Player Matchup

Amaterasu
Amaterasu
Silver II
 
Amaterasu
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver V
 
Ymir
Silver V
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze I
duomaxwhell
Anubis
Bronze I
Level 109
God Stats
5W - 9L
1,457 SR
Queue Stats
26W - 52L
881 MMR
Party 1
Fenrir
Fenrir
Silver II
x-Geo-x7
Fenrir
Silver II
Level 65
God Stats
0W - 1L
1,352 SR
Queue Stats
103W - 130L
1,046 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,462 SR
1,285 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,448 SR
1,062 MMR
Bellona
Bellona
Silver III
 
Bellona
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
Aprocris
Cupid
Silver II
Level 129
God Stats
37W - 38L
1,427 SR
Queue Stats
200W - 248L
1,003 MMR
Solo
Arachne
Arachne
Silver V
JBFxBubbles
Arachne
Silver V
Level 85
God Stats
11W - 15L
1,431 SR
Queue Stats
146W - 172L
974 MMR
Solo
Nu Wa
Nu Wa
Silver V
Laureanch
Nu Wa
Silver V
Level 89
God Stats
3W - 1L
1,456 SR
Queue Stats
23W - 34L
677 MMR
Solo
Maui
Maui
Silver III
a free couch
Maui
Silver III
Level 176
God Stats
52W - 62L
1,424 SR
Queue Stats
203W - 220L
1,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 4 / 0
5,404
540
5,337
11,652
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
 
Ymir
9
1 / 1 / 0
4,874
487
525
6,080
3,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
 
Izanami
1
0 / 0 / 0
3,377
338
0
493
67
Anubis
9
1 / 1 / 0
5,153
515
2,714
3,590
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
x-Geo-x7
Fenrir
7
0 / 0 / 2
4,373
437
2,085
3,868
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SkadiAthenaDanzaburouJanus

VS

Bans
Ne ZhaLokiCabrakanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
4 / 0 / 0
6,981
698
4,215
5,518
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
Aprocris
Cupid
10
0 / 2 / 1
5,570
557
3,254
3,476
1,048
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
JBFxBubbles
Arachne
12
1 / 0 / 1
6,150
615
1,596
7,466
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
Laureanch
Nu Wa
10
1 / 1 / 0
5,763
576
3,949
3,781
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 0 / 2
5,902
590
1,176
5,512
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
6
6
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
4
0
0.25
L
Ymir
 
Ymir
1
1
0
1
L
Izanami
 
Izanami
0
0
0
0
W
Bellona
 
Bellona
4
0
0
4
W
Cupid
Aprocris
Cupid
0
2
1
0.25
W
Arachne
JBFxBubbles
Arachne
1
0
1
1.5
W
Nu Wa
Laureanch
Nu Wa
1
1
0
1
W
0
0
2
1
L
Anubis
1
1
0
1
L
Fenrir
x-Geo-x7
Fenrir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,661
Damage
14,190
25,683
Taken
25,753
10,631
Mitigated
11,099
7,550
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,337
2,923
0
4,062
11,652
4,658
0
535
10,991
587
33,985
L
Ymir
 
Ymir
525
0
0
1,435
6,080
3,485
0
747
5,227
18,665
2,771
L
Izanami
 
Izanami
0
0
0
0
493
67
0
387
0
0
0
W
Bellona
 
Bellona
4,215
2,910
0
3,192
5,518
3,415
722
140
5,378
0
35,647
W
Cupid
Aprocris
Cupid
3,254
1,929
0
917
3,476
1,048
1,969
181
3,295
0
37,826
W
Arachne
JBFxBubbles
Arachne
1,596
1,156
0
4,112
7,466
2,389
1,760
0
7,466
0
45,368
W
Nu Wa
Laureanch
Nu Wa
3,949
519
0
1,112
3,781
942
623
1,591
2,190
34,719
0
W
1,176
236
0
1,548
5,512
3,305
54
1,373
4,139
17,869
0
L
Anubis
2,714
100
0
1,197
3,590
1,212
0
1,776
1,647
34,953
0
L
Fenrir
x-Geo-x7
Fenrir
2,085
420
0
856
3,868
1,209
0
1,001
2,693
0
17,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,181
Gold Earned
30,366
191
Minions Killed
295
0
Camps Cleared
0
653,534
Distance Traveled
869,691
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,404
540
63
6
0
198,030
0
L
Ymir
4,874
487
36
4
0
138,418
0
L
Izanami
3,377
338
0
0
0
0
0
W
Bellona
6,981
698
65
7
0
180,465
1
W
Cupid
5,570
557
66
7
0
160,528
0
W
Arachne
6,150
615
82
8
0
192,870
2
W
Nu Wa
5,763
576
59
6
0
173,142
2
W
Maui
5,902
590
23
2
0
162,686
4
L
Anubis
5,153
515
59
6
0
178,943
3
L
Fenrir
4,373
437
33
3
0
138,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role