Player Matchup

Ne Zha
Ne Zha
Blitzkov
Ne Zha
Level 295
God Stats
7W - 3L
1,877 SR
Queue Stats
74W - 61L
1,610 Elo+
Solo
Sol
Sol
Cintaar
Sol
Level 142
God Stats
5W - 5L
1,525 SR
Queue Stats
218W - 182L
1,549 Elo+
Solo
Nox
Nox
Ddrizzle8279
Nox
Level 46
God Stats
1W - 0L
1,256 SR
Queue Stats
5W - 1L
1,241 Elo+
Solo
Mercury
Mercury
ThatboiREXX
Mercury
Level 105
God Stats
7W - 6L
1,436 SR
Queue Stats
76W - 73L
1,502 Elo+
Solo
Odin
Odin
tunas202
Odin
Level 179
God Stats
6W - 5L
1,539 SR
Queue Stats
470W - 456L
1,450 Elo+
Solo
Team Averages
Level 153
1,527 SR
1,471 Elo+

VS

Team Averages
Level 136
1,528 SR
1,536 Elo+
Nemesis
Nemesis
 
Nemesis
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Maurao736
Chaac
Level 86
God Stats
1W - 1L
1,515 SR
Queue Stats
48W - 53L
1,486 Elo+
Party 1
Sylvanus
Sylvanus
PFCelmasfeo
Sylvanus
Level 145
God Stats
4W - 2L
1,522 SR
Queue Stats
173W - 149L
1,548 Elo+
Solo
Ishtar
Ishtar
alexfong
Ishtar
Level 162
God Stats
12W - 11L
1,541 SR
Queue Stats
93W - 82L
1,596 Elo+
Solo
Anubis
Anubis
iTz AMFO
Anubis
Level 83
God Stats
7W - 3L
1,564 SR
Queue Stats
47W - 26L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Blitzkov
Ne Zha
11
4 / 1 / 6
6,740
613
8,090
9,862
5,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sol
12
3 / 3 / 2
7,357
669
8,255
6,754
1,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 3 / 9
6,307
573
2,874
5,501
2,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mercury
ThatboiREXX
Mercury
13
7 / 3 / 4
7,343
668
6,193
8,790
2,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odin
13
0 / 0 / 2
7,154
650
4,664
7,381
6,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 3 / 2
5,928
539
5,718
9,433
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Maurao736
Chaac
11
0 / 1 / 0
5,698
518
4,212
8,352
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
PFCelmasfeo
Sylvanus
8
1 / 4 / 3
4,945
450
3,536
10,931
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ishtar
alexfong
Ishtar
10
3 / 2 / 1
5,814
529
5,852
7,538
1,788
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
iTz AMFO
Anubis
10
3 / 5 / 1
5,774
525
4,430
8,016
3,057
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
10
10
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
2
1.33
W
Ne Zha
Blitzkov
Ne Zha
4
1
6
7
W
Sol
3
3
2
1.33
W
1
3
9
1.83
L
Chaac
Maurao736
Chaac
0
1
0
0
L
Sylvanus
PFCelmasfeo
Sylvanus
1
4
3
0.63
W
Mercury
ThatboiREXX
Mercury
7
3
4
3
L
Ishtar
alexfong
Ishtar
3
2
1
1.75
L
Anubis
iTz AMFO
Anubis
3
5
1
0.7
W
Odin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,076
Damage
23,748
38,288
Taken
44,270
19,632
Mitigated
20,996
14,347
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,718
2,040
0
2,123
9,433
3,504
0
285
9,148
0
46,752
W
Ne Zha
Blitzkov
Ne Zha
8,090
2,355
0
5,086
9,862
5,366
0
2,575
7,287
0
29,083
W
Sol
8,255
4,220
0
3,559
6,754
1,828
1,822
788
5,966
49,163
5,086
W
2,874
635
148
715
5,501
2,976
176
2,732
2,769
16,947
0
L
Chaac
Maurao736
Chaac
4,212
982
0
3,075
8,352
7,422
0
166
8,186
0
38,968
L
Sylvanus
PFCelmasfeo
Sylvanus
3,536
1,139
622
1,632
10,931
5,225
0
4,507
6,424
14,553
5,498
W
Mercury
ThatboiREXX
Mercury
6,193
3,036
0
3,249
8,790
2,570
0
1,640
7,150
0
43,955
L
Ishtar
alexfong
Ishtar
5,852
2,330
0
2,890
7,538
1,788
0
3,795
3,743
0
36,372
L
Anubis
iTz AMFO
Anubis
4,430
0
0
1,481
8,016
3,057
0
2,311
5,705
34,190
0
W
Odin
4,664
1,048
0
1,590
7,381
6,892
0
0
7,381
427
50,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,901
Gold Earned
28,159
345
Minions Killed
301
0
Camps Cleared
0
1,130,338
Distance Traveled
1,018,809
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,928
539
77
7
0
238,553
0
W
Ne Zha
6,740
613
35
3
0
238,095
4
W
Sol
7,357
669
106
10
0
218,534
0
W
Nox
6,307
573
27
2
0
214,998
3
L
Chaac
5,698
518
73
7
0
197,553
0
L
Sylvanus
4,945
450
38
3
0
196,051
0
W
Mercury
7,343
668
68
6
0
258,390
0
L
Ishtar
5,814
529
53
5
0
203,684
2
L
Anubis
5,774
525
60
5
0
182,968
0
W
Odin
7,154
650
109
10
0
200,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role