Player Matchup

Merlin
Merlin
Gold V
AlimTYS
Merlin
Gold V
Level 129
God Stats
3W - 5L
1,425 SR
Queue Stats
44W - 46L
1,420 MMR
Solo
Medusa
Medusa
Gold I
AmbiguousViking1
Medusa
Gold I
Level 108
God Stats
4W - 6L
1,486 SR
Queue Stats
131W - 128L
1,490 MMR
Solo
Tyr
Tyr
Silver I
Aquaregia4350
Tyr
Silver I
Level 125
God Stats
7W - 1L
1,849 SR
Queue Stats
250W - 258L
1,367 MMR
Solo
Ix Chel
Ix Chel
Gold V
CSPinchPoet
Ix Chel
Gold V
Level 106
God Stats
2W - 3L
1,177 SR
Queue Stats
127W - 125L
1,336 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
VikkiTT
Kuzenbo
Gold IV
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 155L
1,333 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,487 SR
1,389 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,570 SR
1,388 MMR
Ullr
Ullr
Bronze IV
Dontlook8837
Ullr
Bronze IV
Level 63
God Stats
0W - 2L
1,694 SR
Queue Stats
5W - 8L
1,385 MMR
Party 1
Bakasura
Bakasura
Bronze III
EIGTH EM UP
Bakasura
Bronze III
Level 127
God Stats
1W - 2L
1,569 SR
Queue Stats
6W - 12L
1,362 MMR
Party 1
The Morrigan
The Morrigan
Bronze III
K1ngA3tgy
The Morrigan
Bronze III
Level 58
God Stats
4W - 8L
1,367 SR
Queue Stats
6W - 13L
1,500 MMR
Solo
Osiris
Osiris
Silver V
PONCHOSOUTHSIDE
Osiris
Silver V
Level 124
God Stats
1W - 2L
1,485 SR
Queue Stats
9W - 16L
1,310 MMR
Solo
Artio
Artio
Gold IV
Three 4 1a
Artio
Gold IV
Level 141
God Stats
3W - 1L
1,733 SR
Queue Stats
180W - 191L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlimTYS
Merlin
11
5 / 0 / 2
6,640
664
5,337
3,456
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 1 / 1
7,491
749
7,880
5,102
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 1 / 1
6,778
678
3,796
5,694
3,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
CSPinchPoet
Ix Chel
11
2 / 0 / 3
6,158
616
2,323
4,306
1,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
VikkiTT
Kuzenbo
10
2 / 0 / 5
6,410
641
1,945
5,807
5,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
RavanaThanatosAo KuangAh PuchSkadi

VS

Bans
AthenaJanusBake KujiraPersephoneShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,493
549
2,817
7,455
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
EIGTH EM UP
Bakasura
7
0 / 2 / 0
4,551
455
1,021
5,413
1,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Morrigan
K1ngA3tgy
The Morrigan
9
1 / 6 / 0
4,867
487
1,383
7,483
5,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 1 / 1
5,461
546
2,258
8,852
7,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
5
0 / 3 / 0
4,243
424
710
4,937
2,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
16
Kills
2
2
Deaths
17
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
AlimTYS
Merlin
5
0
2
6
W
6
1
1
6.5
W
1
1
1
1.5
W
Ix Chel
CSPinchPoet
Ix Chel
2
0
3
3.5
L
1
5
0
0.2
L
Bakasura
EIGTH EM UP
Bakasura
0
2
0
0
L
The Morrigan
K1ngA3tgy
The Morrigan
1
6
0
0.17
L
0
1
1
0.5
L
Artio
0
3
0
0
W
Kuzenbo
VikkiTT
Kuzenbo
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,281
Damage
8,189
24,365
Taken
34,140
13,077
Mitigated
18,572
8,749
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AlimTYS
Merlin
5,337
298
0
375
3,456
1,128
303
469
2,886
43,547
0
W
7,880
3,705
0
711
5,102
1,795
0
225
4,847
0
58,339
W
3,796
306
0
2,570
5,694
3,963
0
332
5,362
0
44,156
W
Ix Chel
CSPinchPoet
Ix Chel
2,323
474
751
2,846
4,306
1,180
0
34
4,272
40,850
0
L
2,817
1,164
0
875
7,455
2,111
0
378
7,077
0
31,041
L
Bakasura
EIGTH EM UP
Bakasura
1,021
702
0
2,113
5,413
1,274
0
1,145
4,244
0
19,676
L
The Morrigan
K1ngA3tgy
The Morrigan
1,383
381
0
1,017
7,483
5,178
0
5,074
1,919
20,205
726
L
2,258
539
0
3,005
8,852
7,191
0
897
7,955
0
33,828
L
Artio
710
161
160
1,038
4,937
2,818
0
1,547
3,340
5,402
0
W
Kuzenbo
VikkiTT
Kuzenbo
1,945
892
0
1,496
5,807
5,011
88
1,063
4,734
15,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,477
Gold Earned
24,615
383
Minions Killed
228
0
Camps Cleared
0
1,028,752
Distance Traveled
939,455
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,640
664
82
8
0
188,713
0
W
Medusa
7,491
749
118
12
0
190,045
0
W
Tyr
6,778
678
87
9
0
215,274
0
W
Ix Chel
6,158
616
74
7
0
222,095
2
L
Ullr
5,493
549
64
6
0
186,662
0
L
Bakasura
4,551
455
50
5
0
222,823
0
L
The Morrigan
4,867
487
30
3
0
195,989
4
L
Osiris
5,461
546
73
7
0
198,481
0
L
Artio
4,243
424
11
1
0
135,500
0
W
Kuzenbo
6,410
641
22
2
0
212,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role