Player Matchup

Arachne
Arachne
 
Arachne
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ItzMonster667k
Tyr
Level 88
God Stats
2W - 2L
1,561 SR
Queue Stats
80W - 85L
1,503 Elo+
Solo
Da Ji
Da Ji
ShigekuniX
Da Ji
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,488 Elo+
Solo
Sol
Sol
SnakePlisskem
Sol
Level 35
God Stats
0W - 1L
1,165 SR
Queue Stats
4W - 9L
1,368 Elo+
Solo
Danzaburou
Danzaburou
marinwolf237
Danzaburou
Level 86
God Stats
1W - 2L
1,603 SR
Queue Stats
226W - 204L
1,450 Elo+
Solo
Team Averages
Level 107
1,466 SR
1,462 Elo+

VS

Team Averages
Level 125
1,661 SR
1,514 Elo+
Sylvanus
Sylvanus
GuanYurensohn
Sylvanus
Level 124
God Stats
5W - 0L
1,976 SR
Queue Stats
24W - 13L
1,576 Elo+
Party 1
Fenrir
Fenrir
Quileez
Fenrir
Level 87
God Stats
55W - 61L
1,442 SR
Queue Stats
155W - 145L
1,440 Elo+
Solo
Ullr
Ullr
Thorpfosten
Ullr
Level 141
God Stats
2W - 0L
1,889 SR
Queue Stats
24W - 13L
1,576 Elo+
Party 1
Pele
Pele
nilla888
Pele
Level 115
God Stats
19W - 22L
1,461 SR
Queue Stats
79W - 85L
1,526 Elo+
Solo
Nu Wa
Nu Wa
schepperl
Nu Wa
Level 158
God Stats
62W - 53L
1,535 SR
Queue Stats
541W - 577L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
2 / 5 / 0
8,455
470
6,383
13,077
9,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 3 / 1
8,792
488
7,842
14,815
14,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Da Ji
14
5 / 3 / 1
8,277
460
8,059
14,169
6,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 7 / 2
8,886
494
10,786
15,087
3,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
marinwolf237
Danzaburou
4
0 / 5 / 0
5,527
307
2,116
5,854
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GuanYurensohn
Sylvanus
14
3 / 1 / 14
9,805
545
8,058
20,912
23,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
Quileez
Fenrir
20
6 / 1 / 4
10,894
605
8,320
13,691
7,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
9 / 2 / 5
10,897
605
10,689
9,914
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
16
2 / 3 / 5
10,113
562
6,244
11,746
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
schepperl
Nu Wa
15
3 / 2 / 11
9,288
516
13,843
8,029
5,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
9
Kills
23
23
Deaths
9
4
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
5
0
0.4
W
Sylvanus
GuanYurensohn
Sylvanus
3
1
14
10
L
1
3
1
0.5
W
Fenrir
Quileez
Fenrir
6
1
4
8
L
Da Ji
5
3
1
1.83
L
1
7
2
0.29
W
9
2
5
5.75
L
Danzaburou
marinwolf237
Danzaburou
0
5
0
0
W
Pele
2
3
5
1.5
W
Nu Wa
schepperl
Nu Wa
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,186
Damage
47,154
63,002
Taken
64,292
34,941
Mitigated
44,783
13,279
Healing
25,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,383
3,620
0
1,723
13,077
9,073
0
4,308
8,568
0
55,357
W
Sylvanus
GuanYurensohn
Sylvanus
8,058
2,092
4,632
7,450
20,912
23,427
138
6,235
14,281
29,483
1,754
L
7,842
868
0
4,128
14,815
14,200
0
3,406
11,159
3,025
69,528
W
Fenrir
Quileez
Fenrir
8,320
1,532
0
4,211
13,691
7,961
139
1,722
11,969
0
117,295
L
Da Ji
8,059
1,232
0
2,213
14,169
6,262
0
4,742
9,115
0
55,812
L
10,786
2,565
0
5,065
15,087
3,777
94
6,035
8,683
78,815
0
W
10,689
4,754
0
3,540
9,914
4,148
1,704
476
9,337
0
87,709
L
Danzaburou
marinwolf237
Danzaburou
2,116
698
0
150
5,854
1,629
0
1,985
3,757
0
10,213
W
Pele
6,244
1,201
0
4,591
11,746
4,205
148
1,024
10,676
0
72,325
W
Nu Wa
schepperl
Nu Wa
13,843
2,687
0
938
8,029
5,042
211
3,033
4,951
56,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,937
Gold Earned
50,997
481
Minions Killed
583
0
Camps Cleared
0
1,453,698
Distance Traveled
1,745,310
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,455
470
104
6
0
342,714
0
W
Sylvanus
9,805
545
37
2
0
311,762
6
L
Tyr
8,792
488
128
7
0
326,341
0
W
Fenrir
10,894
605
160
9
0
390,949
0
L
Da Ji
8,277
460
87
5
0
387,149
5
L
Sol
8,886
494
147
8
0
271,798
0
W
Ullr
10,897
605
147
8
0
348,084
7
L
Danzaburou
5,527
307
15
1
0
125,696
0
W
Pele
10,113
562
130
7
0
355,956
6
W
Nu Wa
9,288
516
109
6
0
338,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role