Player Matchup

Mercury
Mercury
Ke-vin55
Mercury
Level 149
God Stats
3W - 2L
1,522 SR
Queue Stats
156W - 150L
1,571 Elo+
Solo
Achilles
Achilles
Keyskii103
Achilles
Level 129
God Stats
17W - 14L
1,631 SR
Queue Stats
901W - 980L
1,537 Elo+
Solo
Ra
Ra
whet4uBABE
Ra
Level 96
God Stats
313W - 288L
1,555 SR
Queue Stats
481W - 508L
1,500 Elo+
Solo
Team Averages
Level 125
1,569 SR
1,536 Elo+

VS

Team Averages
Level 109
1,593 SR
1,460 Elo+
Mulan
Mulan
ElijahTheSage
Mulan
Level 54
God Stats
4W - 3L
1,642 SR
Queue Stats
124W - 136L
1,494 Elo+
Solo
Ne Zha
Ne Zha
KozMo19
Ne Zha
Level 159
God Stats
2W - 7L
1,485 SR
Queue Stats
136W - 134L
1,558 Elo+
Solo
Ao Kuang
Ao Kuang
Willpiedade
Ao Kuang
Level 115
God Stats
0W - 1L
1,653 SR
Queue Stats
2W - 4L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ke-vin55
Mercury
15
3 / 6 / 4
10,463
805
7,110
11,738
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
Keyskii103
Achilles
17
2 / 2 / 4
10,636
818
7,489
13,798
13,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
3 / 2 / 2
12,611
970
4,458
6,777
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 7
9,052
696
4,484
12,281
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ne Zha
KozMo19
Ne Zha
19
4 / 3 / 4
11,772
906
15,848
12,873
6,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Willpiedade
Ao Kuang
12
6 / 1 / 0
9,577
737
3,427
5,062
2,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
8
Kills
10
10
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
W
Mercury
Ke-vin55
Mercury
3
6
4
0.83
W
Achilles
Keyskii103
Achilles
2
2
4
2
L
Ne Zha
KozMo19
Ne Zha
4
3
4
2
L
Ao Kuang
Willpiedade
Ao Kuang
6
1
0
6
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,057
Damage
23,759
32,313
Taken
30,216
20,376
Mitigated
14,800
9,625
Healing
6,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,484
648
140
1,626
12,281
6,638
0
652
11,366
0
18,793
W
Mercury
Ke-vin55
Mercury
7,110
3,808
0
716
11,738
3,605
765
763
10,824
0
34,461
W
Achilles
Keyskii103
Achilles
7,489
1,103
0
4,152
13,798
13,404
809
1,188
12,369
0
22,701
L
Ne Zha
KozMo19
Ne Zha
15,848
2,652
0
3,791
12,873
6,030
0
2,460
9,612
0
59,018
L
Ao Kuang
Willpiedade
Ao Kuang
3,427
348
0
1,249
5,062
2,132
0
608
4,177
7,335
0
W
4,458
361
1,583
3,174
6,777
3,367
1,315
1,377
5,217
70,831
1,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,710
Gold Earned
30,401
215
Minions Killed
128
0
Camps Cleared
0
806,311
Distance Traveled
497,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,052
696
31
2
0
141,239
0
W
Mercury
10,463
805
43
3
0
263,176
0
W
Achilles
10,636
818
30
2
0
262,273
0
L
Ne Zha
11,772
906
82
6
0
249,301
0
L
Ao Kuang
9,577
737
15
1
0
107,402
0
W
Ra
12,611
970
142
11
0
280,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role