Player Matchup

Athena
Athena
 
Athena
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Erased987
Nu Wa
Level 120
God Stats
5W - 4L
1,491 SR
Queue Stats
73W - 83L
1,582 Elo+
Solo
Ah Puch
Ah Puch
JaIen Ramzey
Ah Puch
Level 95
God Stats
13W - 8L
1,412 SR
Queue Stats
203W - 195L
1,443 Elo+
Party 2
Medusa
Medusa
iVulc
Medusa
Level 47
God Stats
18W - 12L
1,477 SR
Queue Stats
133W - 117L
1,456 Elo+
Party 2
Ravana
Ravana
ifyktyk
Ravana
Level 121
God Stats
132W - 87L
1,627 SR
Queue Stats
373W - 323L
1,589 Elo+
Solo
Team Averages
Level 107
1,501 SR
1,514 Elo+

VS

Team Averages
Level 141
1,535 SR
1,503 Elo+
Ra
Ra
ArkiReaper
Ra
Level 143
God Stats
18W - 32L
1,405 SR
Queue Stats
193W - 212L
1,501 Elo+
Party 1
Xing Tian
Xing Tian
HoPe Killz
Xing Tian
Level 159
God Stats
0W - 3L
1,456 SR
Queue Stats
317W - 333L
1,494 Elo+
Solo
Ne Zha
Ne Zha
Razor547
Ne Zha
Level 142
God Stats
5W - 2L
1,810 SR
Queue Stats
425W - 435L
1,523 Elo+
Party 1
Hercules
Hercules
StablePanther
Hercules
Level 140
God Stats
73W - 65L
1,593 SR
Queue Stats
472W - 450L
1,487 Elo+
Solo
Medusa
Medusa
kumbathekhajiit-
Medusa
Level 120
God Stats
6W - 9L
1,413 SR
Queue Stats
350W - 360L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
1 / 3 / 9
8,048
537
6,951
17,059
13,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nu Wa
Erased987
Nu Wa
14
1 / 1 / 6
8,513
568
9,893
6,355
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
JaIen Ramzey
Ah Puch
15
5 / 3 / 7
8,790
586
10,935
9,343
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
iVulc
Medusa
14
3 / 5 / 2
7,802
520
7,083
9,729
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ravana
ifyktyk
Ravana
17
13 / 1 / 3
10,351
690
10,135
5,301
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
7,284
486
6,798
10,911
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
HoPe Killz
Xing Tian
14
5 / 7 / 3
8,085
539
9,169
16,294
6,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Razor547
Ne Zha
12
2 / 5 / 5
6,718
448
6,332
15,095
10,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
StablePanther
Hercules
13
1 / 3 / 0
7,535
502
4,030
12,792
10,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 2 / 4
7,404
494
7,509
8,350
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
23
Kills
13
13
Deaths
23
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
3
9
1.83
L
2
6
2
0.5
W
Nu Wa
Erased987
Nu Wa
1
1
6
4
L
Xing Tian
HoPe Killz
Xing Tian
5
7
3
0.93
W
Ah Puch
JaIen Ramzey
Ah Puch
5
3
7
2.83
L
Ne Zha
Razor547
Ne Zha
2
5
5
0.9
L
Hercules
StablePanther
Hercules
1
3
0
0.33
W
Medusa
iVulc
Medusa
3
5
2
0.8
W
Ravana
ifyktyk
Ravana
13
1
3
14.5
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,997
Damage
33,838
47,787
Taken
63,442
24,058
Mitigated
33,330
14,536
Healing
15,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,951
2,294
0
5,024
17,059
13,033
155
3,498
13,561
23,439
0
L
6,798
279
345
1,620
10,911
3,180
0
6,017
4,192
47,977
0
W
Nu Wa
Erased987
Nu Wa
9,893
3,187
0
1,909
6,355
2,645
0
432
5,923
58,505
775
L
Xing Tian
HoPe Killz
Xing Tian
9,169
1,150
0
2,502
16,294
6,880
0
4,130
11,936
46,839
1,319
W
Ah Puch
JaIen Ramzey
Ah Puch
10,935
355
0
3,172
9,343
2,981
351
7,095
2,084
51,272
2,051
L
Ne Zha
Razor547
Ne Zha
6,332
1,192
165
3,101
15,095
10,200
0
5,665
9,302
0
25,049
L
Hercules
StablePanther
Hercules
4,030
1,019
0
4,738
12,792
10,320
0
7,535
5,257
0
54,683
W
Medusa
iVulc
Medusa
7,083
2,209
0
1,017
9,729
3,617
547
1,404
8,325
0
55,691
W
Ravana
ifyktyk
Ravana
10,135
2,131
0
3,414
5,301
1,782
356
2,957
2,344
0
81,527
L
7,509
4,299
0
3,224
8,350
2,750
0
2,921
5,381
0
53,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,504
Gold Earned
37,026
443
Minions Killed
408
0
Camps Cleared
0
1,419,563
Distance Traveled
1,363,970
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,048
537
38
3
0
278,581
4
L
Ra
7,284
486
104
7
0
271,197
0
W
Nu Wa
8,513
568
108
7
0
252,856
2
L
Xing Tian
8,085
539
74
5
0
288,058
0
W
Ah Puch
8,790
586
81
5
0
282,527
1
L
Ne Zha
6,718
448
43
3
0
287,753
0
L
Hercules
7,535
502
97
6
0
241,774
1
W
Medusa
7,802
520
72
5
0
244,248
0
W
Ravana
10,351
690
144
10
0
361,351
3
L
Medusa
7,404
494
90
6
0
275,188
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role