L
1,285 SR
Queue Stats
146W - 115L
1,605 Elo+
Party 1
Yu Huang
Yu Huang
VigorousRex8585
Yu Huang
Level 175
God Stats
1W - 1L
1,702 SR
Queue Stats
150W - 151L
1,577 Elo+
Solo
Sun Wukong
Sun Wukong
notpsd
Sun Wukong
Level 142
God Stats
3W - 3L
1,603 SR
Queue Stats
368W - 378L
1,539 Elo+
Party 1
Team Averages
Level 139
1,527 SR
1,565 Elo+

VS

Team Averages
Level 130
1,607 SR
1,638 Elo+
Odin
Odin
Chaaclate69
Odin
Level 109
God Stats
9W - 7L
1,539 SR
Queue Stats
637W - 459L
1,554 Elo+
Party 2
Ix Chel
Ix Chel
Genocidosaurus
Ix Chel
Level 103
God Stats
18W - 11L
1,689 SR
Queue Stats
651W - 406L
1,579 Elo+
Party 2
Medusa
Medusa
H0rnyPriest
Medusa
Level 142
God Stats
2W - 0L
1,486 SR
Queue Stats
30W - 21L
1,636 Elo+
Solo
Maui
Maui
Jak0f4llTradess
Maui
Level 142
God Stats
15W - 7L
1,684 SR
Queue Stats
432W - 231L
1,660 Elo+
Party 2
Ymir
Ymir
Thornback
Ymir
Level 156
God Stats
3W - 1L
1,638 SR
Queue Stats
489W - 151L
1,762 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
4,999
1,000
3,291
3,969
1,783
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
0 / 2 / 2
4,886
977
898
4,351
3,002
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
DatGuyScrim
Ah Muzen Cab
8
0 / 0 / 2
4,827
965
3,622
1,122
399
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yu Huang
10
1 / 0 / 1
5,318
1,064
4,190
729
242
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
notpsd
Sun Wukong
7
1 / 3 / 1
4,709
942
3,876
5,759
5,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
5,907
1,181
1,941
3,939
2,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 0 / 5
5,452
1,090
4,817
3,469
1,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
10
0 / 0 / 6
5,304
1,061
2,611
2,310
793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 5
5,401
1,080
2,977
4,112
3,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ymir
9
1 / 2 / 3
5,425
1,085
2,165
4,405
2,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
2
Kills
6
6
Deaths
2
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
3
0
3
4.5
L
0
2
2
0.5
L
Ah Muzen Cab
DatGuyScrim
Ah Muzen Cab
0
0
2
1
W
1
0
5
3.5
W
Medusa
0
0
6
3
W
1
0
5
3.5
W
Ymir
1
2
3
1.25
L
Yu Huang
1
0
1
1.5
L
Sun Wukong
notpsd
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,877
Damage
14,511
15,930
Taken
18,235
10,872
Mitigated
11,004
5,247
Healing
8,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,291
51
175
881
3,969
1,783
0
2,613
1,356
8,090
0
W
1,941
166
604
2,103
3,939
2,493
0
2,506
1,312
0
4,930
L
898
49
1,312
1,590
4,351
3,002
0
2,987
1,264
1,263
0
L
Ah Muzen Cab
DatGuyScrim
Ah Muzen Cab
3,622
806
0
0
1,122
399
0
736
386
0
7,429
W
4,817
1,096
1,611
1,167
3,469
1,620
0
1,888
1,403
8,943
0
W
Medusa
2,611
1,351
399
378
2,310
793
0
1,196
1,114
0
15,202
W
2,977
553
184
629
4,112
3,164
0
1,986
2,020
7,765
120
W
Ymir
2,165
339
1,018
488
4,405
2,934
0
2,245
2,160
4,442
0
L
Yu Huang
4,190
229
0
0
729
242
0
345
347
11,463
321
L
Sun Wukong
notpsd
Sun Wukong
3,876
121
209
1,080
5,759
5,446
0
2,927
2,658
2,667
4,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,739
Gold Earned
27,489
44
Minions Killed
71
0
Camps Cleared
0
417,021
Distance Traveled
494,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,999
1,000
1
0
0
114,121
0
W
Odin
5,907
1,181
7
1
0
99,036
0
L
Terra
4,886
977
0
0
0
84,482
0
L
Ah Muzen Cab
4,827
965
14
3
0
68,401
0
W
Ix Chel
5,452
1,090
12
2
0
106,710
0
W
Medusa
5,304
1,061
32
6
0
91,042
0
W
Maui
5,401
1,080
15
3
0
96,095
0
W
Ymir
5,425
1,085
5
1
0
101,799
0
L
Yu Huang
5,318
1,064
25
5
0
81,967
0
L
Sun Wukong
4,709
942
4
1
0
68,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role