Player Matchup

Anhur
Anhur
Gold I
CtrlUltDeI
Anhur
Gold I
Level 56
God Stats
4W - 6L
1,523 SR
Queue Stats
71W - 73L
1,692 MMR
Solo
Agni
Agni
Gold I
Kazu02
Agni
Gold I
Level 157
God Stats
2W - 6L
1,588 SR
Queue Stats
133W - 131L
1,539 MMR
Party 1
Pele
Pele
Platinum II
Vitaliteaa
Pele
Platinum II
Level 147
God Stats
1W - 2L
1,605 SR
Queue Stats
124W - 110L
1,762 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
jorgeuriel167
Kumbhakarna
Gold I
Level 149
God Stats
1W - 1L
1,736 SR
Queue Stats
128W - 125L
1,573 MMR
Party 1
Bellona
Bellona
Gold II
vggvgg
Bellona
Gold II
Level 145
God Stats
1W - 6L
1,434 SR
Queue Stats
78W - 72L
1,555 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,577 SR
1,624 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,617 SR
1,624 MMR
Nike
Nike
Platinum V
ATR0C10US0
Nike
Platinum V
Level 68
God Stats
8W - 5L
1,585 SR
Queue Stats
214W - 204L
1,583 MMR
Solo
Cabrakan
Cabrakan
Gold I
AmbiguousViking1
Cabrakan
Gold I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 128L
1,574 MMR
Solo
Charybdis
Charybdis
Platinum I
BeefyMinions
Charybdis
Platinum I
Level 69
God Stats
23W - 24L
1,532 SR
Queue Stats
267W - 267L
1,797 MMR
Solo
Merlin
Merlin
Platinum V
Santana87
Merlin
Platinum V
Level 145
God Stats
9W - 3L
1,853 SR
Queue Stats
166W - 156L
1,616 MMR
Solo
Kali
Kali
Platinum V
Toparpa
Kali
Platinum V
Level 177
God Stats
4W - 1L
1,617 SR
Queue Stats
258W - 250L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 3 / 0
6,208
478
4,780
9,575
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Kazu02
Agni
12
1 / 3 / 0
6,731
518
7,736
6,862
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 2
6,821
525
7,180
12,131
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kumbhakarna
jorgeuriel167
Kumbhakarna
9
0 / 4 / 2
5,830
448
5,115
12,999
9,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
vggvgg
Bellona
14
3 / 3 / 1
8,151
627
7,916
14,260
12,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
Nu WaLancelotChronosThor

VS

Bans
RavanaSusanoSun WukongAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
7,839
603
8,000
11,711
5,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
5 / 1 / 5
7,995
615
10,939
12,793
9,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
BeefyMinions
Charybdis
15
3 / 0 / 5
8,716
670
11,448
8,561
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Santana87
Merlin
13
1 / 2 / 2
7,864
605
5,252
7,641
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Toparpa
Kali
14
7 / 1 / 4
8,477
652
5,517
11,148
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
7
Kills
17
17
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
W
5
1
5
7.5
W
Charybdis
BeefyMinions
Charybdis
3
0
5
5.5
L
Anhur
1
3
0
0.33
L
Agni
Kazu02
Agni
1
3
0
0.33
W
Merlin
Santana87
Merlin
1
2
2
1
W
Kali
Toparpa
Kali
7
1
4
9
L
2
4
2
0.75
L
Kumbhakarna
jorgeuriel167
Kumbhakarna
0
4
2
0.25
L
Bellona
vggvgg
Bellona
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
41,156
55,827
Taken
51,854
31,135
Mitigated
26,076
14,192
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,000
608
0
2,130
11,711
5,512
0
0
11,711
0
55,980
W
10,939
1,043
0
6,107
12,793
9,842
0
4,890
7,903
41,628
0
W
Charybdis
BeefyMinions
Charybdis
11,448
8,100
0
4,107
8,561
2,961
902
805
7,756
0
72,822
L
Anhur
4,780
2,694
0
3,612
9,575
2,570
0
1,112
8,463
0
42,295
L
Agni
Kazu02
Agni
7,736
562
0
427
6,862
2,218
0
4,918
1,944
50,142
1,676
W
Merlin
Santana87
Merlin
5,252
343
0
704
7,641
2,651
0
5,335
2,306
55,050
954
W
Kali
Toparpa
Kali
5,517
2,269
0
4,568
11,148
5,110
0
1,536
9,612
0
52,132
L
7,180
1,263
0
1,265
12,131
4,394
0
3,686
8,445
0
51,568
L
Kumbhakarna
jorgeuriel167
Kumbhakarna
5,115
528
0
3,254
12,999
9,378
0
6,425
6,574
18,919
0
L
Bellona
vggvgg
Bellona
7,916
2,821
0
5,634
14,260
12,575
0
0
14,260
0
55,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,741
Gold Earned
40,891
389
Minions Killed
470
0
Camps Cleared
0
1,275,431
Distance Traveled
1,340,422
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,839
603
98
8
0
268,749
4
W
Cabrakan
7,995
615
44
3
0
273,669
2
W
Charybdis
8,716
670
135
10
0
247,348
4
L
Anhur
6,208
478
80
6
0
199,783
1
L
Agni
6,731
518
98
8
0
242,203
2
W
Merlin
7,864
605
110
8
0
236,814
5
W
Kali
8,477
652
83
6
0
313,842
3
L
Pele
6,821
525
82
6
0
302,800
0
L
Kumbhakarna
5,830
448
29
2
0
285,472
2
L
Bellona
8,151
627
100
8
0
245,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role