Player Matchup

Baron Samedi
Baron Samedi
Kyle_Seedie
Baron Samedi
Level 104
God Stats
5W - 5L
1,412 SR
Queue Stats
23W - 29L
1,320 Elo+
Solo
Hou Yi
Hou Yi
Rouben
Hou Yi
Level 127
God Stats
15W - 3L
1,885 SR
Queue Stats
108W - 116L
1,416 Elo+
Solo
Nike
Nike
xxVwaverxx15
Nike
Level 106
God Stats
4W - 10L
1,284 SR
Queue Stats
559W - 586L
1,493 Elo+
Solo
Team Averages
Level 112
1,527 SR
1,410 Elo+

VS

Team Averages
Level 145
1,564 SR
1,458 Elo+
Bastet
Bastet
 
Bastet
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Prime Appelflap
Ne Zha
Level 140
God Stats
6W - 5L
1,711 SR
Queue Stats
160W - 160L
1,457 Elo+
Solo
Geb
Geb
R-Griffin007
Geb
Level 124
God Stats
10W - 14L
1,482 SR
Queue Stats
116W - 141L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kyle_Seedie
Baron Samedi
12
1 / 2 / 9
7,985
887
2,664
5,370
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Rouben
Hou Yi
16
5 / 1 / 7
9,759
1,084
8,903
8,038
3,245
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 1 / 6
9,354
1,039
9,313
9,513
7,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
2 / 7 / 1
8,333
926
4,111
10,393
3,458
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 5 / 1
8,028
892
7,853
11,545
10,505
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 1 / 1
6,193
688
2,034
2,995
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
4
4
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
7
1
0.36
W
Baron Samedi
Kyle_Seedie
Baron Samedi
1
2
9
2.75
L
2
5
1
0.5
L
0
1
1
0.5
W
Hou Yi
Rouben
Hou Yi
5
1
7
8.5
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,880
Damage
13,998
22,921
Taken
24,933
12,955
Mitigated
15,245
3,566
Healing
3,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,111
842
0
906
10,393
3,458
0
412
9,917
0
22,593
W
Baron Samedi
Kyle_Seedie
Baron Samedi
2,664
48
272
899
5,370
2,040
302
650
4,461
18,976
0
L
7,853
1,295
0
2,186
11,545
10,505
0
1,965
9,523
0
21,526
L
2,034
154
0
692
2,995
1,282
0
562
2,429
7,477
0
W
Hou Yi
Rouben
Hou Yi
8,903
4,543
0
1,645
8,038
3,245
2,838
639
7,005
0
34,917
W
9,313
1,144
0
750
9,513
7,670
289
398
8,697
177
27,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,098
Gold Earned
22,554
134
Minions Killed
73
0
Camps Cleared
0
520,185
Distance Traveled
401,557
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,333
926
38
4
0
163,523
2
W
Baron Samedi
7,985
887
33
4
0
155,217
3
L
Ne Zha
8,028
892
27
3
0
167,961
1
L
Geb
6,193
688
8
1
0
70,073
0
W
Hou Yi
9,759
1,084
65
7
0
174,422
0
W
Nike
9,354
1,039
36
4
0
190,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role