Player Matchup

Ra
Ra
HYDRAX0N
Ra
Level 157
God Stats
2W - 0L
1,726 SR
Queue Stats
43W - 27L
1,589 Elo+
Solo
Cerberus
Cerberus
LEO23YT
Cerberus
Level 121
God Stats
4W - 1L
1,740 SR
Queue Stats
103W - 103L
1,523 Elo+
Solo
Zeus
Zeus
Shadow_Xros
Zeus
Level 187
God Stats
9W - 3L
1,703 SR
Queue Stats
444W - 465L
1,508 Elo+
Solo
Arachne
Arachne
THEGODEMANUEL
Arachne
Level 60
God Stats
7W - 3L
1,550 SR
Queue Stats
202W - 199L
1,563 Elo+
Solo
Thoth
Thoth
xXALEJO27Xx
Thoth
Level 147
God Stats
5W - 4L
1,486 SR
Queue Stats
41W - 41L
1,468 Elo+
Solo
Team Averages
Level 134
1,641 SR
1,530 Elo+

VS

Team Averages
Level 146
1,572 SR
1,561 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Ajgor1
Achilles
Level 122
God Stats
2W - 2L
1,695 SR
Queue Stats
174W - 94L
1,615 Elo+
Party 1
Horus
Horus
Mayo81Bacon
Horus
Level 159
God Stats
6W - 4L
1,633 SR
Queue Stats
564W - 596L
1,521 Elo+
Solo
Izanami
Izanami
WizardMoney4984
Izanami
Level 166
God Stats
4W - 4L
1,578 SR
Queue Stats
310W - 327L
1,527 Elo+
Solo
Cernunnos
Cernunnos
theFenaMatter
Cernunnos
Level 108
God Stats
3W - 4L
1,456 SR
Queue Stats
162W - 90L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 9
10,492
954
10,292
10,135
7,676
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
LEO23YT
Cerberus
16
2 / 4 / 11
9,698
882
11,748
22,458
29,253
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 5 / 6
9,521
866
9,621
8,979
4,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
13
2 / 4 / 10
9,012
819
7,008
12,405
13,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

16
4 / 1 / 8
9,377
852
13,574
6,949
3,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
15
3 / 2 / 12
9,099
827
9,884
13,095
15,252
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles
Ajgor1
Achilles
14
3 / 5 / 8
8,207
746
9,229
16,121
18,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 5 / 11
7,899
718
8,108
15,619
10,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 2 / 10
8,955
814
8,775
8,136
3,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cernunnos
theFenaMatter
Cernunnos
16
5 / 2 / 6
8,939
813
13,902
9,630
3,546
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
62
16
Kills
15
16
Deaths
16
44
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
 
Bake Kujira
3
2
12
4.5
L
Achilles
Ajgor1
Achilles
3
5
8
1.4
W
4
2
9
4.25
W
Cerberus
LEO23YT
Cerberus
2
4
11
1.88
L
2
5
11
1.5
W
4
5
6
1.4
W
Arachne
2
4
10
1.75
L
2
2
10
3.5
L
Cernunnos
theFenaMatter
Cernunnos
5
2
6
4
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,243
Damage
49,898
60,926
Taken
62,601
57,806
Mitigated
51,129
25,021
Healing
21,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
 
Bake Kujira
9,884
3,954
2,353
3,339
13,095
15,252
0
8,950
3,749
16,504
1,640
L
Achilles
Ajgor1
Achilles
9,229
1,695
787
1,736
16,121
18,244
16
10,100
5,677
534
18,319
W
10,292
1,408
8,020
4,848
10,135
7,676
940
2,672
7,463
36,746
0
W
Cerberus
LEO23YT
Cerberus
11,748
512
468
6,161
22,458
29,253
30
4,833
17,625
15,410
382
L
8,108
4,178
4,157
3,898
15,619
10,851
73
11,025
4,440
1,279
14,016
W
9,621
1,574
320
780
8,979
4,562
1,733
1,165
7,814
25,000
0
W
Arachne
7,008
4,905
1,236
2,107
12,405
13,251
1,905
1,980
10,425
0
10,047
L
8,775
4,026
1,467
1,272
8,136
3,236
154
6,928
1,133
0
30,040
L
Cernunnos
theFenaMatter
Cernunnos
13,902
6,802
862
1,958
9,630
3,546
816
7,555
1,999
0
35,951
W
13,574
732
344
737
6,949
3,064
2,790
630
6,319
29,781
237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,100
Gold Earned
43,099
136
Minions Killed
174
0
Camps Cleared
0
970,408
Distance Traveled
941,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
9,099
827
25
2
0
216,119
0
L
Achilles
8,207
746
13
1
0
198,016
0
W
Ra
10,492
954
50
5
0
198,795
0
W
Cerberus
9,698
882
15
1
0
206,996
0
L
Horus
7,899
718
15
1
0
176,289
0
W
Zeus
9,521
866
24
2
0
172,743
0
W
Arachne
9,012
819
8
1
0
174,607
0
L
Izanami
8,955
814
64
6
0
191,485
0
L
Cernunnos
8,939
813
57
5
0
159,166
0
W
Thoth
9,377
852
39
4
0
217,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role