Player Matchup

Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mathias2690
Ra
Level 126
God Stats
22W - 23L
1,498 SR
Queue Stats
295W - 260L
1,540 Elo+
Party 2
Anubis
Anubis
Skovfoged1103
Anubis
Level 122
God Stats
1W - 5L
1,324 SR
Queue Stats
101W - 96L
1,482 Elo+
Party 3
Thor
Thor
Tonne95
Thor
Level 155
God Stats
5W - 8L
1,387 SR
Queue Stats
372W - 342L
1,483 Elo+
Party 2
Guan Yu
Guan Yu
cfirring
Guan Yu
Level 126
God Stats
49W - 41L
1,553 SR
Queue Stats
72W - 82L
1,483 Elo+
Party 3
Team Averages
Level 123
1,453 SR
1,497 Elo+

VS

Team Averages
Level 109
1,549 SR
1,471 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jeffet
Ah Muzen Cab
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,480 Elo+
Party 1
Awilix
Awilix
PhsyckoS7eFaN
Awilix
Level 144
God Stats
0W - 1L
1,281 SR
Queue Stats
36W - 34L
1,494 Elo+
Solo
Hercules
Hercules
chococharlos
Hercules
Level 76
God Stats
1W - 1L
1,744 SR
Queue Stats
26W - 32L
1,423 Elo+
Solo
Sylvanus
Sylvanus
nickyvdijk
Sylvanus
Level 14
God Stats
6W - 5L
1,718 SR
Queue Stats
12W - 17L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 4 / 1
5,540
554
7,376
7,021
2,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 3
6,899
690
3,031
4,727
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 0
7,290
729
2,634
4,816
1,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thor
Tonne95
Thor
11
7 / 0 / 1
6,595
660
5,605
6,640
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
cfirring
Guan Yu
9
1 / 2 / 4
5,405
541
4,313
7,575
5,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 4 / 0
5,637
564
2,076
6,681
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Jeffet
Ah Muzen Cab
10
3 / 3 / 3
5,681
568
4,395
8,280
2,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

5
1 / 1 / 0
4,238
424
1,078
3,198
722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
chococharlos
Hercules
9
0 / 3 / 0
4,800
480
2,255
7,704
4,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
nickyvdijk
Sylvanus
9
2 / 2 / 3
5,656
566
3,554
9,530
5,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
13
Kills
6
7
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
4
1
0.63
L
Ix Chel
 
Ix Chel
0
4
0
0
L
Ah Muzen Cab
Jeffet
Ah Muzen Cab
3
3
3
1.5
W
0
1
3
1.5
L
1
1
0
1
W
3
0
0
3
W
Thor
Tonne95
Thor
7
0
1
7.5
W
Guan Yu
cfirring
Guan Yu
1
2
4
1.5
L
Hercules
chococharlos
Hercules
0
3
0
0
L
Sylvanus
nickyvdijk
Sylvanus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,959
Damage
13,358
30,779
Taken
35,393
13,240
Mitigated
14,454
15,092
Healing
12,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,376
5,810
0
1,675
7,021
2,006
0
1,906
5,115
0
36,955
L
Ix Chel
 
Ix Chel
2,076
71
67
2,401
6,681
1,858
0
1,683
4,709
47,838
0
L
Ah Muzen Cab
Jeffet
Ah Muzen Cab
4,395
1,397
0
666
8,280
2,026
330
0
8,280
0
41,084
W
3,031
313
143
2,060
4,727
1,469
0
1,015
3,712
43,880
1,226
L
1,078
430
0
1,525
3,198
722
0
196
2,916
0
10,066
W
2,634
283
0
3,759
4,816
1,832
166
0
4,656
49,887
1,513
W
Thor
Tonne95
Thor
5,605
1,931
0
3,819
6,640
2,099
0
1,182
5,422
0
39,671
W
Guan Yu
cfirring
Guan Yu
4,313
330
601
3,035
7,575
5,834
0
1,648
5,927
0
20,417
L
Hercules
chococharlos
Hercules
2,255
570
0
2,250
7,704
4,622
0
3,239
4,397
0
20,824
L
Sylvanus
nickyvdijk
Sylvanus
3,554
486
2,046
3,319
9,530
5,226
54
0
9,530
12,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,729
Gold Earned
26,012
371
Minions Killed
259
0
Camps Cleared
0
1,000,218
Distance Traveled
850,152
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,540
554
60
6
0
173,639
3
L
Ix Chel
5,637
564
105
11
0
189,957
0
L
Ah Muzen Cab
5,681
568
52
5
0
179,376
0
W
Ra
6,899
690
104
10
0
219,186
1
L
Awilix
4,238
424
25
3
0
94,609
0
W
Anubis
7,290
729
97
10
0
162,128
0
W
Thor
6,595
660
69
7
0
230,382
4
W
Guan Yu
5,405
541
41
4
0
214,883
0
L
Hercules
4,800
480
48
5
0
167,689
1
L
Sylvanus
5,656
566
29
3
0
218,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role