Player Matchup

Anubis
Anubis
Chickenwng480
Anubis
Level 31
God Stats
26W - 20L
1,578 SR
Queue Stats
69W - 80L
1,422 Elo+
Party 3
Set
Set
MudKnuckle
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ishtar
Ishtar
SavageMondo480
Ishtar
Level 63
God Stats
4W - 6L
1,399 SR
Queue Stats
133W - 144L
1,440 Elo+
Party 3
Ah Puch
Ah Puch
Stratfordite
Ah Puch
Level 55
God Stats
0W - 1L
1,292 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Vamana
Vamana
johnnyXblaze319
Vamana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 38
1,454 SR
1,472 Elo+

VS

Team Averages
Level 48
1,452 SR
1,418 Elo+
Izanami
Izanami
Albunny12
Izanami
Level 66
God Stats
3W - 5L
1,510 SR
Queue Stats
148W - 157L
1,458 Elo+
Solo
Horus
Horus
AnSrMRR
Horus
Level 22
God Stats
6W - 8L
1,328 SR
Queue Stats
25W - 41L
1,344 Elo+
Party 1
Agni
Agni
MolochXBL
Agni
Level 33
God Stats
5W - 1L
1,635 SR
Queue Stats
64W - 70L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
MouldyDock821
Cthulhu
Level 29
God Stats
2W - 4L
1,368 SR
Queue Stats
61W - 70L
1,428 Elo+
Party 1
Lancelot
Lancelot
SoyReagan
Lancelot
Level 89
God Stats
3W - 3L
1,417 SR
Queue Stats
74W - 82L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
6,729
612
6,209
7,798
2,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 7 / 0
4,497
409
1,136
6,741
2,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
5,521
502
3,808
7,092
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Stratfordite
Ah Puch
5
0 / 5 / 0
4,284
389
3,419
5,765
1,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 7 / 0
4,587
417
1,905
7,223
2,232
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Albunny12
Izanami
11
2 / 1 / 1
6,979
634
4,664
6,608
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Horus
AnSrMRR
Horus
9
1 / 0 / 1
6,063
551
1,832
7,777
4,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
13
4 / 2 / 4
7,905
719
6,872
5,483
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
11
10 / 0 / 3
8,031
730
7,394
5,730
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
SoyReagan
Lancelot
12
5 / 0 / 3
7,012
637
3,092
6,718
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
3
Kills
22
23
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Albunny12
Izanami
2
1
1
2.5
W
Horus
AnSrMRR
Horus
1
0
1
1.5
L
3
3
0
1
W
Agni
4
2
4
3
W
Cthulhu
10
0
3
11.5
L
0
7
0
0
L
0
1
0
0
W
Lancelot
SoyReagan
Lancelot
5
0
3
6.5
L
Ah Puch
Stratfordite
Ah Puch
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,477
Damage
23,854
34,619
Taken
32,316
10,525
Mitigated
14,109
7,622
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Albunny12
Izanami
4,664
2,999
0
3,029
6,608
1,821
463
1,838
4,669
0
52,637
W
Horus
AnSrMRR
Horus
1,832
747
1,478
3,387
7,777
4,905
0
2,157
5,620
0
9,540
L
6,209
145
0
3,303
7,798
2,651
203
2,855
4,527
44,947
2,425
W
Agni
6,872
1,091
0
1,620
5,483
1,417
168
1,895
3,498
50,972
668
W
Cthulhu
7,394
972
0
822
5,730
3,743
0
2,330
3,288
37,919
0
L
1,136
397
0
204
6,741
2,441
0
4,035
2,278
0
11,438
L
3,808
1,605
0
3,174
7,092
1,966
397
0
7,092
0
36,936
W
Lancelot
SoyReagan
Lancelot
3,092
809
0
3,837
6,718
2,223
92
1,083
5,601
0
42,909
L
Ah Puch
Stratfordite
Ah Puch
3,419
576
275
517
5,765
1,235
0
2,955
2,523
8,974
0
L
1,905
592
0
149
7,223
2,232
120
2,943
3,933
0
12,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,618
Gold Earned
35,990
214
Minions Killed
378
0
Camps Cleared
0
1,071,358
Distance Traveled
1,159,780
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,979
634
108
10
0
210,201
2
W
Horus
6,063
551
13
1
0
244,198
0
L
Anubis
6,729
612
94
9
0
238,504
0
W
Agni
7,905
719
105
10
0
220,064
2
W
Cthulhu
8,031
730
72
7
0
215,241
0
L
Set
4,497
409
17
2
0
185,250
0
L
Ishtar
5,521
502
72
7
0
205,339
0
W
Lancelot
7,012
637
80
7
0
270,076
4
L
Ah Puch
4,284
389
10
1
0
207,336
0
L
Vamana
4,587
417
21
2
0
234,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role