Player Matchup

Thor
Thor
DAR4ANGEL19
Thor
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 24L
1,200 Elo+
Solo
Ravana
Ravana
Ratatouillee
Ravana
Level 92
God Stats
8W - 2L
1,795 SR
Queue Stats
136W - 142L
1,427 Elo+
Solo
Cupid
Cupid
UranoEntuAno
Cupid
Level 105
God Stats
8W - 7L
1,653 SR
Queue Stats
34W - 44L
1,389 Elo+
Solo
Nu Wa
Nu Wa
WheresChloeAt
Nu Wa
Level 163
God Stats
3W - 2L
1,523 SR
Queue Stats
229W - 238L
1,440 Elo+
Party 1
Terra
Terra
X0FrozenBlade0X
Terra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 54L
1,443 Elo+
Party 1
Team Averages
Level 117
1,594 SR
1,380 Elo+

VS

Team Averages
Level 102
1,474 SR
1,482 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BossFriend
Nemesis
Level 62
God Stats
17W - 23L
1,324 SR
Queue Stats
132W - 137L
1,457 Elo+
Solo
Horus
Horus
Raad000
Horus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 216L
1,537 Elo+
Solo
Sylvanus
Sylvanus
tasita1976
Sylvanus
Level 103
God Stats
39W - 48L
1,469 SR
Queue Stats
572W - 563L
1,489 Elo+
Solo
Neith
Neith
the_real_Dxr_k
Neith
Level 93
God Stats
5W - 9L
1,577 SR
Queue Stats
18W - 27L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,876
764
3,101
3,652
1,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
12
2 / 2 / 3
6,079
675
2,936
4,541
1,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 4
5,152
572
5,025
6,829
2,061
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 0 / 5
6,081
676
8,085
5,672
1,713
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 1 / 4
5,521
613
3,797
10,357
4,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 3 / 1
5,604
623
4,317
4,246
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nemesis
BossFriend
Nemesis
9
0 / 2 / 1
4,615
513
2,128
7,402
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Raad000
Horus
5
0 / 3 / 0
3,911
435
344
4,444
1,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Sylvanus
tasita1976
Sylvanus
7
0 / 5 / 0
4,613
513
4,663
13,334
5,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
1 / 2 / 0
4,796
533
5,156
5,678
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
15
Kills
2
3
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
1
0.5
L
Nemesis
BossFriend
Nemesis
0
2
1
0.25
W
5
0
2
6
L
Horus
Raad000
Horus
0
3
0
0
W
Ravana
2
2
3
1.75
W
1
0
4
3
W
5
0
5
7.5
W
2
1
4
4
L
Sylvanus
tasita1976
Sylvanus
0
5
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,944
Damage
16,608
31,051
Taken
35,104
11,896
Mitigated
12,381
12,733
Healing
8,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,317
76
0
290
4,246
1,123
0
2,255
1,991
41,907
0
L
Nemesis
BossFriend
Nemesis
2,128
774
0
1,030
7,402
2,312
0
1,727
5,599
0
26,557
W
3,101
520
0
946
3,652
1,427
246
634
2,962
101
35,616
L
Horus
Raad000
Horus
344
183
0
911
4,444
1,608
0
314
3,891
0
8,962
W
Ravana
2,936
1,067
0
742
4,541
1,724
37
1,371
3,170
0
48,824
W
5,025
3,131
309
2,606
6,829
2,061
572
1,948
4,881
0
30,024
W
8,085
2,635
0
1,795
5,672
1,713
73
2,755
2,917
35,835
1,309
W
3,797
826
2,097
4,238
10,357
4,971
0
2,272
8,085
20,681
0
L
Sylvanus
tasita1976
Sylvanus
4,663
1,482
1,303
3,923
13,334
5,873
0
5,099
8,191
22,317
0
L
5,156
1,574
0
1,181
5,678
1,465
0
2,552
3,126
0
24,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,709
Gold Earned
23,539
304
Minions Killed
217
0
Camps Cleared
0
974,540
Distance Traveled
791,193
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,604
623
78
9
0
186,594
0
L
Nemesis
4,615
513
48
5
0
211,091
2
W
Thor
6,876
764
67
7
0
166,945
0
L
Horus
3,911
435
20
2
0
100,675
0
W
Ravana
6,079
675
93
10
0
235,862
0
W
Cupid
5,152
572
60
7
0
181,212
0
W
Nu Wa
6,081
676
54
6
0
189,677
0
W
Terra
5,521
613
30
3
0
200,844
0
L
Sylvanus
4,613
513
28
3
0
147,209
0
L
Neith
4,796
533
43
5
0
145,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role