Player Matchup

Sun Wukong
Sun Wukong
Silver I
Coxy8734
Sun Wukong
Silver I
Level 102
God Stats
39W - 42L
1,482 SR
Queue Stats
261W - 313L
1,117 MMR
Solo
Sol
Sol
Gold V
Dirty_Nidhoggr
Sol
Gold V
Level 49
God Stats
26W - 15L
1,582 SR
Queue Stats
161W - 193L
1,144 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
Dunnset
Kuzenbo
Silver III
Level 124
God Stats
12W - 8L
1,586 SR
Queue Stats
36W - 68L
1,106 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,550 SR
1,122 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,393 SR
975 MMR
Poseidon
Poseidon
Silver II
LaMorte-Death
Poseidon
Silver II
Level 128
God Stats
7W - 14L
1,403 SR
Queue Stats
119W - 147L
1,259 MMR
Solo
Mulan
Mulan
Bronze II
PeepingGnome848
Mulan
Bronze II
Level 163
God Stats
13W - 24L
1,379 SR
Queue Stats
1,359W - 1,840L
452 MMR
Solo
Cernunnos
Cernunnos
Silver III
dcgsv
Cernunnos
Silver III
Level 127
God Stats
0W - 10L
1,396 SR
Queue Stats
36W - 52L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Coxy8734
Sun Wukong
14
1 / 0 / 4
8,005
801
5,549
10,054
6,826
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 1 / 3
8,122
812
3,708
6,876
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Dunnset
Kuzenbo
15
3 / 0 / 2
8,437
844
5,540
7,693
8,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesAresNu WaVulcanCthulhu

VS

Bans
AgniBacchusCerberusCabrakanJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
LaMorte-Death
Poseidon
14
1 / 2 / 0
7,924
792
9,470
6,915
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 2 / 0
5,943
594
1,609
3,281
1,128
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
dcgsv
Cernunnos
14
0 / 1 / 0
7,289
729
4,683
7,103
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
5
Kills
1
1
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Coxy8734
Sun Wukong
1
0
4
3
W
1
1
3
2.5
W
Kuzenbo
Dunnset
Kuzenbo
3
0
2
4
L
Poseidon
LaMorte-Death
Poseidon
1
2
0
0.5
L
0
2
0
0
L
Cernunnos
dcgsv
Cernunnos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,797
Damage
15,762
24,623
Taken
17,299
17,384
Mitigated
5,788
4,688
Healing
4,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Coxy8734
Sun Wukong
5,549
734
0
1,394
10,054
6,826
202
4,559
5,495
216
24,684
W
3,708
988
85
2,547
6,876
2,196
830
2,382
4,494
33,663
4,859
W
Kuzenbo
Dunnset
Kuzenbo
5,540
1,390
0
662
7,693
8,362
283
2,589
5,104
10,214
359
L
Poseidon
LaMorte-Death
Poseidon
9,470
921
0
1,880
6,915
2,166
450
3,459
2,736
36,836
0
L
1,609
262
0
563
3,281
1,128
0
1,109
2,028
0
5,219
L
Cernunnos
dcgsv
Cernunnos
4,683
1,626
0
1,640
7,103
2,494
144
3,324
3,205
0
21,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,564
Gold Earned
21,156
139
Minions Killed
124
0
Camps Cleared
0
614,964
Distance Traveled
450,948
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,005
801
44
4
0
222,210
0
W
Sol
8,122
812
74
7
0
174,179
5
W
Kuzenbo
8,437
844
21
2
0
218,575
1
L
Poseidon
7,924
792
82
8
0
190,265
2
L
Mulan
5,943
594
6
1
0
63,938
0
L
Cernunnos
7,289
729
36
4
0
196,745
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role