Player Matchup

Discordia
Discordia
 
Discordia
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AreJayReturns
Nemesis
Level 33
God Stats
1W - 0L
1,444 SR
Queue Stats
42W - 15L
1,712 Elo+
Party 2
Ares
Ares
BlazinBacon247
Ares
Level 157
God Stats
1W - 3L
1,779 SR
Queue Stats
130W - 73L
1,685 Elo+
Party 2
Chiron
Chiron
MbraceDflamez
Chiron
Level 154
God Stats
3W - 1L
1,682 SR
Queue Stats
72W - 48L
1,610 Elo+
Party 2
Merlin
Merlin
ShaquillesFeet
Merlin
Level 140
God Stats
1W - 0L
1,679 SR
Queue Stats
48W - 22L
1,670 Elo+
Party 2
Team Averages
Level 102
1,617 SR
1,635 Elo+

VS

Team Averages
Level 168
1,450 SR
1,513 Elo+
Medusa
Medusa
 
Medusa
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Dny Glvr
Thoth
Level 104
God Stats
0W - 2L
1,171 SR
Queue Stats
87W - 83L
1,558 Elo+
Solo
Achilles
Achilles
Jüstin
Achilles
Level 167
God Stats
4W - 5L
1,577 SR
Queue Stats
346W - 350L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
1 / 0 / 10
8,138
814
7,651
4,824
1,551
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
14
1 / 1 / 14
8,130
813
8,263
8,871
6,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 3 / 9
8,815
882
5,800
10,539
9,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
9 / 0 / 4
9,576
958
11,772
5,079
2,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 0 / 9
8,519
852
5,583
4,032
1,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 0 / 1
7,305
731
7,985
5,157
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
 
Raijin
11
0 / 4 / 4
6,646
665
3,629
6,515
2,281
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
11
1 / 4 / 3
6,639
664
3,700
8,586
2,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Dny Glvr
Thoth
13
1 / 5 / 2
7,190
719
4,368
7,015
2,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Jüstin
Achilles
13
1 / 3 / 3
6,862
686
6,817
13,617
12,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
16
Kills
4
4
Deaths
16
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
10
6
L
Medusa
 
Medusa
1
0
1
1.5
L
Raijin
 
Raijin
0
4
4
0.5
L
Anhur
 
Anhur
1
4
3
0.63
W
Nemesis
1
1
14
8
W
3
3
9
2.5
L
Thoth
Dny Glvr
Thoth
1
5
2
0.4
L
Achilles
Jüstin
Achilles
1
3
3
0.83
W
9
0
4
11
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,069
Damage
26,499
33,345
Taken
40,890
21,175
Mitigated
22,291
13,038
Healing
11,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,651
186
1,057
1,018
4,824
1,551
853
681
4,018
21,421
282
L
Medusa
 
Medusa
7,985
658
1,326
759
5,157
1,908
0
1,550
3,490
0
28,648
L
Raijin
 
Raijin
3,629
181
0
250
6,515
2,281
0
3,306
3,060
10,264
303
L
Anhur
 
Anhur
3,700
1,110
1,985
1,162
8,586
2,822
0
2,833
5,438
0
8,369
W
Nemesis
8,263
1,410
392
3,514
8,871
6,438
446
1,802
6,833
0
11,400
W
5,800
289
0
1,481
10,539
9,170
487
2,352
8,001
7,654
0
L
Thoth
Dny Glvr
Thoth
4,368
57
476
606
7,015
2,651
0
4,134
2,684
13,030
0
L
Achilles
Jüstin
Achilles
6,817
158
670
4,318
13,617
12,629
0
7,132
6,290
0
8,978
W
11,772
1,540
3,448
1,403
5,079
2,101
916
2,027
2,981
0
25,843
W
5,583
0
0
725
4,032
1,915
581
990
2,879
21,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,178
Gold Earned
34,642
113
Minions Killed
94
0
Camps Cleared
0
1,086,983
Distance Traveled
934,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,138
814
30
3
0
215,163
0
L
Medusa
7,305
731
41
4
0
210,450
0
L
Raijin
6,646
665
12
1
0
161,525
0
L
Anhur
6,639
664
16
2
0
175,130
0
W
Nemesis
8,130
813
10
1
0
236,522
0
W
Ares
8,815
882
5
1
0
208,799
0
L
Thoth
7,190
719
17
2
0
166,568
0
L
Achilles
6,862
686
8
1
0
220,801
0
W
Chiron
9,576
958
36
4
0
220,084
0
W
Merlin
8,519
852
32
3
0
206,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role